
A turn-based space mecha mercenary game. You can recruit pilots and captains with varying stories and skills, buy and modify spaceships, mecha, artillery, and fighters, take missions, participate in battles between Galactic Powers, change the situations, and experience different stories.
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About
Chaos Front is the latest game of the Chaos Galaxy series, which has been deeply influenced by Super Robot War, Romance of the Three Kingdoms, Advance War, and other similar games.
The program, art, and design are all completed by one developer alone.
Please note: A bad ending will be triggered on 30/12/C.E.29 in the game. Please upgrade your mercenary group to star 9 before this date to begin the final battle and obtain the true endings.

Form your mercenary corps, move around the map of Centersea Sector, choose missions and join the war between the powers. Your choices will change the fate of people and the ending of the Centersea War.

Partners, enemies, friends ...... There are more than 100 important characters in the game, all with their own stories, identity talents and combat skills, such as commanders, staff officers, merchants, pirates, scientists ...... and even psychics, robots and aliens!

Battleships, submarines, mecha, artillery, fighters, titans ...... There are 70 available units in the game, all with different weapons and abilities.

Units can use a wide range of behaviors such as stealth, space mines, spreading fog, seizing, stealing, ramming, shelling, combating, shields, defensive force fields, and more. We can research the game system to create a powerful army with a variety of different play styles.

We can receive many missions with different story plots at the Mission Centers. It is also possible to participate in battles initiated by the big factions. When we become an ally of a faction, we can even make proposals to the faction to guide its strategic actions.

The Solaris Union, the first galaxy regime in human history, was destroyed due to corruption and tyranny during the Great Rebellion. After its fall, the galaxy was divided among three great powers. Unable to defeat each other, eventually, they agreed to a ceasefire and established the Interstellar Consortium to manage thousands of independent planets.
Unfortunately, the Interstellar Consortium soon became a tool for the three powers to control and exploit the galaxy. Interstellar navigation was restricted, and planets were subjected to economic exploitation.
In the 26th year of the Consortium Calendar, a revolution broke out on the planet Massilia in the Centersea Sector. The Consortium quickly decided to send fleets from the three powers to suppress the revolutionary planets. However, the Consortium Army was weakened due to the defection of the Black Flag, and the front line became a deadlock.
The great powers had to allow the Consortium Army to recruit mercenaries to supplement their forces in the war zone. The Revolutionary Army and the Black Flag also began recruiting mercenaries.
Militia, pirates, nobles, and technicians from all over the galaxy rushed to Centersea to join the war. Mercenary groups quickly became a main force in the Centersea warfare.
Under the temptation of wealth and honor, beneath the banner of revolution and freedom, and stirred by hegemony and conspiracy, the Galaxy was falling into a chaotic era...
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Reviews
Themes across 242 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
可玩性很高,要是能开放创意工坊就更好了
Интересная глубокая тактика созданная одним человеком. Довольно сложная, но интересная.
有趣的角色很多,我喜欢。就是游戏难度太高了……
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Languages: English, Simplified Chinese, Traditional Chinese, Japanese, Spanish - Latin America
Hours played at review time, across 243 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
建议提高战斗操作便利性,鼠标操作不同于手柄,现在有大量拖动鼠标的步骤可以优化。 哪怕回到前作的操作模式也比现在方便。点击单位直接可以移动,且默认小队是整队移动。 或者简单点,点击单位弹出的菜单紧贴单位,减少鼠标拖动距离。同时取消移动后镜头变动,现在视移动方向不同有时指针会远离菜单。 或者弹出任何菜单时鼠标自动瞬移到菜单第一项上。 还有战斗开始的按键在右下角也不方便,要么放到屏幕中间,要么设置个键盘快捷键,比如空格确认战斗。 回合结束按键同理,要么全单位行动完毕自动过回合,要么将按键移动到屏幕上方居中位置。要么设置个键盘快捷键。
Overall a great game with a nice pace and challenging endgame. It is a smaller scale game than the Chaos Galaxy 1 & 2, less micromanaging and more narrative driven be it in the main plot or in the sidestories. The core gameplay is familiar one but with a new twist on some mechanics and different balancing for various types of mechs and ships. The one thing I especially like is the way squad works as you can now split a three person team of mechs or fighters to attack different targets for high risk, high reward gambles. Seeing a lot of people complain about the time limit, I would like to say that the turn limit on the overworld is fairly generous and even while being quite inefficient on my first playthrough I managed to clear final stages of the game. It's not nearly as bad as some review are painting it as.
The game is great and a much tighter experience than their previous games.
有些任务难度和评星感觉有些严重不符合,比如救孩子那管,因为船移动之后不能攻击导致没办法第一秒了铁山,然后对面用道具回血,围殴我一个单位,我的暴毙,然后一直就这么循环,战败。虽然我觉得作者是想要鼓励大家多用物品,但是主要这个任务难度2星,我已经三星了,所以任务发布员说轻而易举,就很难崩。不过还是好评一下,希望后续能把原本的四个佣兵团做回来,势力太少玩的有些感觉可惜。 哦,说到BUG,有时候在改修厂买东西的时候会购买栏会显示不出来,右边全部空白的,需要退出来再次进入才会出现购买物品栏。
总体来说挺好玩的,养成游戏性都很不错,要说有什么问题的话就是地图比上一作小太多了,导致势力之间的平衡太容易被打破了。就算更新增加了行星的防御力效果也比较有限,感觉可以地图做大一点,然后加点虫洞传送门啥的。还有就是角色和装备种类还是少了一些,希望未来有dlc。
整体非常舒服的作品,佩服作者对比前作做了很多减法的设计,保留前作风味的同时不会造成玩法堆叠。 ========================== 另外就关于加入无尽模式 只能说尊重一部分玩家的诉求。 个人的看法是考虑到韩大个人独立制作的情况,保证修BUG,平衡性调整,更新FLC&DLC这些工作都已经分身乏术了,完全没必要搞一个数值上狗尾续貂的无尽模式设计。 我们习惯性的指责游戏制作者“教玩家玩游戏”,自己是否也陷入了“教制作者做游戏的怪圈”,本身就是不同身份下,对同一问题存在理解偏差是很正常的。
Liking it so far and don't mind intentional game design like a time limit
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