
Catmaze is a fairy metroidvania inspired by Slavic myths. Age-old tales will come to life in the unforgettable adventure of Alesta, a sorceress whose courage guides her through mysterious paths and dark forests in search of the lost road to Nav, the world of the dead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 606reviews | 83% | — | $127.8K |
| $9.99 | 80ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I liked this one, did not over stay it's welcome.
Traté de darle la oportunidad, pero el sistema de batalla es horrible por dos razones: 1. El personaje no se detiene cuando golpea, sino que sigue avanzando, esto normalmente no sería problema excepto por el siguiente problema subsecuente: 1.1 Aunque existen otros juegos donde el personaje no se detiene cuando ataca, estos suelen tener un knockback cuando golpea al enemigo, esto evita que sigas avanzando y recibas daño por Contact Damage (sí, este juego tiene daño por contacto), en Catmaze sigues avanzando hacia el enemigo, por lo que siempre dañas al enemigo, pero también recibirás daño porque te has ido directo hacia él como un pelotudo. Y el otro problema es: 2. Los frames de daño del ataque del personaje llegan muy tarde. Esto hace que tengas lanzar tus ataques con mucha antelación, lo cual nunca es posible en pantallas con varios enemigos, por lo que los enemigos te hace daño primero por contacto. Estos problemas del sistema de batalla hacen que este juego sea indisfrutable, el juego será difícil por las razones equivocadas.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese**languages with full audio support
| $9.99 |
| 29ratings |
| 96% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I have mixed feelings about this game. On one hand it brought me... some degree of entertainment... But on another it's actually kind of frustrating when you think about it. I'll explain. First of all, the price for this game is actually decent. This is obviously a low budget game and having a price for 10$ is actually okay. It's one of those bargain bin games you used to get at your local games store. Now about this game: This is a metroidvania. For those of you who don't know what Metroidvania is, it's a platformer genre where instead of having multiple separate levels, the entire game is divided into different areas. Sort of like... a 2D open world. If you have played Super Metroid for SNES or Castlevania Symphony of the Night for Saturn/PS1, then this game is pretty much that. Storywise, the entire point of the game is to rescue your mother from the world of the dead. There's not really that much in terms of story... I didn't really care that much about substories, even though I know developer actually took effort into probably writing it, but... it didn't hook me. The story is pretty run of the mill save the princess story, except you are saving your mother, which all and all it's the same. The music is annoying. I am sorry to say, but I did not enjoy the music. It's bland, forgettable and because you are going to be frequently backtracking to previous areas, you are gonna hear the same music, which didn't actually appeal to me. This game is supposed to be slavic themed, but there is nothing slavic about this music. It's just bland. Take for example Witcher 3, yeah I am gonna compare this game to Witcher 3, but only because Witcher 3 has more slavic theme to it, than this game. I don't really see anything slavic about this game, nothing really strikes me other than the names. The only slavic god that appears here is Czernobog, I know that god, but he doesn't really have anything memorable. Meanwhile in Witcher 3, you have slavic music, you have slavic town names, even the creatures you hunt. I could recognize that as a slavic inspired game. This game... has nothing slavic about it other than names. You could have called this inspired by ancient nordic culture, and it would have probably been closer. Gameplay, oh boy this is where the game takes the dive. Major issue with this game is at the beginning of the game, you are gonna die too easily. This is because your weapons generally suck. You have a close ranged weapon and a fireball that you only have mana to cast maybe 3-4-5 of them before you run out of mana. The close ranged weapon has this... delay that makes it not able to hit consistently, especially since enemies at the beginning are quite tanky and it will take multiple hits. Of course, at the end of the game, you will be pretty powerful, but until you get there, you are gonna struggle. Platforming also feels off, sometimes, your toes touch the edge of the platform, and you still fall down, because the developer didn't add that tiny space for you to land. That's just bad design. One last thing I should add, the art style of this game is not good. There's the 16 bit pixelated graphics which is fine, wouldn't say it's unique, a lot of indie devs still do this to this day, but then there are these art styles of characters when you engage in dialogue. They feel amateurish and off. Why is it that we have pixelated characters on screen, but in dialogue you show this deviantart style characters. I am well aware other metroidvanias have similar art style like Dust An Elysian Tail, but at least that game has a consistent art on screen, and to be honest, the deviantart style in that game is forgivable because that game is at least FUN and memorable. This game is frustrating and forgettable. While the ending of the game is satisfying and it doesn't take that long to beat it, it's still a frustrating journey and since the whole Metroidvania genre is oversaturated... I can't really recommend this game. If you want better metroidvanias, I recommend Dust An Elysian Tail, Owlboy, Ori and the Blind forest or go play the gameboy advance castlevania games. This ain't it chief.
Es un muy buen juego, y disfrute mucho al jugarlo. Definitivamente lo recomiendo y espero que le des una oportunidad como lo hice en su momento.
Игра в очень прятном душе сеттинге. Не много игр использует славянские мифы как основу. Сюжет простой, но было интересно смотреть за ним до конца. С удовольствием прошел игру до конца. Где были пробелмы: Почти всю игру прошел в мили сначала самым первым фамильяром, затем котом, так-как его атака оказалась удобнее. Остальных использовал только для решения загадок. Еж вообще нечто, достать его было чуть ли не сложнее финального босса для меня, а потом я его ни разу не использовал. После где то середины игры какой либо челлендж вообще пропал, тупо носился по локам и убивал все что движется, боссов тупо райткликом затыкивал урона хвалало получая урон и хиляясь зелькой. А потом резкий челлендж в виде финального боса, вот тут я резко засел надолго. Но все равно, мне все понравилось =)
Jogo muito bom!
不好玩,游戏整体下来玩着还不错,就是有点简陋的感觉。这就导致很多次都会因为过于奇怪的手感以及莫名其妙的低完成度而导致出戏。
Хоть игра и ощущается немного сыроватой, она мне понравилась, ибо игровой процес не сложный и при этом интересный. В добавок персонажи в этой игре являются проработанными, так что я не буду проходить на плохую концовку, мне платина на фиг не здалась. Думаю я должен нарисовать арт по этой игре.
I was trying to find a MV game that would not be as hard on me because im recovering from a right arm/wrist break and this game is absolutely amazing. After going 5 weeks playing only non-combat/non-platforming games, this game eased me right back into the combat and platforming I was missing. If you havent played it, it's an absolute must play! I hope there will be a sequel. Fantastic game!!
Сперва откладывал покупку, затем откладывал запуск, потому что есть пока во что ещё поигрывать и метроидвания по ощущениям это не совсем моё... зря. Оказалось, тут есть карта и мой топографический кретинизм тут безоружен) А если серьёзно, то атмосфера игры стоит того, чтобы с ней познакомиться по личным ощущениям. По крайней мере интересный сюжет или интересный по механике геймплей - это главный для меня критерий запоминающейся игры. Или игра рассказывает интересную историю сама, или позволяет создать её самому обширными средствами. Тут первый вариант, и пока зацепило. Я не силён в знании мифов, поэтому во многом это для меня новая неизвестная доселе история. За графику точно 5 (я люблю цветастые пиксели и их цвета подобраны грамотно относительно настроений), за звуковой дизайн пока 4, за музыку от 4+ до 5, отдельные треки даже поищу, наверно. Сюжетная часть интригует, но пока без оценки, буду проходить дальше. Не ощущается чем-то столь шаблонным, клишированным. P. S. И тут я зашёл в достижения и даже стало как-то обидно за игру. Введение прошло только чуть больше трети из тех, кто купил что ли? Что ж, я мог быть одним из них, видимо.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $127.8K | 606 | 83% | $9.99 | |
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