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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 49 reviews with recorded playtime.
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I so wanted to enjoy this but none of the calls go anywhere, there is no overall narrative and the callers, besides the initial impression and the anomalies, don't have much to offer at all since they're either angry, scared, confused or annoyed and that's it and it is disappointing because I think horror stories can offer more emotions than those isolated. The different creatures, while interesting at first, just become 8 different variations of Wisps (Soap Wisp, Rain wisp, Lamp Wisp, etc.) or 8 different variations of gnomes/hopps (Attic Gnome, Trash Gnome, Travel Gnome) You don't have a conversation with any of the callers either, so you only get the initial description and that's it. The overall scale of how things go feel very disconnected with itself because a lot of them go "Please send help! The police won't do anything!" and all you can do is "yeah you got an infestation :steam_happy: hope it helps" like bro they're not asking for a diagnosis. It's also really weird that you hear them, you tell them "please hold" then "send them info" on a computer loading....... how exactly are we sending the info? they're calling from home phones or at least that is what the quality of their voices is trying to hint at. Do they say stuff, you say please hold, music then hang up and a package arrives at their door? how does this company work? also a lot of the correct answers are so dumb like there's this entry where the caller says "hey ♥♥♥♥ smells bad and neither me or my dog can stand it" and pretty much all entries have bad smell. The answer? well, you choose the one entry that affects dogs... despite the entry saying it latches on dead dogs without any reference on their behavior and even then, why the ♥♥♥♥ are they bothered by their own smell? It gets explained why if you get it wrong, but said explanation contradicts her initial story and just adds even more questions. Also there's no way to replay days or jump chapters so if you are working for that 0 mistakes achievement, you're ♥♥♥♥♥♥. I also don't think the creatures entries are very well done either cuz they're like "Oh they just steal ♥♥♥♥, don't worry" or "LEAVE IMMEDIATELY" with no details or anything despite your supervisor telling you all the info you see is confidential so like, why is it worded like this is for the public? The beet is an example of a good entry that could be better, since it says the only way to remove it is to kill the host, but it doesn't really mention how it latches on the host nor why it cannot be separated from the host or just anything about the creature, just symptoms on how the host feels with it living inside of them. By the start of Saturday you already seen all entries and all I could feel was a sense of disappointment and fatigue. Not because I hated my time here but because I just kept feeling like it could of have been so much better. The voice direction, while fine, are either angry, annoyed, scared or all of them combined which is very disappointing for a game whose entire content is just that. Since they're all one time callers and one time stories, there's never any kind of development or deterioration in the caller either. I do find it weird that sometimes the text doesn't match the audio, either with words or just direction like changing "Shut up!! I know your teeth hurt, but daddy is on the phone right now!" to "Quiet, please.. I know your teeth hurt, but daddy is busy" EDIT: After reading through the artbook and the developer saying "playing the game poorly would net you more interesting content in the form of the consequence calls" I gave them a go and some of them are very good indeed but most are cheap "oh it's coming for me! wait oh noo gawwdd nooo", but it's still weird to lock all of that to the bad end content, as if they would only face them if you ♥♥♥♥♥♥ up which if so, what's the point of the instructions if not something they can do? why am I only getting a continuation on their story if things go badly? And it's not like you can go wrong in all of them cuz you get fired and you gotta restart, so it's just a very weird decision. As you go through the week, you get some videos sometimes being interrupted with missing persons cases and whatnot but 1) None of the descriptions of the events match any of the things in the entries 2) none of the victims match any name from any caller In all honesty, the only thing that ended up making this game worth it was the Art Book showing the game's development. I fw human creativity and the desire to create so badly and I love hearing stories about how we people connect with things and keep going forward despite the struggles of life, I just wish the game itself had some of that too. The artbook mentions how inspired it was about Analogue Horror but it just fails to comprehend *why* analog horror connects with people. The reward for beating the game with max accuracy is a set of options and QoL but since you beat the game and saw everything, there's not really a point for using any of them and that's just really sad. Overall, I want the developer to keep creating but I would be lying to everyone and myself if I marked this as "Recommended".
It was a fun game, just not worth the price. Solving the puzzles is fun, but you expect to get scared and never actually do. Worth like $3 at most, not $15.
You probably read this elsewhere before, but here it is. I really wish a third button when recomending a game. So first of, conceptually, this game is super fun. Its a "discover which SCP" a certain person is asking about. You are given an encyclopedia that extends over time and need to provide the right answer to people that have issues dealing with those SCPs. You give the right answer, you are good, give the wrong answer and the following week you will get a follow up about the consequences of your mistake. Sometimes is just someone yelling at your incompetence, other times it's a lot worse. It's fun! It's great! You need to really pay attention to the call of the person and cross-examine what they said with what is in the encyclopedia. Now, I personally feel that this is the perfect gameloop. A random person asks for help and you try to figure out the right answer. But unfortunatly, this is a linear game. And I think that is what it kinda breaks it for me. It's always the same people, in the same order, with the same answers, in the same days of the week (You have to go through a week of this). I also did not enjoy the last day. I won't get into spoilers but, for me personally, it took quite a bit of the charm of the rest of the game. Finally we have the price. 15 euros is asking a bit for a game that can easily be summed up with just cross referencing text. I understand that there is a degree of production involved, a lot of excellent voice acting and some fun spooky videos. But honestly, I could have done without those if it meant to have more replay value... or any replay value honestly. Like I said, its always the same in every run, so there is no reason to go throught it a second time. Don't recommend at full price. And if you end up buying it, please don't follow a walktrough, it literally breaks this game in half and it takes any joy you get get from actually playing it.
I would not really call this one a horror game. I was never scared while playing it, but as a mystery/riddle/memory game it is very fun and charming. I really liked being able to unlock the artbook at the end and see the dev process behind the visuals. One issue I had was the pacing between calls. Sometimes I felt like I was just sitting there waiting for the phone to ring, and other times the calls came in right when I was trying to read new entries. The huge amount of entries feel a bit overwhelming at one point, and some of them are not even seen thought the game, which I think is a bit of a pity.
Clever, stylized, goaded game with even more goaded creature designs and such.
Had this on my wishlist for ages, finally grabbed it — and was sorely disappointed. Honestly just not scary, and sincerely not fun to play. The art and the vibe, though? On point. Genuinely. Buy it on sale — half price or lower — and you'll probably walk away happy.
super creative idea for a game 🤙
i want more pls
游玩前推荐先打汉化补丁,整个游戏流程不长。 作为scp衍生的游戏作品,里面很多概念可以从民间传说中找到; 还有复古的电脑框架,广告以及主管卡罗尔都给玩家带来了很可爱的视觉演出,如果是对这类题材感兴趣,可以边打发时间边感受制作组的创意进行游玩。 但作为一般玩家来说,游戏性是有点不足的,大部分时间像在选词填空,与hsh对话的顾客的话题在一次交流给出来的提示相当模棱两可,而且如果是在对话的话,玩家为什么不可以交互对话来获取更准确的信息,而只能在一次对话里猜出答案?而且文本量重复很多,大部分对话内容过了第一天也没什么惊喜了,并没有让玩家深入了解到公司或者是当时的顾客是处于什么样的状态,在世界观框架上就像被工作局限了,自由度不是很高,像真的来上班了一样。 不过结束后的影片是很可爱,再看创作文本也能体会到制作组在用心与玩家交流,不得不说从纯粹的创作者角度来说,这一点很可爱。
Unfortunately, this game is not scary enough to be called horror, although it has elements. It's more like how one would find [i] The Neverending Story [/i] "scary;" it's unnerving at times, but it's still kid-appropriate. I was expecting a game similar to [i] Welcome to the Game [/i] but without the jumpscares, but it wasn't even close. Once introduced to the [spoiler] Boggart [/spoiler], I was hoping more disturbing and horrific creatures and calls would happen, but that was the scariest it got. It is probably because the game does not seem to take itself that seriously. The voice-acting is silly, and the ending was a little disapointing [spoiler] considering the implication that something bad will happen to the player if they keep working for HSH from Mike's emails and the final shift [/spoiler]. Waiting for a call to happen became boring quickly after realizing that nothing happens in-between calls. After a while, you have basically skimmed all the creature entries and there is nothing for you to do other than wait for a call to come in. Maybe if there were sections in this game like [i] Welcome to the Game [/i] where you get up and do something else while waiting for calls, that would have upped the scary factor. Having to apply your knowledge about creatures while in the HSH office would have been very cool. I was expecting maybe being able to explore the computer a little and maybe learn some more lore or whatever, but it's just the calls. At the very least, I think the creatures should be scarier (more similar to the [spoiler] Boggart and Spriggen [/spoiler]) and the calls should be more disturbing too (more like [spoiler] the mom who lost her son [/spoiler]) and there should be more disturbing call backs, maybe even if you get the answer right (a lot of the creepiest calls only happen if you make a mistake). I do feel bad about leaving a negative review (especially after reading the art book), but it is definitely not horror enough to be deemed horror to me. But I also expect analog horror to be like Puppet Combo (which I personally think make the scariest games out there), so take my opinion with a grain of salt. I liked the [spoiler] fae [/spoiler] creatures with some creepy tropes/elements, but it was the gameplay itself that got too repetitive.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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