
A fast, brutal action roguelite with razor-sharp controls and insane build freedom. Fuse embers, magic cards, and gear into wildly overpowered combat styles — and break each run in a world consumed by the Ash Witch.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published. A country missing from a list is one we don't collect there, not one where the game doesn't chart.
No United States chart position — it charts only in the markets below.
Latest in each market: best JP #91, worst KR #92 · 2 markets collected
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 13.14/day in the week to Aug 24 → 24.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Unleash the Ash.
A brutal, high-speed action roguelite set in a dying dark fairytale world.
Weaponize the corruption. Break the limits. Burn your way through a kingdom reduced to ash.

Four distinct heroes. Four lethal playstyles.
Razor-sharp blades, heavy cannons, frost-forged power—every move hits hard, fast, and clean.
Tight controls. Instant response.
Every fight is a test of skill—and a chance to dominate it.

This is where the game breaks.
Fuse Embers, Spellcards, and Legendary Gear into wildly overpowered builds.
Stack effects. Chain reactions. Push your setup beyond what should be possible.
Every run is different.
Every build can go further.

4 Playable Heroes — each with 180+ skills to master
130+ Relics & Gear — build, combine, and break the system
Dynamic Runs — events, routes, and encounters shift every time
Constant Updates — new content, new systems, more ways to win




Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1053 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还是很好玩的,就是这个羊头boss快慢刀是真滴难搞
狠狠推荐,重度肉鸽爱好者必尝之仙品
蛮好的,四个角色能玩的流派都很多,感觉魔卡是核心啊被动强化来的没有很稳定
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.7M | 4.5K | 82% | $13.99 | |
| $1.7M | 5.9K | 68% | $14.99 | |
| $1.7M | 3K | 91% | $14.99 | |
| $1.7M | 1K | 90% | $59.99 | |
| $1.7M | 2.7K | 95% | $17.59 | |
| $1.7M | 6.3K | 88% | $12.59 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $308.7K | 1K | 85% | $14.99 | |
| $259K | 720 | 79% | $10.99 | |
| $45.7K | 111 | 55% | $19.99 | |
| $15.4K | 36 | 97% | $17.99 | |
| $14K | 42 | 86% | $11.99 | |
| $4.7K | 47 | 68% | $4.99 |
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Traditional Chinese, French, Italian, German, Spanish - Spain, Russian, Japanese, Portuguese - Brazil, Korean
Hours played at review time, across 1.1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
流派超级多,换一个角色跟换了个游戏似的,有点小上头
V0.6.11時点で実装されている4キャラクターでクリア済みのレビュー。 ハデスライクなローグライトACT。キャラクターが可愛らしく、難易度もそこまで高くなく遊びやすい。 各キャラに固有のスキルがあり、パッシブ、アクティブ、アイテムの数が非常に豊富で、さらにそれぞれが強化が可能であり、ビルドの組み甲斐がある。 各キャラにビルドの軸となる特徴が複数あり、ある程度の分かりやすさがありつつシナジーが豊富で楽しい。 永続強化やアンロックが多くまた強力であるため、そこは好みが分かれる部分ではあると思う。 アーリー時点でも非常によくできており、今後のアップデートが楽しみな作品。 良質なローグライトアクションゲームを求めているなら、とてもおすすめ。
[h1]很有创意的独立游戏[/h1] 说一下我的游玩体验吧。 [h2]开局养成过于繁杂[/h2] 玩家需要养魔卡,余烬,装备。这大大增加了开局难度,有一局我想玩毒流,结果发现这游戏可能没有流派权重,也就是说你第一个选毒被动后面也不会大概率出毒被动。再加上小红帽跟毒有关的技能只要两个,毒飞镖和涂毒。导致成型难度直线飙升。 玩家和BOSS交互几乎没有,我打过传奇法师最高难度,打过暖雪,打过失落城堡12,它们BOSS都有一个共同点,BOSS一定会有真空期给你打,不会一直疯狗战斗爽。导致我和BOSS完全就是你打我,我打你。而且除了双子,谁都会招小怪[spoiler](齿轮王朝了)[/spoiler] [h2]流派稀少[/h2] 就拿我玩的最多的角色小红帽来说,就有近战,远程,中毒三种没了。或者就两种,直伤和中毒。又因为成型困难,基本上我都是被迫玩直伤。 [h2]难度选项过于抽象[/h2] [h3]敌人伤害增加[/h3] 会让回血困难的问题更加明显,因为血瓶不是百分比恢复,你中后期擦到一下20+怎么办?这个战损几乎无法接受。血瓶掉落可能就1%。 [h3]敌人数量增加[/h3] 也会让回血问题更加突出。本来关卡房间就小的可怜,除了第一章,后面人人都会远程弹幕,对还有陷阱,简直是把玩家当日本人。 [h3]买东西花费增加[/h3] 没什么好说的增加成型难度的。 [h3]BOSS血量增加[/h3] 让你能明显感受到BOSS设计有多蠢,除了骑士,双子设计优秀,其他的玩只能说是垃圾。个个都是疯狗连招,还有超绝小怪干扰,小怪和BOSS一样的伤害更是给你带来意外惊喜啊! [h3]恢复血量减少[/h3] 没什么好说的,强迫让你打无伤,然后被疯狗BOSS气死。 陷阱作为只能用肉眼看的东西,伤害翻5倍简直是伪人选项。(怪物也能触发陷阱,飞镖陷阱一触发你就赌打不到你吧) [h3]背包道具不可分解丢[/h3] 让你开局难度增加。 [h3]拾取余烬魔卡选项减少[/h3] 让你本来就难拿的核心被动和关键魔卡更难,增加SL次数。 [h3]每个章节获得诅咒[/h3] 看脸,诅咒强度参差不齐有直接让你恶心爆炸的,也有不痛不痒的。 只有一部分能力生效,本来余烬拿了就只能选或者退游戏,而且因为有侵蚀特性也不可能多拿被动,纯恶心你用的。 [h3]章节限时[/h3] 何意味?像是不想做的和其他游戏一样,又想有特色搞得。 综上所述我只能给差评,灰烬之国绝对是欠缺打磨平衡的。失落城堡2单人最高100难,像区一样挨一下就死,只能蠕动,我都通关了。这游戏最高难度就是SL挑战。只能说希望一年后能改好吧?
主要问题 1.手柄索敌做的和屎一样,经常出现技能锁小怪 2.看板和最终boss特效相似,打起来真的享受 3.小怪追踪太离谱了 4.地图陷阱太神秘了,并且没有提示 5.boss种类太少,打起来没啥新意
刚玩因为选项太多了好迷茫,多玩几盘就发现不硬凑bd拿强的就随便过,牛的
四个人物玩起来都挺不错的,比暖雪好玩
相当有深度的动作肉鸽爽游,好玩耐玩爱玩多玩
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.