
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
面白くないわけではないのだが、肌には合わなかった。 ゲームのジャンルは『建築+探索+RTS』であり、『ドラゴンクエストビルダーズ2』辺りに近いだろうか? あっちはもっとsそれぞれに特化していて、面白かったが。 世界観設定は面白いと思った。なるほど、と思わせてくれるので、ちゃんと作り込んであるのだろう――恐らくだが。序盤しか遊んでいないのでストーリーに関して深く言及することはできないが、主人公は「悪魔の子」として生まれ「希望」として担ぎ上げられた――ヒトビトにとっては『優秀なリーダー』というより『扱いに困る道具』と言ったところだろうか。 問題点。 ・とにかく、すこぶる! 致命的に!! もどかしいほど!!! 操作性が悪いッ! マウスキーボードに慣れている人なら気にならないのかもしれないが、マウスキーボード操作だと姿勢が固定されがちだから疲れるのである。 このゲームであればゲームパッドでも問題なく遊べると思うが、対応していないのがなおさら致命的である。画面の見づらさ、操作のしづらさ、キャラクターの動かしにくさ、攻撃範囲の分かりにくさ――など遊びにくい要素を挙げればキリがない。 ・建築に細かい操作が利かない。そこじゃない! という場所にばかり設置される。建築の方は大味と言わざるを得ない。また地形によって設置できる/できないの区別がしにくい。地形を変化させることもできないため、実質地形はデバフとなる。 ・酸素供給機に、なぜか通路を用意しなければならない。高いところに設置するのが効率的である以上、酸素供給機に辿り着くまでの道のりも遠くなる。キャラは一段すら昇れず、階段を設置しなければならない。せめて梯子があればまだ違っただろうに。 ・任意条件で「敵の巣(卵だったかな?)を潰す」というものがあるのだが、これは一つではなく、マップの橋の方にに散りばめられている。建築しないと辿り着けない場所にもあるため、ゲーム性を考慮すれば間違ってはいないのだが、親切ではない。まずある場所が分からないことでつまづくだろう。ここにありますよ! という情報が無ければ戦略を立てようがない。基本マップの端は暗くなっており、視認できない。任意条件を満たさないと成長させるためのポイントが手に入らない。しかもこのポイントは条件をクリアするごとに付与されるのではなく、クリアすると一度だけ貰えるので、任意条件というよりかは強制条件に限りなく近い。 ・5面辺りで「失われたページ」を手に入れる、というパズルステージがあるが、この「失われたページ」の入手方法が分からない。変なバリアに守られていて、バリアを解除する仕掛けも見当たらず、ここで詰んだ。パズルの方はなかなか難しかったが、急にジャンルが変わるので期待外れになる人も多そうだ。
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
更新新内容!!!!!!!!!!!开启创意工坊自制模组!
This game is truly one of a kind, there is so many layers of strategy. The way you build your walls matter a lot in your defenses, if you build a solid wall, using the right supports and bricks it's going to be a lot more sturdier than placing bricks randomly. There is also so much complexity in building your population, the way you build the housing is so unique and to get the most out of the space you have the game really makes you engineer "apartment complexes" in order to maximize space/population. I also loved the units you can hire. Amazing game !
Great game, settlement builder/tower defence. Perfect!
Cataclismo je vskutku krásná a v mnohých ohledech originální RTS. Příběh někomu může přijít jako průměrný kánon, ale to hra vynahrazuje něčím jiným. Hru doporučuji hlavně milovníkům RTS žánru. Myslím, že tento videoherní kousek má doopravdy co nabídnout!
キャンペーンを難易度エクストリームでクリアした区切りでのレビュー。 資源管理と防壁構築が非常に楽しくて、何をするにも基礎的な素材である木材の調達に苦しめられる。 通常のRTSなどの平面的な防衛ゲームでは味わえない立体的な防衛や、要塞や城塞設計の自由度が売り。 僕の考えた最強の防衛設備を作成して敵からの猛攻を凌ぐのが楽しい。 破壊される前提で、敵を巻き込んで崩壊するような建築を考えたり、防衛建築の自由度が高くてとても面白い。 ゲーム攻略的には縦3マスの石柱を3つ重ねて防壁の強度を高めるブロックを置けば大分持ちこたえてくれるのでデコイとしての運用や、これで作成した壁を二重に並べるだけでかなり時間が稼げるのでかなり楽だった。 PVのような城塞を建てようとすると破壊された際に連鎖して崩壊しないような工夫が必要になってかなり悩むが、 防衛や最短経路を意識した建築を楽しむことが出来て非常に面白かった。
很喜歡生存戰把RTS混入一點rogue like的巧思,但晉升任務使進度推進非常緩慢,使玩家流於農資源的處境。
Очень интересная стратегия!
This one was hard for me to rate. I bought this game thinking it was going to be a more traditional tower defense game but what it really is, is a terrain alternator defense game. If that doesn't sound fun to you, you probably wont like this game. Graphic are good enough, style is nice, plot is ok, pacing is VERY slow. I almost quit it a few times but kept playing, there are good parts but most of the game is slow struggle. But i can see a few people like this so I'll thumbs up it.
Very nice Strategy/TowerDef game with base and block by block building. The Story and presentation are good and the overall gameplay mechanics work very well. The whole game feels well thought out and put together. I think the Trailers give you a good idea what to expect and i can only recommend Cataclysmo
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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The games this title's players most often review too — audience affinity.
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