
Catmaze is a fairy metroidvania inspired by Slavic myths. Age-old tales will come to life in the unforgettable adventure of Alesta, a sorceress whose courage guides her through mysterious paths and dark forests in search of the lost road to Nav, the world of the dead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 570reviews | 83% | — | $120.2K |
| $9.99 | 80ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Catmaze is a fun indie Metroidvania set in a world of Slavic mythology. You play as a young witch who sets out on a journey to rescue her mother from an untimely fate. The pixel graphics are bright and colorful, the music is charming, and the characters and dialogue interesting. The gameplay is a mixture of platforming between and around obstacles, and defeating enemies with the help of magic spells and familiars. Combat takes a little getting used to because your character's attack stays active for longer than you'd expect; it works out in your favor almost all the time, but it is somewhat unusual. The early game is much harder than the mid- to late-game, but if you can make it past those difficult early sections I think the game gets more fun. The world is big and very interconnected, there is a fast-travel system, and save points are generous and frequent. It took me almost 9 hours to 100% complete, and for completionists, there is a system near the end of the game that points out stuff you might have missed, so you don't have to go watching guides or anything. There are many NPCs and lots of side quests, and some quirky characters and situations to encounter. One particular NPC in the mid-game had a really, really interesting twist on what otherwise might have been a pretty typical character; it gave the game as a whole a lot more depth, I thought. There were several other quest moments where things happened in an atypical way that showed the creator had some hidden depths to their writing. My #1 favorite thing about this game is that it has one of the best good endings I've ever seen! [spoiler]Throughout the game, if you've been completing all the side quests and helping the NPCs, you will unlock the good ending, wherein EVERY NPC YOU'VE EVER HELPED will band together and do their part to help you out. It's an unbelievably cathartic thing to witness, and I wish more games did this kind of thing! Imagine if in Skyrim, every character you helped out showed up at the end to shoot a couple of arrows at Alduin or something. It was truly awesome, I absolutely loved it! Also, there is an Earthbound-style "victory lap" situation after the game's over, where you can still run around the map and talk to NPCs, several of whom have new dialogue (but most don't).[/spoiler] Another thing I liked is how human the main character, Alesta, feels. She reacts emotionally and realistically to everything that she experiences. She cries when hearing about the horrible situations her friends and family have been in in the past, and when unexpected roadblocks crop in in her own path, but she always presses on and finds a new way forward, not letting anything stop her. One final note for achievement hunters: it's possible to lock yourself into a situation where you can't get the bad ending anymore, by fulfilling the conditions for the good ending and then saving your game. You would have to first get the bad ending, then load your game and fulfill the conditions for the good ending. Also, one achievement may well require a completely separate playthrough, I'm not sure.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese**languages with full audio support
| $9.99 |
| 29ratings |
| 96% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
なかなか良く出来ているメトロイドヴァニア 序盤はメイン攻撃が貧弱で爽快感がないが、 中盤以降段々強化されてからはとても面白くなる マップでイベント発生地点に印があるのでどこに行けばいいかさまようことがない サブクエも同様の印がつくので取りこぼすこともない 難易度は高くはないが簡単と言い切れる程ではない 値段以上に楽しめた良ゲーでした
La verdad que este juego parece incompleto. Se siente como jugar a algo hecho por IA, la verdad que no sé, pero es muy molesto solo usar al personaje.
还可以,有几个很难受的点: 1.设置代表地图的按键按了没反应,每次要看地图都要先打开设置界面,再去点地图,很麻烦。前面都能直接按键盘打开,后面就突然不行了 2.背包和角色面板不能设置按键,需要打开设置界面再去打开,这个还好 3.那个骑狼的手感简直是灾难级,还好流程短 4.难度为简单,完整通关11个小时左右。需要注意的是:先去做坏结局,再做好结局,不然要重新开一个档去做坏结局。注意完成人数最少的那个成就的要求,不然也要重开一个档去弄。不管了,直接Steam++启动了
キャラが微妙に多くて覚えきれなかった事以外は良かった 少しだけ日本語が怪しい時があるけど概ね大丈夫
Не без недостатков, но для меня они оказались несущественными. Игра оставила после себя только приятные впечатления :)
할인할때 아님 사면 안되는 게임
el juego está bien, es largo para su género, pero siendo muy plataformero falla en muchos aspectos, como no tener coyote time, o cuando subes encima del lobo, el control es horrible
本来遇到了bug很生气(雪山有个红石头人,一打它这个石头人就会进入无敌状态滚到板边后卡住,过一段时间后恢复正常,然后你打一下再卡住,一直重复,我打了半个小时都没过,很恶心人),但冷静下来后想了想,我觉得这款游戏还是一款素质不错的复古风格类银,隐藏不少,技能也多,对全收集也友好(最后传送门那里和猫咪对话它们会给你把地图上未收集的道具标出来),可以给个好评。 游戏最大的问题是正常人的立绘太丑,特别是主角和主角她妈,你画不好放个像素小人上去也行啊,游戏里的那两个奇行种是什么?怪物立绘都还算有特色,但普通人是画得真丑; 然后是碰撞体积和攻击判定问题,比如用雪怪打不中敌人,会莫名从木板中掉下去,出现的不算太频繁,但也是扣分点; 另外有人说技能平衡不太行,但因为我从头到位主使魔只用乌鸦和雪怪,副使魔只用刺猬,这里就不多做评价了。 喜欢玩复古风的类银玩家可以一玩,史低购入最合适。
Solid low budge Metroidvania. Around 8 horas to 100% it, a few small glitches and bugs here and there but still a solid game, would love to see a sequence someday, the setting was pretty unique. Easy buy at 50% off.
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