
Desktop Survivors 98 is a chaotic roguelite dungeon crawler that unfolds right on your Desktop. Your cursor becomes the hero as you explore new rooms, battle relentless waves of enemies, and collect powerful new weapons.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Survive against waves of enemies in quick, intense rounds as you explore the randomly generated dungeons. Your cursor becomes the hero, battling against foes in a bullet hell frenzy that tests your reflexes, precision, and decision-making.
Desktop Survivors 98 doesn’t play in a window — it plays over your desktop. Enemies, upgrades, and chaos unfold across your real screen.
Whether you’re looking for a quick break or an extended challenge, Desktop Survivors 98 fits perfectly into your routine. With its fast-paced rounds and the ability to toggle the game at any moment, you’re always just a click away from diving back into the action.
Play Directly on Your Desktop: The action unfolds right on your desktop, overlaying seamlessly over anything you’re doing—perfect for multitasking!
Cursor Combat: Your cursor becomes the hero, engaging in progressively fast-paced battles against waves of enemies.
Dangerous Enemy Waves: Survive relentless hordes in a bullet hell experience that challenges your skills and reaction time.
Variety of Weapons and Upgrades: Discover, acquire, and upgrade powerful items as you progress.
Nostalgic Aesthetic: Immerse yourself in retro-inspired visuals that capture the charm of classic PC gaming.
Take a Break Anytime: Toggle the game on or off at any moment to pause, step away, and return whenever you’re ready.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Guys... I didn't survive :(
dev is in a hiatus, no updates planned for the time being
The enemy types are not really balanced around having the monitor be the whole play field. It's clunky, with enemies coming from the corner of the monitor, dashing straight at you, leaving you no window to react and forcing you to either take defensive items simply because some specific enemy has a chance to appear in the room and ruin the whole run, or to skip several level-ups simply to heal, which just doesn't feel good.
Very fun an unique rougelite. Love the art style and many of the mechanics and weapons are very unique and fresh. The leveling system is pretty rewarding and fairly good replayability. The only issue is that once you have done most of everything and gotten all the achievements there isn't much of an incentive to replay [spoiler]*aside from golden cursors, but its not very enticing*[/spoiler]
Super fun game. Reminds me of the obvious; windows 98 and xp and all of the culture surrounding it. lots of laughs and tons of replayability.
i cant decide if its amazing or unbalanced garbage, the fast flying enemies feel pretty impossible especially early game. half the weapons Ive gotten so far are basically worthless so i die early on half the runs and every boss is impossible unless i manage to get a corruption (which also feels basically impossible) OK after 100%ing it over a weekend this game is ♥♥♥♥♥♥♥ AWESOME. Once i actually figured out the enemies and weapons it became so much easier , so much ♥♥♥♥♥♥♥ fun finding all the corruptions even if some of them were a ♥♥♥♥♥♥♥ pain in the ass lol All the roguelite mechanics are amazing, the burial bay and all that .even though i 100ed it I hope i return and keep completing the level 50's and maxxing out all my upgrades
Equal parts nostalgia and fun. Made my inner Win95/98 self very happy.
This is a Hidden Gem
One of the few games I actually liked going for 100%
Fun game with some really pretty and nostalgic aethetics. Unfortunately, it does have a couple of flaws that kept nagging me -The gameplay is very repetitive. Go from room to room, survive the endless swarms of mobs for a minute or so, repeat until you clear the 3rd floor and enter an endless mode for grinding gold -This same repetitive gameplay against swarms favors weapons with AoE to the point where single-target weapons quickly fall off. Since they can kill only one enemy at a time, they rack up less kills overall. Since they rack up less kills overall, they get less EXP. Since they get less EXP, you level up less and they get weaker comparatively, until the negative feedback loop just gets you killed or you manage to find a strong AoE weapon to save you -This poor weapon balance is expressed in other areas. Weapons like the Fishing Pole, the Cursor Arrow or the Bubble Blower focus too much on single target, whereas weapons like .WAV, Paintbrush or Chess are just too good. Then, there are some weapons who are too gimmicky and unreliable to be any worth using, like Binary Bomb, cat.jpeg or the god-forsaken Lasso which is just way too annoying to use. -To add to the poor balance, some passive upgrades are flat out downgrades, like Game Over or Scheduler who increase enemy spawn rate or increase how long it takes you to clear a room. The intention of these "upgrades" is to boost how many drops you're able to milk out of a single room, but you'd rather choose something to help with DPS to kill more enemies faster and get more drops that way instead. -There's very little difference between areas beyond enemy layout. Progressing further into a dungeon also only boosts enemy health, damage and spawning speed, adding to the repetitive gameplay. It's because of all of this that the game feels more like an upgrade-type game rather than an actual roguelike one. Do a run, fail pathetically, but use the coins and unlocks you've earned to buy more upgrades to get further into the next run and so on. In this aspect, the game succeeds quite well with a huge variety of upgrades to choose from in the main menu and many bonus tasks to distract yourself with. Very worth its price if you go into the game with this mentality.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Xenon Racer | $149.6K | 727 | 66% | $9.99 |
| CD 2: Trap Master | $149.5K | 371 | 80% | $14.99 |
| Hack and Slash Fury | $149.5K | 236 | 80% | $24.99 |
| The Love's Ordeal | $149.5K | 322 | 88% | $12.99 |
| Burnhouse Lane | $149.7K | 1.1K | 94% | $8.99 |
| Dry Drowning | $149.7K | 516 | 81% | $19.99 |