
From the creators of Nidhogg, murder hordes of monsters in this 2D platforming autoshooter with a killer soundtrack. Collect Blood, gold, and bones to increase your powers. Can you survive the Blood Dungeon?
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Charts
Each storefront's own chart, in its own country — the closest public signal to sales where none is published.
About
Blood Dungeon is a feverish bullet heaven platformer from the creators of Nidhogg.
Run, jump, and climb to avoid hordes of monsters. Duck and weave between enemies. Scramble up ladders, across grates, and over chains. Walls, ceilings, and even the watery depths are your domains to master.
The dungeons contain over 100 different enemies to kill. Bats. Centaurs. Exploding Eyeballs. Some fly through walls while others walk, stick, or bounce on them. Learn their movements, outsmart them, and harvest their blood.
Increase your blood level to upgrade your build, or find chests hidden throughout the arenas.
Circulate around the various drop sites to supplement your arsenal and master each arena.
Visit the Dogmancer to pay the bone toll and unlock permanent upgrades.
Unlock nine bunkmates, each with their own weapon of choice and movement perks. Spin climbable webs as Leggy, take flight with Bug, or speed through the Dungeons as only a Skinja can. Experiment with them all!
9 unlockable playable characters with different traits and weapons
6 unlockable unique survival arenas
Over 100 enemy types
Over 100 quests to complete
Over 100 unlockable weapons and upgrades
Daily dungeons
Dynamic “dungeon dnb” soundtrack by Thomas Hoey
Global high scores
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 474reviews | 89% | — | $121.2K |
| $9.99 | 586ratings | 78% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 401 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
On the surface it's fun and good. Good music good movement good animations. Then you start actually beating the levels and realize it's an extremely poorly balanced gambling game. This isn't megabonk or vampire survivors where your endless god run starts to kill your fps and becomes absurd. No, your god run is hoping you got every single correct damage and healing upgrade so you can barely survive and kill the final boss at which point the game immediately ends. Tons of upgrades are completely useless and inconsequential. You'll never reach 100% crit chance or 5 million armor or whatever like the fun iterations of this genre. There is a little skill in the mid game, I will admit that, but once you unlock all the bone upgrades the game is just an absolute chore. There is no reason for me to continue a run after the 5th upgrade. I can already tell it's dead. It's not even bullet hell either. I love enter the gungeon. This game is not that. Your screen will be so full of crap there is not a human on the planet that can dodge it all. None of the characters make any difference to actual gameplay other than the flying character which is awful. 20% damage is hardly noticeable and the sword sucks. I don't even know why there are multiple characters other than the obsession with cool animations this game has because that's the biggest difference between them. I do have some decent leaderboard scores with hundreds of thousands of points. I understand how to play the game and am ok at it. I just have no interest in beating all of its levels. I feel robbed. It should have got better as I unlocked more. It did not. They need more than one path to complete the game. It should not be 95% awful upgrades with the other 5% being "maybe I'll win if the game also blesses me with some healing". There are no builds.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Japanese, Korean, Polish, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese +2 more
Hours played at review time, across 401 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
i really wanted to like this game, i even 100%'d it but oh my god the balancing in this game is abysmal, youd think the rarer things mean that they are better, but half of the items you unlock just aren't good and exist just to bloat the item pool, the prime example being harpoon, ice armor, and even the fire ring. The i like the style, i like the movement, i like this game in concept, but the more i play it the more flaws i see and how much it could be.
If I was one of those ppl who gave negative reviews pending an update, I'd do that here. The bones and loop and art direction are all so good, but the balancing is crazy trash garbage. Each level has 3 bosses who show up. Everything feels good in the game until around boss 2, at that point every level gets a flood of the exact same DPS check enemy (Banshees) and basically 90% of builds will fail. It doesn't feel great leveling up a few times and going 'nah, this won't do it.' over and over. The achievements seem to show only 18% of players beating the easiest 2nd boss wave. I've been focusing on the 'see all of a level' goals because those are at least doable on any build if you're fast. You need to roll just right to get there. Some weapons (Bouncer) outclass the others to an insane degree. Or like 50% of the upgrades are pointless. '5% more gold/blood'? So I'm supposed to use a level upgrade to hasten my subsequent level upgrades by 1/20th?! In a game where level 15 is high? The swing between only getting those options versus 'your shots explode now' highroll is too much. I'm here for rougelike RNG nonsense. I am. But the Banshee check is too high and many of the weapons need better highroll hits and some stat buffs need to be doubled and, in some cases, quadrupled. Again: its generally very good.
Another dime a dozen roguelike that uses meta progression and pick three mechanics to brute force terrible balancing. Brotato still unmatched in the survivor roguelike genre. I wanted to like it because the art and music are fun and I like Nidhogg but this just isn't it.
this is a fun game. it's quite similar to mega bonk if you're into that. not super deep but just a good time. my only criticism is that there is no invulnerability or easing back in after selecting an upgrade. this is more of a problem than in other survivor games because sometimes you level up in mid air while above hazards. if this could be tweaked I think that would be for the best
The game is fun for a few hours but then you realize youre grinding effectively, because the decent drops take too long to show up in the rng pool. I shouldnt have to spend almost the entire time waiting for one weapon to show up and then once I get it, it's upgrade options never show up after I chose another upgrade I really needed, then I just have a non-upgraded weapon into the endgame and get steamrolled. If the problem is addressed later in the game it doesnt make since to have that much friction early game where youre more likely to lose players.
“A game is some combination of the following indivisable elements: - skeleton - red key - score thing - magic door If you see something that looks like a videogame but isn't, you should notify the Police.“ - https://harmonyzone.org/Videogames.html
Balance issues make the difficulty scale way too fast, unless you have everything unlocked apparently. Like a survivors game without any of the gradual power scaling and payoff
Game is unbalanced. Goes from too easy its boring to impossible. there is not a second in between. Could be redeemed though, with some polish.
Vampire Survivors if it was Nidhogg. If that sounds fun to you then you'll like this.
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Where this game's players are, estimated from review languages.
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