
《破东荒》是一款roguelike类横版动作游戏,抛弃了传统的地牢关卡形式,糅合了大量的中国元素,简单粗暴的游戏体验以及大量的游戏内容,带给玩家易上手、趣味多的直观体验。深度研究国内玩家体验偏好,打破一些传统模式,为玩家带来新奇体验。
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 17 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
♥♥♥♥,垃圾游戏艹
有点单调,打击感不明显,操作也不流畅。只是重复重复再重复第一第二关积累点数,太乏味了。
打击很差,前后摇方面的不合理设定使得游戏整体可玩性也很差。横版肉鸽中没见过体验这么差的
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Languages: Simplified Chinese*, English*languages with full audio support
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
不咋样
一块五买的,靠,浪费我1块5,♥♥♥♥
一款趣味十足的小型动作类游戏,boss和精英怪也设计的各有特色,作为一个魂系玩家来说,我的体验还是相当棒的。
Chaos of East is a bold and visually striking action roguelike that embraces Chinese mythology as the foundation for its world and design. Developed by Lingjian Studio and published by CubeGame, it sets itself apart from the flood of Western-inspired roguelikes by building its structure and aesthetic around the concept of the six realms of reincarnation. Rather than following the traditional formula of randomly generated dungeon rooms, the game opts for a single, continuous path through each of its six major levels, representing the cyclical nature of life, death, and rebirth. This choice gives the adventure a sense of thematic cohesion, tying gameplay progression to spiritual symbolism. From the first moment, the game presents a fusion of ancient mysticism and modern action sensibilities, offering players a chance to explore a world steeped in Chinese legends while engaging in intense, fast-paced combat. At its heart, Chaos of East revolves around a mix of side-scrolling action and roguelike mechanics. Each run begins with the selection of a character inspired by figures from ancient Chinese mythology and folklore. Every hero comes equipped with both an active and passive ability that reflects their identity and mythic traits, resulting in varied playstyles that encourage experimentation. The controls are simple and responsive, allowing players to dodge, strike, and unleash special abilities in a rhythm that feels immediate and engaging. Combat is quick and dynamic, relying on player timing and reflexes more than on elaborate combo systems. Enemies appear in waves along the level’s path, requiring constant movement and attention. What keeps the action fresh is the integration of random passive traits and artifacts that can dramatically alter your strategy with each new run, ensuring that no two playthroughs feel identical. The game’s weapon and artifact systems form the core of its progression loop. Players can wield five distinct categories of weapons, each with unique appearances, animations, and passive bonuses that affect how combat unfolds. The artifact system adds another layer of complexity, inspired by ancient magical relics from myth. These artifacts don’t just act as statistical upgrades; they introduce new mechanics that can change how you approach encounters. Collecting and combining these items allows for a surprising range of synergy, and experimentation often leads to powerful or unpredictable results. This interplay between random elements and deliberate strategy gives Chaos of East its replay value, making every journey through the six realms feel like a new test of adaptation and creativity. The world of Chaos of East is as important as its mechanics. Visually, the game is painted with an appreciation for traditional Chinese art and folklore, filled with evocative backdrops, haunting architecture, and characters rendered in a distinct, brushstroke-inspired style. The color palette is rich yet restrained, evoking a mystical tone that supports the narrative of cyclical existence. Each realm is distinct, populated with enemies and designs that echo mythological creatures and spiritual symbolism. The music complements this visual direction, using traditional instruments and atmospheric arrangements to create a meditative, otherworldly soundscape. It’s not a loud or flashy experience, but rather one that invites players to lose themselves in its rhythm of combat and exploration. Despite its ambition and cultural depth, Chaos of East does not escape the pitfalls that often accompany indie roguelikes. The decision to use a linear, one-path level structure instead of randomized dungeons is a creative choice that aligns with the game’s theme but also limits its replayability over time. Once you’ve seen the environments and mastered the rhythm of each stage, the sense of discovery can diminish. Some players may also find the challenge curve uneven—certain encounters can feel abrupt or unfair, while others are too forgiving. The pacing occasionally falters between moments of intense action and stretches that feel mechanically repetitive. These shortcomings don’t overshadow the experience, but they do highlight the limits of the game’s scope and production scale. Nevertheless, the appeal of Chaos of East lies in its spirit. It offers something few roguelikes attempt: a mythologically rich, culturally distinct vision that connects the spiritual with the mechanical. The game’s structure, rooted in the six realms of reincarnation, gives every run a narrative and philosophical undertone, reminding the player that failure and rebirth are part of the cycle. The combination of accessible combat, varied characters, and thematic presentation makes it easy to recommend to players interested in games that mix folklore and fast-paced action. It may not have the polish or complexity of larger titles, but its sincerity and originality make it stand out among its peers. In the end, Chaos of East feels like a passion project—one that values atmosphere and cultural expression as much as gameplay. It’s a game about rhythm, repetition, and discovery, where mythology and mechanics intertwine to create a distinctive experience. While its limited depth and structural constraints prevent it from achieving greatness, it remains an admirable and enjoyable journey through a world that few other games have dared to depict. For those intrigued by Eastern mythology and looking for a roguelike that plays differently from the norm, Chaos of East delivers a memorable, if imperfect, exploration of chaos, fate, and rebirth. Rating: 5/10
+1 有中文 有成就
什么垃圾游戏,活久见了
山河远阔⛰,人间烟火🎆
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $11.6K | 137 | 69% | $2.49 | |
| $11.6K | 86 | 87% | $6.99 | |
| $11.6K | 196 | 57% | $2.99 | |
| $11.6K | 162 | 78% | $4.99 | |
| $11.6K | 93 | 77% | $7.99 | |
| $11.6K | 92 | 76% | $7.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $165.8M | 543.2K | 95% | $14.99 | |
| $125.7M | 308.6K | 98% | $24.99 | |
| $77.9M |
| 123.4K |
| 96% |
| $29.99 |
| $48.4M | 88.8K | 95% | $19.99 |
| $39.6M | 103.7K | 93% | $13.99 |
| $23.1M | 265.8K | 98% | $4.99 |