
3D metroidvania game Evil Genome is coming! Heroine Lachesis will lead you to explore the vast wasteland world, experience different battles as well as develop your own character!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
质量不行,包括:动作流畅度(机械化的流畅度与不合时宜的卡顿感)、游戏优化、建模质量(甚至不如某些高质量手游的3D建模,是肉眼可见的廉价)、配乐质量(又是西域风情,让我联想到了某几款仙剑奇侠传里同样不合时宜的西域风情配乐,这游戏的配乐难道不应该是赛博朋克+废土风格吗?)、UI质量(如果你切换菜单,屏幕中间总是闪现一个黑色大方块然后消失,菜单的外观设计与字体可以说是简陋)统统不行,充其量是一个合格的手游水准。中文配音不错,加载中穿插的游戏原画设计也挺好的。
小团队制作组花了接近2年才制作完成的游戏,希望大家多多支持。 游戏整体难度偏低,主线难度算是很低了,支线难度则比较爆炸,需要高强化和高等级才能通。 评论区那些吐槽难度的肯定不是手残就是想一路速通赶快打完的快餐党。 游戏世界观宏大,废土风格。因为游戏本身容量有限,很多剧情没有直接在游戏中展示。导致很多人玩的一头雾水 操作,UI,装备升级系统,技能系统设计总体感觉十分出色,只是某些技能和装备比较鸡肋 配音方面确实欠佳,不过绝对对得起这个价格 挑战模式没有可玩性。希望多多改进。 希望制作组面对这么多不负责任的差评不要气馁,再接再厉!
I wish I could recommend this. It starts off reasonably decent. At first it feels a little like the 2013 Strider, but not as polished. Strider is obviously a major influence along with Metal Gear Rising. The voice acting is generally bad, but usually in that slightly charming PS2 way, with a couple PS1 atrocities thrown in. The skill system has the potential to be really interesting, but then the rest of the game just falls apart. Once you reach roughly the halfway point major flaws start making themselves known. Some skills are seemingly worthless at first, but then you find a particular bit of gear and suddenly that skill is totally OP. Another major thing is that there are several instances of the entire screen being blocked by foreground objects that have no logical reason to be there in the first place. One oddity is that later level design seems to assume you have the double jump. However, rather then being a story progression item like it SotN, the double jump is a skill that is completely optional to take. Depending on how you've focused your character, its entirely possible that when you start encountering those jumps you both don't have it and aren't close to getting it without resetting a your skills. There seems like there is a potentially interesting story being told, but the English translation is beyond Google Translate terrible. On the plus side, the soundtrack is generally solid. There is fun to be had, but I can't recommend this unless you're grabbing it on sale, where it often goes for $3.
有中文 有109个成就
I purchased the upgrade DLC, when it downloaded my antivirus went nuts! The "launcher.exe" was quarantined as a severe threat.
Game files now contain malware/trojan. I recently had to redownload several games in my library on a fresh windows install. The launcher.exe seems to contain ceevee or some such. Steam support seems to be clueless. I know it's an older game but I'd still rather like to have access, but oh well. And yes, virustotal was used, it flagged it abunch(had to switch off av to get the file to install) and yet steam support seems to have failed to notice the issue.
I don't like the look of it
Evil Genome, developed by Crystal Depths Studio and published by Phoenix Game, is an ambitious but uneven attempt at creating a 3D Metroidvania adventure set in a crumbling post-apocalyptic world. The game places players in the role of Lachesis, an agent navigating a vast wasteland filled with mutants, renegades, and remnants of lost civilization. Accompanied by her floating AI companion, Alfa, Lachesis embarks on a mission to uncover the truth behind the downfall of humanity and the hidden forces manipulating what’s left of the world. From the outset, Evil Genome positions itself as a story of survival and discovery in a futuristic landscape where both technology and nature have been corrupted. It seeks to blend fast-paced combat, platforming, and light RPG systems within a semi-open world structure, but while its ambition is clear, its execution struggles to maintain consistency. The first thing that stands out about Evil Genome is its scope. Unlike many indie Metroidvanias confined to two-dimensional planes, this title attempts to bring the genre into a 3D side-scrolling hybrid environment. The world is large and interconnected, with multiple regions to explore, secrets to uncover, and shortcuts to unlock as new abilities are gained. Traversal feels fluid at times, with a mix of jumping, wall-climbing, and dashing mechanics that recall genre classics while adding a sense of depth and perspective. The level design, however, is inconsistent. Some areas are sprawling and atmospheric, while others feel repetitive or sparsely detailed, with little incentive to revisit them beyond occasional loot. The open structure sometimes works against the pacing, as backtracking can become tedious due to uneven enemy placement and limited fast travel options. Despite these issues, moments of exploration still evoke the intended sense of adventure, especially when you stumble across hidden passages or piece together fragments of the world’s history through environmental storytelling. Combat is the game’s most prominent feature, and it delivers both excitement and frustration in equal measure. Lachesis can switch between melee and ranged weapons, stringing together combos that blend sword strikes with gunfire. When the combat engine behaves, chaining attacks feels fast and satisfying, allowing for brief bursts of stylish violence. There’s a rhythm to the battles that can be rewarding once you master enemy patterns and learn to balance stamina with aggression. Unfortunately, this fluidity is undermined by inconsistent hit detection, occasional sluggish input response, and an unreliable dodge mechanic that sometimes fails under pressure. Enemy AI can also swing between mindlessly passive and unfairly aggressive, creating difficulty spikes that feel more unbalanced than intentional. Boss fights fare slightly better, featuring larger, more distinct opponents that test patience and adaptability, though they too suffer from technical roughness. The combat system carries genuine potential—it has the bones of something engaging—but it never quite achieves the precision or polish needed to stand among stronger genre contemporaries. The RPG elements add depth but lack refinement. Players earn experience to unlock skill trees divided between offensive, defensive, and passive upgrades, yet the system’s presentation feels opaque. Some abilities provide clear, tangible benefits, while others seem poorly explained or underwhelming. Gear and weapon upgrades exist, but their impact on gameplay is often minimal beyond basic stat increases. The loot economy feels underdeveloped, with a limited sense of progression despite the number of menus and crafting options available. These mechanics create the illusion of depth without delivering the substance that true RPG customization demands. As a result, progression feels more like routine maintenance than meaningful evolution, and by the late game, experimentation becomes less about building a unique playstyle and more about managing incremental improvements. Narratively, Evil Genome aspires to tell a sweeping story of genetic manipulation, lost technology, and the moral decay of a world brought to ruin by human ambition. The premise has potential, and there are hints of intrigue scattered throughout the dialogue and datalogs you discover. However, the storytelling is hampered by awkward pacing and an inconsistent tone. Much of the exposition is delivered through stilted exchanges between Lachesis and Alfa, whose commentary oscillates between informative and unintentionally comedic. The localization and translation issues further weaken the script, often rendering emotional moments flat or confusing. Key plot developments sometimes arrive abruptly, leaving the player to piece together the meaning from context rather than clear storytelling. Still, the underlying concept—a lone survivor searching for truth in a genetically devastated world—has a certain tragic allure that sustains curiosity even when the narrative falters. Aesthetically, Evil Genome manages to impress more consistently. The art direction captures the melancholy beauty of a desolate future, blending the mechanical decay of ruined cities with the creeping reclamation of nature. Lighting effects, color palettes, and environmental variety help distinguish zones, giving each area a distinct mood. The world feels genuinely bleak, evoking a sense of isolation that suits the tone of the story. Character models, while somewhat stiff in animation, are detailed enough to convey personality, and the enemy designs—ranging from mutated beasts to armored soldiers—reinforce the game’s atmosphere of decay and chaos. The soundtrack complements this world with a mixture of electronic and ambient themes that shift between tension and somber reflection. It doesn’t draw much attention to itself but provides a fitting backdrop for both combat and exploration. Technical performance, unfortunately, is where Evil Genome’s potential most often collapses. The game suffers from frequent frame rate dips, lengthy loading screens, and occasional crashes that disrupt immersion. Texture pop-in and animation glitches are common, and hit detection problems during combat make precision difficult. These performance flaws combine with unrefined controls to create an experience that feels unfinished. The lack of polish also extends to smaller details, such as untranslated text, interface inconsistencies, and erratic camera behavior during hectic encounters. While patches have improved stability since launch, the lingering roughness prevents the game from ever feeling fully cohesive. Despite its flaws, there is a sincerity to Evil Genome that keeps it from being a complete failure. It is a game that clearly aims higher than its resources allow, and that ambition gives it a certain charm. When exploration clicks and combat flows smoothly, it offers glimpses of what could have been a truly memorable Metroidvania hybrid. The sense of loneliness that permeates the world, combined with its haunting visual design, gives the game a melancholy beauty that lingers even after frustration sets in. It’s easy to see that the developers had grand ideas about storytelling, world-building, and progression; they just lacked the refinement and technical foundation to realize them fully. Evil Genome ultimately stands as an example of ambition exceeding execution. It reaches for the scope of great Metroidvanias and action RPGs but lacks the polish and design coherence to stand beside them. Still, for players willing to overlook its flaws, it offers a curious, sometimes rewarding journey through a broken world that mirrors its own development—uneven, haunting, and filled with glimpses of brilliance amid the rubble. It may not achieve greatness, but it earns a degree of respect simply for daring to try. Rating: 6/10
BGM《遺忘的旋律》很好聼。 非常優秀的橫板動作游戲,末日廢土風格,畫面出色,技能豐富。 游戲不會再更新了,製作組應該已經解散。其中一位製作人後來又開發了《魔塔獵人》系列。「光明重影」原本叫做「罪惡基因」,是出現在中國的,過於超前的獨立游戲。游戲留下了很多伏筆和綫索,但是可惜的是,所有的一切都停止在主角重回「最後的避難所」那一刻。游戲中有一件裝備叫做「未盡的愛情」,喜歡這款游戲的玩家,也會懷著這份未盡的感情,默默的等待著。
不错,什么时候出2
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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