
The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Replaying my favorite game years after playing it on the snes as a kid.
Nostalgic, sweet, deep, so many good features for how long ago this was made, big cultural impact, made by an amazing cast of individuals that are forever going to stay dear to our hears.
:)
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
classic feel, not too over mapped. decent progression.
This is such a cozy game. I have my qualms, sometimes the pacing feels too fast, the game is far too easy, (i autobattled my way through the final dungeon practically) port issues (crashed a few times, would randomly have major lag spikes), and some obtuse mechanics like chest upgrading which aren't explained nor does it really make any sense. Despite its very few flaws though, I still loved my time with the game. i was engaged throughout, and i fell in love with the world and characters. Helps that the game is visually beautiful and the music is such a vibe. The time travel mechanic is implemented wonderfully and makes this game stand out among other jrpgs of the time, and even ones of today. It's the best SNES jrpg no doubt (yes, better than FFVI).
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🐸 = ❤️
This is my first time playing this game, and I did so because I enjoyed some modern JRPGs (like Chained Echoes) and realized how many of them were inspire by this. I can see why this is considered a classic, it has aged amazingly. I can only imagine having played this when it came out and getting nostaglia with it. [b]Here are some of the good things I experienced with the game:[/b] -- For such an old game, this has so many QOLs that make the game fun to play and barely break the pacing. -- The characters are interesting and only get better as the story goes on. Same goes for the story. -- The music is iconic. -- Time travel and Overworld movement becomes a lot of fun as we get the Epoch. -- Side quests are genuinely exciting and rewarding, especially the ones where we have to manipulate events through time. -- 13 different endings, and a few variations on top of that depending on how you do things. -- Beautiful artwork and cutscenes. Even the steam cards are amazing to look at. [b]However, there are some flaws I wish were fixed or redone in a remaster or remake:[/b] -- Game takes a while to get to the story, the events in the first 15 hours feel disjointed and filler, until they all connect to the world ending threat. -- The main character has less backstory than a Pokemon protagonist. I am not exaggerating. Like nothing at all to go by, so it makes the game uninteresting from the beginning until you recruit other characters and learn about their backstories. -- Combat is too simple and a slog to get through, especially in the beginning. I literally let the game play itself through the autoplay/ff button most of the time - It's uninteresting, slow, and boring until you unlock team moves and fight bosses. -- I wish the Epoch was available much earlier in the game, it makes playing a lot more fun once you can go anywhere and anywhen. Most of these flaws are relatively fixed by mid game, as everything gets better. The story especially gets so intruiging once you reach the Kingdom of Zeal. But I can't deny I dropped the game a few times because it was hard to stay interested during the first 15 hours. All in all, I recommend this game to new people. If you want to experience some gaming history, this won't disappoint once you get through the first act, so tame your expectations a little, it's still an old game. Maybe the best way to experience this would be the upcoming remake by Square Enix. I don't replay games, but if they add some new content, I'll be playing it for sure. [b]8/10[/b]
I've played a lot of video games in my life. A lot of AAA franchises, some indie darlings, but few of the classics. I wanted to broaden my gaming experiences and after consulting countless lists, Chrono Trigger popped up often and usually rated very high. I'm not normally a fan of JRPGs and I especially don't enjoy janky old crap but I decided to give it a shot. CHRONO TRIGGER is like the CITIZEN KANE or CASABLANCA of video games. It's not going to be able to compete with all modern games 1:1 in the modern era but its so interesting to play through it and realize "oh my god, this was the first game to do ___" All this is to say, it's still fun. There are moments where it isn't polished or its a little grindy but its incredibly sophisticated and ambitious. It's obvious to see how it influences modern games. If you love video games, it's absolutely worth playing through at least once. I'd be shocked if you couldn't at least appreciate it. Ironically, or maybe even intentionally, its truly a timeless classic.
Un excellent jeu, mais un mauvais portage. Entre la boutique qui indique en permanence que je possède 0 argent, et le prix de certains objets qui ne s'affiche pas (pourquoi ??). Sans compter les nombreux plantages aléatoires du jeu, surtout quand ça survient à la toute fin du jeu... Heureusement que le jeu possède une sauvegarde automatique, qui rend cela un peu moins relou. S'il n'y avait pas la sauvegarde auto, je n'aurais clairement pas pu recommander ce portage. En conclusion, si vous possèdez le jeu sur Nintendo DS, jouez-y sur cette dernière. Sinon, vous passerez tout de même un bon moment sur cette version PC.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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