
Reclaim real African artifacts from Western museums in this Africanfuturist heist game. Recruit crew members, plan escape routes, acquire the precious cargo, and bounce out of the joint as fast as you can.
Modeled estimate, not a reported figure. How we estimate →
A crew. A job. A plan. In Relooted, toss those ingredients together, and you’ve got yourself a classic heist — but with a few twists. Your crew members are everyday citizens with pretty normal careers from different countries in Africa. The job is to liberate African artifacts from Western museums. And the plan? Well, that’s up to you to create.
Near the end of the 21st century, the political powers that be brokered a Transatlantic Returns Treaty, promising the repatriation of African artifacts from museums. Good old fashioned diplomacy was working — until it wasn’t. An amendment switched up the terms and conditions of which objects were to be returned. Museums, now knowing that only publicly displayed artifacts would be given back, were slowly removing artifacts from public display.
When life gives you lemons and museums pulling shady moves, it’s time to chuck the lemons back at life and try a new, stealthier form of diplomacy. You’ve got 70 of these artifacts to (re)loot, all of which exist in real-life and are of huge cultural, historical, and spiritual significance to the people they were taken from.
It all starts with a troublesome little brother, who, yeah, gets you into all sorts of messes. But thankfully, as Nomali, you’ll meet more reliable crew members from different African countries. Recruit people from the classic hacker to… your prim and proper grandma? Don’t worry, grandma pulls her weight.
Plan ahead to lay the groundwork for a beautiful masterpiece of an escape. Check the getaway route, fiddle with puzzles and obstacles, and find spots to recruit the help of the right teammates.
Once you’ve set the stage carefully and the artifact is sitting all pretty — looking quite not-stolen, but no worries, you’re gonna fix that ASAP — this is the moment to perform. Plucking an artifact from its resting spot starts the countdown timer, and with Nomali’s flow-based parkour abilities, escape should feel like you’re in the fun, montage part of a heist movie. But if you slacked on the planning phase, you’re gonna pay for it!
Pull off heists: Plan and prepare your escape route by solving puzzles and placing teammates in the right place. When you’re ready, take the artifact and escape with Nomali’s flow-based parkour abilities.
Recruit a crew: Meet and and gradually recruit different team members with their unique abilities.
Explore an Africanfuturist setting: With a Hideout based in South Africa, you’ll see parts of Johannesburg imagined in the future
Reclaim Real Artifacts: Recover 70 artifacts that exist in real-life, all of which are of huge cultural, historical, and spiritual significance to the people they were taken from.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; Xbox, Epic publish no volume signal, so the true total is higher by an unknown amount.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Certainly not the worst game I've ever seen but it's also just not very good, I couldn't be bothered to play it for more than 90 minutes, the platforming is extremely basic and the moment you trigger and escape you just run to the right with the occasional jump or slide, same thing every time, the entire thing is pretty dull. On a positive note, the background scores during missions are really catchy, I quite like those.
You hear a lot of old dudes talking about how they miss westerns. That's how I am with heists. I've always loved heist stories and this game is definitely satisfying that craving. While also having a very cathartic main plot.
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Languages: English*, French*languages with full audio support
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Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A lightweight puzzle platformer with some arcade sequences. Not perfect, particularly in the area of controls, where it feels like the input could use one additional button to help differentiate between actions. In the current state the character often does the opposite of what you're trying to get her to do. But even if this can be a bit frustrating at times, it doesn't distract form the overall experience, thanks to tight pacing and short levels. The clear, straightforward progression from planning to exploration to the escape works very well and doesn't get boring. The 12 hours it took to play through felt just right in terms of length and scope. The narrative can be a bit preachy at times, and the authors clearly had a checklist of points to make. It's not annoying or anything, though as someone from Eastern Europe I do get the impression that the authors didn't quite realize some European countries were the colonized ones, and not the colonizers. I'm more than willing to let that slide since I'm equally ignorant of Africa, and here I got the opportunity to learn a few cool facts, a few sad facts, immerse myself in broadly defined African vibes and, you know, just experience a game with a different cultural background. In this sense I wish there were more games like this one. And of course I agree all the stolen artwork should find its way back to its countries of origin, I hope that much goes without saying. There's a peculiar mix of serious and unserious themes in here. The game takes place in a near-ish cyberpunk future, complete with flying cars, titanium skeletons and teenage hacker prodigies. At the same time, the dialogue does its best to maintain a comedic tone, even if the events themselves belong in a thriller and not a comedy. The writing is decent, the tension between characters is real, the acting is generally not bad, and I think I like the protagonist and wouldn't mind meeting her in another game.
A heist game that is not about stealth or shooting, but preparation. You'll know how good your plan is based on how smooth your escape run is. Every mistake in your prep phase will be felt in the stumbles and slowdowns you're forced to endure. But if you plan well... you can speed out of the level like Sonic the Hedgehog.
A terrific game that is half-puzzle and half-speed. You spend the first half of missions scoping out each location, finding optional goodies, and setting up for your dynamic dash escapes. The escape parts are all about timing, knowing the route, and keeping your flow going. It's a parkour platformer that's something of a mix between 2D Sonic games and Mirror's Edge. The characters don't get as much time as they deserve to show off their individuality and personalities, due to the small development team focusing more on the gameplay, so I hope they get some supplementary materials eventually to flesh them out some more. Still, they're varied in gameplay and nobody feels irrelevant. The history of the artifacts can be skipped, but it's interesting in its own right and they don't drag it out when giving you the background of each item. A very fun game that provides hours of entertainment, a cool visual style (the clothing of each character is a celebration of African designs), and plenty of satisfaction when you ace a mission. Looking forward to what this team does next.
Overall, I enjoyed this. I loved the premise, I had a great time, but I also feel like the game was holding me back from getting into the groove of the game because they were constantly explaining things to me. I had fun around it, but I wanted it to get streamlined around the overexplaining.
woke
Casual game with good cause, likeable characters - and a goodbye to old tropes. The two-stage principle of scouting/planning and (the much shorter and more hectic) execution works in favour for anyone who likes to see a good plan unfold. The African artifacts are well researched and receive proper attention. The artefact database is an important feature that leaves no doubt about the educational motives behind the game. Worth supporting!
An honorable attempt at something new and interesting.
Controls are smooth and responsive, plot is good, theme is good, music is good, dialogue is good. Can't see anything to complain about here. Looking forward to seeing what Nyamakop come up with next.
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