
On the eve of the end of the world, become the last hope for the world by standing alone against thousands of monsters. Chrono Survival is a hyper arcade rogue-lite game that combines simple gameplay and challenge.
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About
On the eve of the end of the world, become the last hope for the world by standing alone against thousands of monsters. Chrono Survival is a hyper arcade rogue-lite game that combines simple gameplay and challenge. Inspired by games such as Vampire Survivors, Path of Exile and The Binding of Isaac. Minimalistic gameplay and deep building.
Many abilities and opportunities to combine and modify them.
300+ Unlocks.
Diverse enemies.
Mighty bosses.
Different game events make every run varied.
Twitch integration.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Russian
Engagement
Hours played at review time, across 47 reviews with recorded playtime.
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
原本想打通13.2在留言 但實在是太浪費時間了 基本上天堂打完到12都沒有新東西了 只是一直增加難度 時間不多建議不要玩 真的是浪費時間
good
no update
平衡性太差,很多装备的存在就是污染装备池的 选择装备时无法查看装备已解锁合成,只能在拿到装备后在数据那边看 未解锁合成也没个提示,要不找攻略要不就去一大堆配件里面试 高难度下的事件基本都是负反馈 和其他类幸存者游戏相比,爽点实在太少了
取其糟粕,去其精华。
好玩
Feels like an average-good title so far. Need more time to really tell. But hey, you got a meta progression and a sense of im not doing the exact same thing i did 500 runs ago. That means it cant be overall bad. As i said above, its just the playtime im lacking to figure out a bit more. The game starts off with us looking at a small village with some interactable NPCs. I always like it when these games do SOMETHING original, usefull or at least funny with their title screens, main menues, or just give you a camp or such. Reminds me a bit of crafty survivors. The options menue is sadly lacking quite a few basic options aswell as pretty much all the QoL features you might know from other titles. I wasnt able to play around with my effect transparency as example. Had this big 360degree damaging aura, and it was white without enough transparency. Unable to see my own projectiles, monsters etc most the time. Got better after upgrading, but still... Theres a language selection currently covering english aswell as russian and sorry, but im not quite sure what version of chinese it is. (will update in case i figure it out somehow) You can pick a new game, or continue where you left off. A "shop" menue lets you acess some traders where you can buy upgrades,and exchange currency. The "settings" need more options really as mentioned above. Theres an achievements section, but i sadly didnt find an archive, bestiary or such yet. No idea, in some titles you need to unlock those features 1st, so fingers crossed for the time being. The GFX remind me a lot of those oldschool (j)rpgs. EDIT: Holy house of mirrors. Is that a fish eye lens popping up every once in a while? Thats kinda freaky. No idea what ill think of that in a long run, but tonight its clearly too much for me. Will try again tomorrow. Part of the upgrad process is sadly highly annoying. Theres a completely fked up wheel of fortune mini game that sadly just serves a single purpose and thats making the main game worse. Reminds me of what was it again? super mario 3? Other 90s titles where you had a lpousy ass wheel of fortune that was either just a pain in the arse to play in a best case scenario, or simply cheated you. Id say its the later in this game. A completely unnecssary BS mechanic that just fkn stinks to begin with. A lot of the animations are sadly garbage o simply non existant to begin with. The same goes for some of the animations. At least some of the upgrades are confusing at best. You cant tell wth is going on to begin with, bc the descriptions are lets just say S#|T² 5 min less of being lazy wouldve been eough to solve a major part of this issue. And no idc about being indie or EA or some bs pseudo excuses like that. Ill keep updating as i play.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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