
The timeless RPG classic returns loaded with upgrades! Journey to the forgotten past, to the far future, and to the end of time. A big adventure to save the planet, now begins…
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
14 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
About
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 960 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I honestly don't recommend this specific Steam port of Chrono Trigger, but every other version of the game is great, and if you can't get any of those, this one's at least the same game? And Chrono Trigger is a really good game! My Steam-specific review: Graphics are worse (though they finally added an option to switch it to original graphics), and it's got much more limited menu options, and for whatever reason despite there being other window options it refuses to let me leave fullscreen mode...can't seem to change text speed either, so have fun spamming buttons if you're a fast reader like me. Also if you're playing on Steamdeck it's best not to mess with name input, that was a pain to figure out.
Juego de rol clásico a lo final fantasy con una historia impresionante. Es sin duda uno de los mejores de su género.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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14 on sale1 answered “not sold”0 we did not ask
The 1 “not sold” market is read from the Steam price pass of Sep 17: that day the store answered for this game elsewhere and gave no price there. The 14 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 0 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Reviews, worldwide (the counter carries no country): 4.56/day in the week to Aug 4 → 5.86/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,420 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Simplified Chinese, Traditional Chinese, Japanese, Korean
Hours played at review time, across 962 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
God this game aged badly. Can recommend for nostalgia sake or if you're really into JRPG's. I'm not into them. Soundtrack is pure kino tho.
This game feels and plays amazing! Lives up to the legend and I plan to do many play throughs!!
Classic SQUARE RPG game
10/10 truly one of the greatest to ever do it even if the pc port blows a bit of ass
pene
Dentre os melhores RPGs
Excellent jeu, mais optimisé avec le fondement sur Steam, ne fait que planter ! Faites le via un émulateur, il sera beaucoup plus stable.
超时空之轮:一次超越时代,历久弥新的传奇旅程。 关于CT这款作品的伟大之处已无需赘述,无论是那个梦幻般的开发阵容,还是在各大媒体的榜单上常年占据前三甚至第一的荣誉——如果说现代RPG是站在巨人的肩膀上,那CT就是巨像之一,在跨越30年的光阴后,游玩这款古董游戏仍能给我带来刺激与感动,以及沉浸体验一场宏大冒险故事带来的纯粹的乐趣与满足。 先说我玩这款游戏的第一动力以及CT带给大部分人的第一印象,就是鸟山明富有特色的美术设计,我作为龙珠的忠实粉丝,在这款游戏里能找到很多熟悉的鸟山明元素,主角团人设自不用说,怪设比如比内加三人组就有娜美克星人、香肠嘴恶魔以及经典人妖要素,还有勇者之剑剑灵的融合变身、拉沃思第二形态很像沙鲁第一形态、还有时光机这种机械风格等等;玩下来给我的感觉就是鸟山明不仅仅是负责了美术工作,其辨识度极高的画风还对游戏的基调与发展产生了重要影响,人设与怪设以及出色的像素场景设计共同构成了一套浑然一体的游戏演出。 剧情方面,28小时体验完一周目主线+支线,46小时打完全部结局,整个过程可以说是非常流畅,在剧情推进、角色养成方面基本没有老旧、过时感;在涉及多个时间线和少量NPC聚落的条件下,CT在NPC的对话中不仅丝滑地植入当前任务的指引,还埋下了各种后续事件与支线的伏笔,尽管囿于时代或者要贴合当时流行的王道冒险展开,剧情的走向很多都能猜到,但在某些伏笔回收以后依然能在叙事层面获得惊喜与满足感(特别是后期支线那些要穿古到今,穿越未来的跨时间线叙事)。这里可以提一个我印象特别深刻的支线:在菲奥娜小屋留下罗伯帮忙种树,然后立刻穿越到400年后,沙漠化的地表已经蔚然成林,从前破旧的小屋已经被人们供奉为神殿,在玩家弹指一挥间下,罗伯与地表已经跨越400年光阴,这就是时空之轮这种涉及多时间线叙事的魅力所在。 既然说到了剧情,那自然要说到人物角色的塑造,CT主角团六人(或者七人)的塑造方式是在主线支线中群像演出,某个角色来个高光或者演出一段过往,篇幅展开不多,也没有后来流行给角色专门做一条支线剧情的设计,在主线支线的一些演出对话中,团队里带不同角色是会根据人物设定说出不同的对话,这种先立人设(鸟山明的人设也能让人一下捉到这个角色的性格底色)随后在情节推进中培养感情的群像剧让CT在不长的故事篇幅中很好地展现了角色特征(玛尔的活泼可爱、艾拉的狂野热情、青蛙的逐渐坚定自我,以及魔王的嘉豪属性,豪气冲天)。 最后是整个RPG与战斗系统,战斗系统用了现代玩家都很熟悉的ATB战斗系统,比较考验手速,ATB条满了以后思考的时间实际上就造成一种损失,因为BOSS不会停止进攻,攻击点慢了也会影响输出,在这种战斗系统下,BOSS战与某些精英怪的战斗就很刺激,迟疑一秒有可能就会团灭(点名批评格雷姆姐妹,迟疑一点就被秒杀团灭),所以一些预判性的决策非常重要;一些简单几何学技能用起来也挺有趣,有种大道至简的美。值得一提的是怪物分布是明雷,不少战斗可以靠走位绕开节省时间,也可以看看场景中怪物与环境的互动(比如森林中哥布林在互相踢球),这也是个有意思且人性化的设计。RPG数值方面,CT基本没有任何卡数值的场合,正常按流程推图的数值就能解决战斗,我因为打了三次黑之梦,到通关的时候数值甚至已经可以碾压拉沃斯,数值的平衡能让整个体验流程无比顺畅,角色的成长曲线能够恰好匹配上怪物强度而不需要额外花时间在刷刷刷上;总的来说,CT的RPG系统是为玩家更轻松地体验流程、更专注体验故事服务的。(粪怪格雷姆姐妹,卡我最久的boss,开局两个铁球砍一半生命然后光速接个火球就减员。) 综上所述,CT有着宏大优秀的剧情、多时间线的叙事框架、流畅的情节推进、优秀的系统设计、平滑的数值曲线以及完美的音画及美术素质,在三十年后的今天依然是一款值得一试的顶尖JRPG。 以下简评: +非常鲜明的美术风格。 +插入时机完美、优秀的音乐。 +得益于上述两点,剧情氛围营造相当优秀(前期修道院的黑暗风格让我印象深刻)。 +主线支线的地城美术设计独特,路线容易推进的同时会设置一些隐藏道路激发探索欲。 +丝滑的数值、难度平衡设计。 +在数条时间线中穿插的精彩剧情。 -偶尔闪退。 -PC版本的键位教程依然是主机版的,适配与映射非常影响做小游戏和解谜。 -粪怪格雷姆姐妹。 -新加的龙之圣域与次元扭曲区域比较敷衍,又绕又无聊。 +/-人物塑造简单直接/比较脸谱化标签化,见仁见智。 综上:10/10,瑕不掩瑜值得一个满分。
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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