
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
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About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
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If you're into roguelikes, this one is breathtakingly immersive. I have always wanted to find a roguelike I enjoy, but Qud is the first one I feel like I actually understand. And all the different build possibilities are staggering!
Going in completely blind, it has taken me 5 hours and multiple dead characters to figure out how to complete one quest. Welcome to Qud.
Really fun and you can do some funny things
Lovely little game that can run on nearly any windows pc. I love when a complex game isn't asking for 100 gb of storage. Fantastic scifi stories that make me think of Ursula K. Le Guin's novels. Beautiful mysterious pixel world. Wonderful use of neopronouns. I love the colors and the minimal art style, I think it communicates a lot with very little. If you have any kind of imagination. Sometimes less is more. Reminds me of playing Morrowind, Zork, old ascii art python rpgs, or roguelikes on my dads old flip phone, but with lots of modern upgrades and quality of life features. Very nostalgic. For what it is, its extremely friendly to new players. It has an option for save points, so you don't have to start over every time you die, and a tutorial. I found it easy to get into. The controls are a little unintuitive at first especially if you aren't used to games with a lot of controls, or that utilize a numpad but the learning curve is not nearly as steep as some people have said. It only takes a few hours to get the hang of it. UI and controls are way more intuitive and clean than most mmorpgs. I love the pets omg, so cute, so worth it I can't play without them.
After 500+ hours I have only just beaten the game today. I could plumb the depths of Bethesda Susa with my eyes closed, I'm guilty of endless atrocities against snapjaws and water merchants alike, I swapped consciousness with a wall I recently brought to life, only to be dissolved. Play this incredible game. Enjoy it's brilliantly written world. Live and drink.
I heard a few reviewers say that the Roguelike tag isn't applicable here before I decided to buy it. But it couldn't be further from the truth. This game is more like the original Rogue than almost anything else with that tag. This means no cross-save progression mechanics, no extraction mechanics, or anything like that. There is a story, and the 'goal' is to beat that story without dying. Where it differs is that from the moment you spawn in you could choose to completely ignore that story if you'd like, and simply play it as a sandbox. The turn-based tag may throw some people off. The game works the same as Rogue, where you take a turn, and then the rest of the world takes a turn next. This is also how Pokemon Mystery dungeon works, which more people are probably familiar with. Most of the game is completely randomized, with a few guaranteed locations (which also have some randomized aspects, but with some guaranteed elements for quest purposes). The game is 100% worth every dollar. You are easily able to get your mileage worth in hours. It has great charm, amazing sound design, satisfying exploration, great writing, a good amount of challenge which creates rewarding combat encounters.
[b]Highly Recommended[/b] (even at full price) The world building drew me to the game, the variety kept me engaged during the steep learning curve, and when I eventually figured out the mechanics I fell in love with it all. I also like Dungeonmans, Tales of Maj'Eyal, Doors of Trithius, and Stonehard. [i]However[/i], Caves of Qud is not like any of those! It's truly unique despite its roguelike roots. Playing Qud prompts a lot of thinking. Not solving puzzles, not number crunching, not tactical deliberation -- actual THINKING. And ruminating. And pondering the meaning of existence in Qud's mind-bogglingly detailed and varied world. It's not artificially difficult or obtuse, it just asks you to pay attention and (unlike many other RPGs) decide who and [b]what[/b] you want your toon to be. i.e. I found this is one of the few RPGs that puts the RP front and centre. The screenshots may make it look confusing to figure out what's going on with all the small but detailed retro pixel graphics, but when playing I found it's actually very digestable and easy to keep track of things. There are a lot of visual cues like wiggling icons, flashes, and audio hints. I made several 'false starts' trying to play it like other games before finally realising I probably should pay attention to what stats do and how the combat works. For combat, I'd recommend reading up on the wiki how DV, AV, and PV work -- they're not outlandish, but they aren't identical to similar things in other games either, and their calculations in combat aren't intuitive. Once you know, you know, though, and you can stop wondering why your heavily armoured Praetorian keeps getting wrecked when you wade into melee unprepared :) There are literally thousands of hours possible here, and even more with the many mods and complete overhauls available, I've barely scratched the surface. Highly recommended for those who love discovering new worlds and the sheer variety of things you can be and do as you make your own way through it.
Fantastic Game, Fantastic RPG
I love this game. Despite the ASCII-like graphics/interface, it is dripping with character. The huge amount of depth to the gameplay mechanics should even surprise seasoned dwarf fortress players with how well polished they are. If you are considering this game, consider no further and just buy it. It is well worth it at any price.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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