
All the passion, beauty & intensity of pro motorsport merging the most iconic cars & circuits with a new benchmark in handling performance.
Modeled estimate, not a reported figure. How we estimate →
About
Project Motor Racing ignites all the passion, beauty, and intensity of professional motorsport.

The Best, Nothing Less
Race across eras in 70 meticulously recreated cars across 13 iconic classes & 28 global layouts.
Cars: From today’s radical LMDh Hypercars to history’s most iconic legends, each vehicle is a licensed masterpiece
Circuits: Scanned for ultimate precision and authenticity

Racing For All
From sim racers to first-time racers, Project Motor Racing delivers:
Single Player Career
Online Racing Modes
In-Game Events
Packed 4-Class Race Experience

Simulation Refined
First Principle Physics: New physics engine delivers unmatched handling realism and high-fidelity FFB
Benchmark-Setting Physics Engine built on mod-friendly GIANTS Engine 10
Factory Driver Program: Every car’s handling painstakingly tested and approved by brand partners and hundreds of the world's top racing pros to assure authentic levels of handling precision
Immersive Sound Design: Motorsport’s ferocity captured like never before

Feel Every Second
“Living” cockpits with visible G-forces, heat-haze, etc.
True2Track
Dynamic Weather Conditions
Adaptive Racing & Drying Line
24-hour day/night cycle

Project Motor Racing: Year 1 Bundle
Get your copy of Project Motor Racing plus all Year 1 Season Pass content with the Year 1 Bundle. Complete your ultimate motor racing experience.

Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, Italian, German, Spanish - Spain, Czech, Danish, Dutch, Finnish, Hungarian, Japanese, Korean +11 more
Engagement
Hours played at review time, across 117 reviews with recorded playtime.
Reviews
Themes across 116 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
June '26; This still needs some serious improvement - 1) I've only driven the Porsche and MX5 in career mode, and they are just 'ok' but definitely could be improved, they both feel a bit too floaty to drive. The connection with the road & driving responsiveness is still missing somewhere. Devs need to try R3E, AMS, rF for themselves, and re-work their physics feel. (BTW I'm using an Asetek Forte wheelbase - a default profile would be appreciated, but I don't think the problem comes from there, it is the basic handling/physics code that is lacking somehow). 2) the career difficulty seems to be completely broken. Whether on authentic (100%) or the changeable difficulty career setting, you will always be last in your first practice session, no matter how you set the difficulty (well, I didn't try it as low as 40% but as someone who plays most other sims at 90 to 100% I shouldn't have to go that low). Last in practice, last in qualifying, then claw your way up through the race. Quite good fun if you want to play that way, but not at all credible. Might as well miss out practice and qualifying altogether. The AI are obviously geared to watch what the player is doing and adapt their speed accordingly - I have no objection to that, it's a game after all, (whether or not it is trying to be an outright sim), but this is just not at all subtle, and is not taking any notice of the actual difficulty setting. Also, the AI seem to do a couple of laps at a slower, or 'normal' pace, then suddenly start going MUCH faster, maybe that is something to do with warming their tyres, but if so, it is not very believable, and meanwhile my grip stays pretty much the same from the start of a session to the end. I've only touched on the problem here - it's not up to me to diagnose it, I'm supposed to be able to play and enjoy it. 3) unable to save career after practice or qualifying. Come on, this is basic. I should not have to do all three sessions in one sitting. There are other smaller issues, but I am disappointed and don't feel I will play this much unless the above handling and difficulty issues are re-worked. No complaints about the graphics, but I am not here for that, I just want a competent career racing mode. Maybe I'll try other cars before giving up, but for now, I cannot recommend this game. It needs work on the fundamentals, not more content.
Three cheers for the VR team... 120 fps in vr on a 3080! This really blows evo away for me. Really love the constant updates..Having a lot of fun. Please have a hot hatch dlc down the line.
Not the best sim, but every update is a better game. I enjoy so much with classic cars. Although bad reviews, due to the horrible early access, it is a good game. Give it a chance. And now Aris is on board! ;-)
It's improved quite a lot since 2.0 even I think. FFB is very nice. MX5 might the best of all sims or close. Very promising but long way to go.
Despite the disappointing launch and negativity about the game. PMR is becoming an awesome sim as devs continue to work hard to make it the best it can be. The unearthed jewel is dirty it just needs refining and cleaning to be purified, that is PMR's case. I believe in PMR to becoming great one day. I have more hours on PS5 version. For those that are still on the fence please give it a chance and just play it to see for yourselves what you think of the driving. Don't give up Straight4 use that relentless passion to keep pushing forward.
ok ok ok. I'm one of those people who has a uh.....strong dislike....for the people in charge over at Straight4, and wanted to this game go down in flames at launch and be the last we see of these overpromising overdelivering snake oil salesmen. Seems that launch was even WORSE than many anticipated. And the marketing self-praise continued right along. To be fair, I think just about every racing game released after the mid 00s has been lackluster in some way. SO, I'm bored the other day and wanted to play something with some semblance of a "career mode". Found this on sale on the Playstation Store and grabbed it. Hell, it isn't half bad. But the playstation graphics are beyond pitiful. So I snagged the Steam version for SUPER cheap, and I gotta say the driving feel in this game is as good or better than just about anything else available right now. IMO. Granted, I've only really driven a handful of the "starter" cars. Still a mountain of bugs/quirks/features/anomalies to fix, but it's fun to drive when it clicks, and it's honestly a good base. Never thought I'd hear myself say that
Absolutely wicked game. If your in two minds of buying on pc or console, make sure you get it on pc as there are still a bug with the console ffb to do with front tyre feel. But here on pc, the game feels absolutely amazing. Id also like to draw attention to the new GT icons dlc as the cars in that pack along with the new track are brilliant. My top 3 (one from each class) being the capri, chaparal and then the daytona from the final class. Cars feel incredibly natural to drive on my T598.
overhyped, underdelivered
Device support seems to be next to non-existent. You need to make a feature request and have a developer provide you with files in order to get wheels and pedals to work. Edit: got it working with quite a bit of effort. It was not worth the effort. The ffb is really bad and feels like someone is just pulling my wheel with a rubber band, no detail at all. I thought this was meant to be a sim but maybe I'm mistaken? Feels a lot like forza but worse.
I wish there was somewhere between recommending and not recommending on this list. Some cars handle decent, some are absolutely awful. Graphics are meh ffb is meh and performance isn't great considering the visuals and the fact that ams2 runs on a potato and looks better. However, here is fun to be had here, having lime rock and access to quite a few cars I've never seen in other games outside of ac mods make me want to play.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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