
Design and build fortresses brick by brick to stand against endless hordes of Horrors in this real-time strategy game with resource management, siege defense, and exploration. Lead from the ramparts, push back the darkness, and hold fast against the creatures of the Mist.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 20 → 6.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lead the last survivors in the aftermath of the Cataclismo as a corrupted world seeks to destroy all that remains of humanity. Build fortresses brick by brick, designing intricate, towering structures of wood and stone to fend off waves of Horrors as they attempt to overwhelm your band of survivors. Command powerful units in their stalwart defense, coordinating their varied capabilities as you race from breach to breach. Lead forays into the unknown to secure the vital resources needed to grow your military might and construction capabilities as you hold fast against the ever-growing onslaught – siege after siege, night after night.

Far from the relative safety of the Last City, your citadels and outposts hold back the hordes of Horrors before they can strike at the heart of humanity. Build impregnable fortresses across multiple biomes using an intricate building system that allows you to design your defenses with full freedom and strategic creativity, adapting your plans to the surrounding environment. Take advantage of natural chokepoints, height advantages, and local resources as you strategize for the challenge of each upcoming night’s attack.
A highly modular building system allows you to design your fortresses exactly as you desire – one piece at a time, with blueprints you have designed in advance, or using community creations shared by other players. Use your hard-earned resources to build structures that grant access to previously unreachable parts of the map, or construct fortifications that deny the Horrors access and provide your troops safe vantage points.
Build cheaply and quickly using wood, or establish quarries and use durable stone to better withstand the onslaught. Keep an eye on structural integrity and load-bearing columns as falling pieces will kill friend and foe alike, often creating unique opportunities to crush numerous enemies with cleverly placed vulnerabilities.
Adapt your fortress to growing needs as you acquire new tools and expand in an attempt to secure all the resources needed to sustain a powerful defensive force. Optimize the path from resource deposits to your warehouses with well placed structures and use rooftop construction to make the most of your limited space.

Though the Horrors may test your defenses during the day, only at night do they pour forth in full force. Spend your days exploring the world and pursuing the growth of your fortress, but as the sun starts to set, you would be wise to position your forces in preparation for the night’s onslaught.
Skillfully command soldiers ranging from sharp-eyed bowmen to explosive cannoneers to respond to an ever-evolving situation as new Horrors emerge. Draw the enemy into chokepoints lined with devastating traps and ambush them raining down fire arrows and pots of poison flung from your battlements. Maneuver your troops into precise tactical positions to take advantage of special traits and abilities made available as they upgrade, positioning them at heights that let them perform at their best – a wise architect can design fortresses that allow for a tiered defense.
Build vital structures to sustain your defenses against the growing threat and unlock higher levels of prosperity alongside new technologies. Resource gathering outposts, unit recruitment centers, and housing for your citizens all directly and indirectly support your troops in their efforts. Should the walls falter, even your citizens' homes can be used as a secondary layer of defense – you must protect the citadel at all costs.

Cataclismo contains all three of: an epic single-player narrative campaign; a skirmish mode featuring hand-crafted maps; and an endlessly replayable challenge mode that puts you to the test on procedurally generated maps where you fend off increasingly dangerous waves of Horrors. A complex map editor gives you the ability to design and share skirmish maps of your own to challenge the community while the intricate construction system will allow the architecturally inclined to build and share blueprints and help others in their defense against the Horrors.
The Cataclismo left the world devastated. But all hope is not lost – lead humanity through the darkness to a bright future as you design grand fortresses and command troops in real-time battles against a seemingly endless horde that will stop at nothing to see your people destroyed.
Sums Steam only; Xbox, GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 897 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
9/10
Yuh
Very enjoyable and challenging strategy game that combines tower defense, resource management, construction and city building, with an atmospheric and original feeling setting. There's enough tutorial to get you going but it doesn't hold your hand when it comes to the finer details, such as strong construction techniques and resource management in the late game maps. The art style throughout is excellent, and the units visuals and gameplay mechanics are equally satisfying. I got the game on sale so definitely feel that I got my money's worth however I do think that it would still have been worth it at full price maybe. There were a couple of bugs, generally around cutscenes, which did get very frustrating including the end game cutscene freezing out which did sour the epic final battle for me a little and pull me out of the experience. Otherwise the game ran well and provided good bang for buck.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Korean, Polish, Hungarian +4 more
| $14.99−50% |
| 38ratings |
| 88% |
| — |
| not modelled |
| $29.99 | — | 88% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 899 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Good and chill RTS. Main mission is 40h aprox.
Very cool tower defense game, nice art style and fun campaign !
Magnifique, gameplay très punitif mais très prenant. Je ne vois pas les heures passer quand j'y joue. On passe une heure en pause pour bien optimiser ses bâtiments, ses troupes et ses ressources. Je ne peux que recommander
Having a ton of fun with this game! Compared to other horde defense games, this is more focused on building, and less on the efficiently managing economy and army development. Here you're thinking about how to create effective positions from your small troops by erecting walls, platforms and stairs, positioning buffs and using the terrain to your advantage. It allows a slower pace, due to the pause mechanics, and is much less punishing (so far) than "they are billions", "diplomacy is not an option" or "age of darkness". This shifts to focus to city building, which I have much enjoyed. Music is nice, art is fresh and the story blends in quite well to create immersion. If you're into TD, RTS or city builder, you will enjoy this.
Good game, crappy optimization
楽しいけど絶賛ほどじゃないゲーム タワーディフェンスというよりストラテジー寄りでAge of empiresやThey are billionsでディフェンスだけやってる感じです。生産要素もあり、家で住人を増やし採掘や伐採で資源を集めて壁を作るシステムです。 自由に作れるというのが売りですが、敵のルートを誘導できるという訳ではなく、敵は最寄りの人工物を攻撃するだけなので、進入路に毎回同じ形の壁を作るだけの単調なものになります。ただ建築はシンプルなパーツですがマイクラよろしく結構細かく作りこめます。壁は高いほど耐久度が上がる設定。 不満としては、他の方も書いてますがタレット的なものがないのでタワーディフェンス要素が薄いのと、ブロック1個1個積み上げるので結構面倒で時間がかかります。 こういうゲームはストーリーモードの話はあってないようなものですが、ちゃんとしてて良かったです。
Great game, expansion is really fun. I wish they added some randomness to the expansion mode so replayability would be better.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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