
Catmaze is a fairy metroidvania inspired by Slavic myths. Age-old tales will come to life in the unforgettable adventure of Alesta, a sorceress whose courage guides her through mysterious paths and dark forests in search of the lost road to Nav, the world of the dead.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Прикольная пиксельная метроидвания
爱猫人狂喜!当猫猫变成世界之神,当喵喵变成神的语言,冒险也会变得可爱起来! 第一次玩这类游戏,感觉还挺难的,每次boss战都要死好多次hhh 好在没有放弃,终于打完了!! 剧情挺有新意的,画面色彩也很鲜艳。美中不足是除了猫猫,其他人的立绘实在难绷……
还可以,有几个很难受的点: 1.设置代表地图的按键按了没反应,每次要看地图都要先打开设置界面,再去点地图,很麻烦。前面都能直接按键盘打开,后面就突然不行了 2.背包和角色面板不能设置按键,需要打开设置界面再去打开,这个还好 3.那个骑狼的手感简直是灾难级,还好流程短 4.难度为简单,完整通关11个小时左右。需要注意的是:先去做坏结局,再做好结局,不然要重新开一个档去做坏结局。注意完成人数最少的那个成就的要求,不然也要重开一个档去弄。不管了,直接Steam++启动了
Traté de darle la oportunidad, pero el sistema de batalla es horrible por dos razones: 1. El personaje no se detiene cuando golpea, sino que sigue avanzando, esto normalmente no sería problema excepto por el siguiente problema subsecuente: 1.1 Aunque existen otros juegos donde el personaje no se detiene cuando ataca, estos suelen tener un knockback cuando golpea al enemigo, esto evita que sigas avanzando y recibas daño por Contact Damage (sí, este juego tiene daño por contacto), en Catmaze sigues avanzando hacia el enemigo, por lo que siempre dañas al enemigo, pero también recibirás daño porque te has ido directo hacia él como un pelotudo. Y el otro problema es: 2. Los frames de daño del ataque del personaje llegan muy tarde. Esto hace que tengas lanzar tus ataques con mucha antelación, lo cual nunca es posible en pantallas con varios enemigos, por lo que los enemigos te hace daño primero por contacto. Estos problemas del sistema de batalla hacen que este juego sea indisfrutable, el juego será difícil por las razones equivocadas.
Catmaze is a fun indie Metroidvania set in a world of Slavic mythology. You play as a young witch who sets out on a journey to rescue her mother from an untimely fate. The pixel graphics are bright and colorful, the music is charming, and the characters and dialogue interesting. The gameplay is a mixture of platforming between and around obstacles, and defeating enemies with the help of magic spells and familiars. Combat takes a little getting used to because your character's attack stays active for longer than you'd expect; it works out in your favor almost all the time, but it is somewhat unusual. The early game is much harder than the mid- to late-game, but if you can make it past those difficult early sections I think the game gets more fun. The world is big and very interconnected, there is a fast-travel system, and save points are generous and frequent. It took me almost 9 hours to 100% complete, and for completionists, there is a system near the end of the game that points out stuff you might have missed, so you don't have to go watching guides or anything. There are many NPCs and lots of side quests, and some quirky characters and situations to encounter. One particular NPC in the mid-game had a really, really interesting twist on what otherwise might have been a pretty typical character; it gave the game as a whole a lot more depth, I thought. There were several other quest moments where things happened in an atypical way that showed the creator had some hidden depths to their writing. My #1 favorite thing about this game is that it has one of the best good endings I've ever seen! [spoiler]Throughout the game, if you've been completing all the side quests and helping the NPCs, you will unlock the good ending, wherein EVERY NPC YOU'VE EVER HELPED will band together and do their part to help you out. It's an unbelievably cathartic thing to witness, and I wish more games did this kind of thing! Imagine if in Skyrim, every character you helped out showed up at the end to shoot a couple of arrows at Alduin or something. It was truly awesome, I absolutely loved it! Also, there is an Earthbound-style "victory lap" situation after the game's over, where you can still run around the map and talk to NPCs, several of whom have new dialogue (but most don't).[/spoiler] Another thing I liked is how human the main character, Alesta, feels. She reacts emotionally and realistically to everything that she experiences. She cries when hearing about the horrible situations her friends and family have been in in the past, and when unexpected roadblocks crop in in her own path, but she always presses on and finds a new way forward, not letting anything stop her. One final note for achievement hunters: it's possible to lock yourself into a situation where you can't get the bad ending anymore, by fulfilling the conditions for the good ending and then saving your game. You would have to first get the bad ending, then load your game and fulfill the conditions for the good ending. Also, one achievement may well require a completely separate playthrough, I'm not sure.
不好玩,游戏整体下来玩着还不错,就是有点简陋的感觉。这就导致很多次都会因为过于奇怪的手感以及莫名其妙的低完成度而导致出戏。
Не без недостатков, но для меня они оказались несущественными. Игра оставила после себя только приятные впечатления :)
неплохо для первой игры разраба в жанре меотроидвании
it's a little clunky, but it's still a good and very charming game.
I liked this one, did not over stay it's welcome.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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