
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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No United States chart position — it charts only in the markets below.
About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I enjoyed the game.
Super very good. The next Chaos game, when?????
千万别玩。就说一点,作者设计的鼠标,像蟑螂一样在我的屏幕上抽搐
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
GG indie SRW!
Combat is the same as in Chaos Galaxy 1 and 2, but you can only deploy arms and ships that have pilots, limiting what you can deploy each battle. One issue I do have is that if there are multiple enemies in a mecha stack to target in an attack, if an enemy takes lethal damage from the first unit targeting it, they end up wasting their attack by not targeting remaining units, though this also affects the enemy. I still enjoy it though.
出来は良いが難易度曲線に疑問が残る。 進めるにあたって、勢力から艦や機体が購入できるが、同盟の近接機体ユサール・第二委員会の射撃機体レンジャーを早期入手する事をすすめる、両機体ともHP1000以下は15%で即死を持っているため雑魚敵の処理が少し楽になる、戦艦や大型はクセがあるから好みでいいと思う。
有点GBA玩机战的感觉,就是配队有点麻烦,有地图炮能大大降低难度。
整体体验后相对混沌银河确实还是挺失望,以前混沌银河是在玩星际争霸类游戏,可以反复玩几百上千个小时,每开一局都有随机性,有不同的体验,混沌银河可是所有成就都做完了。这代可以看出作者确实花了好多心思,做了大量固定的战场任务,把大量的战斗任务都都成了固定模式后,看似不同开局,结果就是玩第二周目的时候就感觉无聊了,大量重复的动作,重复的任务,虽然男女主和选各不同势力支援有一些区别,但重复度太高,都是在玩作者设计好的重复任务里了,所以玩得还是很无聊,特别是那啥扫雷,存消时间,两边其实也没啥特别的特色,不像之前的每个势力特色还是非常鲜明的,另外之前都有侧击、背击,明显站位影响还是比较大的,这代也舍弃了,感觉很呆,少了很多乐趣,作者应该是希望大家去研究每个人的技能,用技能替代这些战术,但技能太复杂了,缺少前作的简单快乐,有的时候一些简单的功能能给玩家带来快乐,设计太复杂会让玩家失去耐心。但基于前作已经给与了上千小时的快乐,还是鼓励一下,给个推荐评吧,希望作者能吸取经验,延续前作开发出更好的作品。
整体非常优秀,满足期待,希望多更勤更,出DLC,出更多人物线,出下一部! 现阶段体验中感觉略微影响体验的如下,希望被老韩看到: 编成的界面繁琐: 1.变更驾驶,会导致占用的兵器会导致另一组解除,需要重新配置和配物品;舰艇甚至导致全员解除; 2.舰艇、兵器和成员等无法排序; 3.专用机必须靠头像确认,没有悬浮查询等; 4.能否一键配置专用机,多架专用机的再提示选择哪个 1.开运输舰的没有任何经验获取渠道;希望不同的行动都能有经验;希望可以看到机甲的经验条; 2.希望可以人员升级自行分配属性点,可以对每级可选的属性点上限跟角色不同设置,比如升一级能+10点,但是斗将格斗最多1级可+5点,射击只有3点,其他4点; 3.如果技能固定的话,可否开启既能查询,升级点亮,便于安排培养计划; 4.机甲培养满级后出售可以换经验豆等其他道具,类似曹操传的装备售卖,这样可以避免过于依赖毕业队伍,有练级动力,队里也会经常出现一些低级机甲增加难度; 5.命中率和伤害能否动态显示,比如铳术了就+30%,猛击了就+50%,属性加成了也显示上去; 6.希望分队和队形界面能显示驾驶员信息; 7.舰艇和有些强势兵种能否有限数; 8.奶妈或辅助能否增加类似于给别人加经验的主动技能
For the Revolution!
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Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
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