
Catmaze is a fairy metroidvania inspired by Slavic myths. Age-old tales will come to life in the unforgettable adventure of Alesta, a sorceress whose courage guides her through mysterious paths and dark forests in search of the lost road to Nav, the world of the dead.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 1 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About



Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; PlayStation, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $9.99 | 606reviews | 83% | — | $127.8K |
| $9.99 | 80ratings | 81% | — | not modelled | |
Engagement
Reviews
Themes across 51 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fairly average in every way. It doesn't do anything really great, but there also isn't anything that is really bad to complain about. I guess the controls are the worst part, but the only real issue i had with them was during a side quest boss that requires wall jumping on your mount and it felt a little sluggish. The story is all over the place. It's cute and charming with kitty cats all over at times but there are so many different minor characters with subplots that are excessive and get too convoluted at times. Combat is fairly average as well. There are 6 different familiars used for the main attack and 6 different secondary ones that use magic for ranged attacks. Experimenting with them is recommended but I ended up just using the same 2 on rotate. Bosses were fair, they feel a little tanky at times but aren't too difficult. The game as a whole is on the easier side, but there were a few challenging bits, mostly dealing with timing/running from things. I mean it's alright, a solid 3/5. It's a shorter Metroidvania but it's serviceable and on sale it'd be fine to play for a weekend.
制約のやりこみ実績以外を達成してプレイ時間7時間ほど。 日本語翻訳はあります、ちょっと脱字だったり硬いところはありますが問題なし。 ライトなメトロイドヴァニア系のゲーム。 スラヴ神話をベースにしているらしく、世界観が独特です。 なんかこう、どんよりしてる印象でした。陰鬱というわけではなく。 正直お話はキャラが多く、名前も独特で、設定も奇抜というか馴染みが薄いため、 あんまり入ってこなかったところはありますが、終わり方はハッピーで良かったですね。 メトヴァニ要素は軽めで、隠された通路やアイテムはほぼ皆無です。 能力を取って行けるところが増えていくパターン。 ファストトラベルは乗降地点が決まってます。割りとマップを走り回る必要があり。 死亡時はセーブまで戻されるのでこまめなセーブが大事。 総じてライトに楽しめました。セール価格であればまあおすすめ。 一応ネタバレですが、クエストを全部達成しているとグッドエンドなので、 バッドエンド実績を取りたい場合は一旦途中でラスボスを倒す必要があります。 片っ端からサブクエを消化するタイプの方はお気をつけください。
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Russian*, Simplified Chinese*, French*, German*, Spanish - Spain*, Japanese**languages with full audio support
| $9.99 |
| 29ratings |
| 96% |
| — |
| not modelled |
| $9.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 51 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Ranged attacks sometimes doesn't hit when there is no reason for them to miss and the writing is subpar.
Отличная сказочная бродилка Like :)
第六十三款通关的类银,没什么出彩但也没什么大粪点,用打怪获得能量提升护符等级以提升属性,被击中掉能量这个设定倒是不错,唯一不适应的是骑狼的蹬墙跳,手感很怪。 存档点和传送点设置大致还算合理,就是回家不太方便。指引算比较强,接到任务以后目的地会有问号标注,但游戏内不能自主标记,临近通关会有全图收集品提示。 有碰撞伤害,存档机制类似血污,血瓶有上限(3)除了三个存活挑战没有塞怪的地方,近战使魔的重复度有点高,远程使魔倒是功能型,攻击型,解谜型百花齐放,boss战一板一眼难度不高;道具除了血瓶用处都不是很大,特别是回城药水居然是传送到最近的存档点??在最下面图解决完三角恋一用回城就只传送到隔壁存档点,我还得跋山涉水吭哧吭哧爬回传送点。三种护符看个人爱好,推荐直接全加伤害的护符。 剧情热血王道,音乐也还过得去,就是立绘略怪。我…看见…猫咪和萝莉…就玩了…
A tail of two games Catmaze is a game at odds with itself. On the one hand, it is a kid friendly game about silly situations and too nice dialogue where a young woman tries to save her mother. On the other hand it's a game full of death and terror with tough as nails combat and platforming. I'm not sure the high difficulty was intentional, which isn't a good thing. One persistent issue the game has that increases the difficulty of the platforming everywhere is the precision required for jumping. There are several times where you'll need to do a near pixel perfect jump, either over or up, to navigate through the world. There was no shortage or times when I would try to jump up a ledge or over a gap and fail because I hadn't hit the jump at the farthest edge or latest time I could. This not only makes the platforming feel bad, but it also means that there are a lot of times you'll just fall to your death because you didn't hit the jump at the perfect time, trying to wait until the very last second, and waiting a little too long. The combat is difficult, not because of interesting combat design, but because the tuning is off on enemies. You're going to take a lot of hits because most sources of damage are not dodgeable, either due to your moveset being too slow, or you being swarmed by hordes of enemies. The game gives you three different items to increase your stats, but they are done in a weird way. You can find 3 amulets early in the game, each increasing a stat as your amulet level goes up, but they each do it in different ways. The first amulet simply increases your strength, and it is required to make progress through the game. The second increases your strength and defense, but on alternating levels, so it only increases your defense half the time, and increases your strength, more poorly than the strength amulet, the other half. The third increases your speed, but in the same way as the defense amulet. The best amulet is the defense one, because it's so difficult to increase your defense otherwise, and you're going to get hit so much while fighting. The level design and quest design is interesting, but not revolutionary. Really, the biggest flaw this game has is the attempt at being a deep and compelling story. The writing isn't strong enough to get you invested in the story in a manner that will let you really feel anything. On top of that, every single enemy (minus one) will be redeemed at the end, which makes this game all about dark and difficult choices and facts instead feels like a children's show (and not a good one). TLDR: This game isn't worth the difficulty.
Moonlight guides soft paws Slavic spirits guard old paths A witch seeks her truth
The use of Slavic mythology is alright. However, overall, it's a very generic-feeling metroidvania that just feels boring to play. The metroidvania elements feel unpolished: progression is very slow-paced, items are difficult to use correctly and combat is very janky. Some sounds are way too loud, nothing stands out visually and the story didn't do it for me either. The majority of players quits before beating the first boss, which takes at worst around 1 hour because it's very easy to get lost on the way to him. Navigation can be extremely challenging in this game, and there is little quality of life to help with that. 100% achievement completion can be done in one run, but because of 2 missable achievement it's annoyingly difficult (not completing specific sidequests, and getting the bad ending).
打分:4/10 各方面都非常低幼的作品。 时隔N年再次打开游戏的我看到存档里地图探索度仅6%的时候还没意识到接下来会发生什么,如今37%完成率的我已逐渐理解我当年打开即退出的深谋远虑。 画面是简陋的,指引是没有的,地图是没有颜色区分的,药瓶是一次性消耗的,支线任务是来回跑的,怪物碰撞体积是灾难的,boss战是一板一眼、又臭又长而且受击后颜色变白看不清出招的。还有那老妈升天的过场动画是人能做的出来的?哪怕存在一点让我坚持下去的动力吗?但凡把人物画得更大一点我都不至于会有这么多的抱怨。 一眼顶针,鉴定为水货。
Хорошая, немного любительская, но довольно приятная метроидвания. По сюжету - неглупая сказка с приятными персонажами, неглупым и даже драматичным сюжетом и возможностью либо получить концовку “и жили они долго и счастливо” либо все зафейлить. А еще тут полно котиков. Немного проседает тут атмосфера выдавая все-таки любительский подход. И если сравнивать допустим с Акварией и Blood Omen: Legacy of Kain (мои любимые метроидвании), то разница ощущается как между детской книжкой и романом Достоевского. Все-таки чувствуется и излишняя наивность персонажей и какая-то топорность других геймплейных элементов. С другой стороны, не всем играм суждено стать шедеврами. Не у каждой игры от сюжета должны пойти мурашки. Не каждая игра должна быть мега-оригинальной, как например Animal Well. Catmaze эта игра, которая подойдет для всех возрастов и она скорее детская, чем взрослая. При этом она может похвастаться тем, что является очень неглупой игрой, ведь здесь даже злодеи могут оказаться не такими “злодейскими”, а то и вовсе “неплохими” персонажами. Подобная глубина персонажей серьезно повышает художественную ценность игры. Также интересным является лор, построенный на базе славянских мифов. Конечно, все это реализовано довольно наивно, но не сказать, чтобы было из чего выбирать. Графика нормальная, но на мой вкус простоватая, как в плане дизайна персонажей и монстров, так и уровней. Геймплей с одной стороны разнообразный (много разных монстров, локаций, способностей), а с другой стороны довольно скучный и вторичный. Способности типа двойного прыжка, разбития камней ничем не удивят, как и враги. В целом, геймплей можно было бы назвать стандартным и скучноватым. Прыгаешь, бьешь, стреляешь, пьешь лечилку и так по кругу. Каких-то особо интересных способностей я не помню. А еще опять же топорность управления раздражает (особенно неудобно оборотнем по стенам карабкаться), а также то, что иногда картинки персонажей не соответствуют тем, кто в данный момент говорит. Музыка довольно хорошая, хотя и не вызывает мурашек. Резюме: Графика 6/10 Музыка 7/10 Геймплей 7/10 Сюжет 7/10 Атмосфера 6/10 Итог 7/10 Хорошая, хотя и не выдающаяся метроидвания.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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