
Inhabit a deeply-simulated science fantasy world and chisel through layers of thousand-year-old civilizations. Build a character from over a hundred mutations and cybernetics. The award-winning sandbox roguelike & RPG full of robots, deep lore, and sentient plants.
Modeled estimate, not a reported figure. How we estimate →
About

Caves of Qud is a Hugo Award-winning science fantasy roguelike epic steeped in retrofuturism, deep simulation, and swathes of sentient plants. Come inhabit a living, breathing world and chisel through layers of thousand-year-old civilizations. Decide: is it a dying earth, or is it on the verge of rebirth?

Do anything and everything. Caves of Qud is a deeply simulated, biologically diverse, richly cultured world.
DEEP PHYSICAL SIMULATION — Don’t like the wall blocking your way? Dig through it with a pickaxe, or eat through it with your corrosive gas mutation, or melt it to lava. Yes, every wall has a melting point.
FULLY SIMULATED CREATURES — Every monster and NPC is as fully simulated as the player. That means they have levels, skills, equipment, faction allegiances, and body parts. So if you have a mutation that lets you, say, psionically dominate a spider, you can traipse through the world as a spider, laying webs and eating things.
DYNAMIC FACTION SYSTEM — Pursue allegiances with over 70 factions: apes, crabs, trees, robots, and highly entropic beings, just to name a few.
RICHLY DETAILED SCIENCE FANTASY SETTING — Over fifteen years of worldbuilding have led to a rich, weird, labyrinthine, one-of-a-kind storyworld, layered on top of the simulation, all for you to explore. Live and drink, friend.
TACTICAL GAMEPLAY — Turn-based, sandbox exploration and combat offers as many solutions as you and your mutations, implants, artifacts, and skills are creative enough to invent.
RPG ELEMENTS — Quests, NPCs, villages, historic sites; some dynamic and some handwritten, interwoven to produce a transportative RPG experience.
ATMOSPHERIC ORIGINAL SOUNDTRACK — Over two hours of otherworldly music to delve to.

Caves of Qud has one of the most expressive character creators of all time.
Play the role of a mutant indigenous to the salt-spangled dunes and jungles of Qud, or play a true kin descendant from one of the few remaining eco-domes — the toxic arboreta of Ekuemekiyye, the ice-sheathed arcology of Ibul, or the crustal mortars of Yawningmoon.
Build your character out of:
Over 70 mutations — outfit yourself with wings, two heads, four arms, flaming hands, teleportation, the power to clone yourself…
Dozens of cybernetic implants (and more to find as treasure) — night vision, translucent skin, carbide fists, spring-loaded ankle tendons…
24 castes and kits from across the social order of Qud and beyond Moghra’yi, the Great Salt Desert
Too overwhelmed to build a character from scratch? Choose one of 9 preset characters and start your adventure right away. Then return to character creation when you are ready.

Play one of four modes:
CLASSIC — Like other traditional roguelikes, this mode has permadeath, meaning you lose your character when you die. Extremely challenging even for experts.
ROLEPLAY — Play it like an RPG. Save your progress at checkpoints located in settlements.
WANDER — Focus on exploration. Most creatures will not attack you, you don’t gain experience by killing, but you DO gain experience by discovering new locations and treating with legendary creatures.
DAILY — One chance with a fixed character and world seed. How long will you survive?

After 9 years of continuous development and frequent updates, Caves of Qud has finally reached its 1.0 release! Here are some highlights of what's been added for 1.0:
The last leg of the main quest
The new, fully graphical UI
Hundreds of visual & sound effects
Lots of polish & stability

Caves of Qud is a project of epic proportions that's been in development for over fifteen years, since 2007. It began as the science fantasy roguelike dream of co-creators Jason Grinblat and Brian Bucklew, who released the first beta in 2010. Since then, it's accrued a few more contributors who have enriched the project by helping to add visual effects, sound effects, an original soundtrack, a new UI, new game systems, new lore, and half a world of content. Caves of Qud has grown into a wild garden of emergent narrative, where a handwritten story weaves a path through rich physical, social, and historical simulations. The result is a hybrid handcrafted and procedurally-generated world that's alive in a way few games are.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 70 reviews with recorded playtime.
Reviews
Themes across 69 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
absolutely amazing. deep gameplay and builds, interesting world. so much to learn and explore.
yes
Beyond amazing
Don't let the look of the game fool you, this is one of the deepest and most complex games I have ever played. It won't appeal to everyone, but it is something very special.
I have never played an RPG like this. Typically I play games with much more "animated" mechanics and features, so playing this was going outside of my comfort zone. I am so glad I did. I have only put 8 hours into the game so far, and already love my characters journey. Everything feels so immersive, despite the visual aspect of this retro style game. There is so much detail in here its insane. Like, Baulder's Gate 3 insane. Just jump in and you won't regret it.
Tambourine Girl winks at me when I pet her and also uses Sunder Mind to kill rats that look at me wrong. She's a one button download workshop item. I love her.
Game's really good, you have a ton of ways to play, the UI got way more friendly towards the user as the development progressed and it gave the game way more soul, the hotkey system to your abilities at the bottom of the screen is such a nice feature compared to other games in the genre, too bad some abilities don't scale up very well towards the end-game, but at least that incentivizes you to experiment. the fast pace nature of the game is also a breath of fresh air compared to other turn-based RPGs. Recommended.
10/10 — Симулятор питья собственных денег. В какой еще игре вы можете создать мутанта с четырьмя руками, клювом вместо рта и панцирем на спине, только чтобы в первые же пять минут вас забил насмерть легендарный бабуин-психопат, вооруженный лазерной винтовкой? Коротко о том, что вас ждет в Caves of Qud: Вы будете расплачиваться с торговцами питьевой водой, а потом умирать от жажды в пустыне, потому что купили классный, но абсолютно бесполезный ржавый меч. Вы можете стать лучшим другом разумного куста или получить квест от фракции дверей. Можно случайно отрубить себе конечность в бою, но не расстраиваться, потому что у вас их еще три, да и вообще вы умеете стрелять лазерами из глаз. Вы найдете великий артефакт древней цивилизации, который после тщательного изучения окажется... обычным тостером. Вы будете генерировать билд персонажа дольше, чем проживете в самой игре. Caves of Qud — это когда графон заменяет ваше воображение, а глубина механик затягивает так, что забываешь про сон. Это генератор самых абсурдных и гениальных историй, где каждая смерть — это просто повод создать еще более странного мутанта. Ну и да, не знаю как на счет русского языка конечно, все тут в обзорах говорят что его нету, но советую присмотреться лучше в мастерской или в руководствах))
I will beat this game someday. In the meantime, I will enjoy the strange atmosphere, the thoughtful writing, the many character builds, and the ever-unpredictable confrontations.
Do you like deep lore? Do you like infinite possibilities in characther creation? Infinite way your story can go? Honnestly, just play this game!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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