
Castle Story is a creative voxel-based strategy game in which you can build castles one brick at a time using an army of little creatures called Bricktrons. Design and build your own castles, expand your territory in a vast landscape and defend your Bricktrons against onslaughts of hostile creatures.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
About
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 854 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
great game but it immediately dying was a bad idea a sequel is needed with updates not immediate abandonment
Em resumo, não comprem. Jogo abandonado e bizarramente frustante. Castle Story é uma oportunidade perdida. O abandono de um projeto tão promissor é completamente triste. Ele se destaca de outros jogos no mesmo estilo pela simplicidade em certa parte e seus gráficos fofinhos, mas a parte boa acaba por aqui. Muitos bugs que no começo são até engraçados, mas depois podem te fazer perder saves inteiros, desbalanceamento, um aumento de dificuldade descomunal em pouco tempo, mecânicas mal aproveitadas e um multiplayer atualmente inexistente. Esse jogo tinha um potencial absurdo, mas os defeitos simplesmente apagam suas qualidades, transformando o amor absurdo que eu tinha, por um amontoado de decepção sem precedentes. HUD confuso e má otimização evidente, com travamentos esquisitos do nada e uma clara confusão na hora de fazer coisas mais complexas do que colocar um bloco ou outro no chão. As IAS parecem que foram feitas com o objetivo de serem atrapalhadas, e estenderem tarefas simples o máximo que conseguem. A gameplay deixa de se tornar algo criativo e diferente em cada mapa, quando é quase que obrigatório o uso único e exclusivamente de muros gigantes, uma proporção de 10 wards pra cada Bricktron ( se quiser derrotar um inimigo forte ), as duas opções de melee começam a ser inúteis em waves relativamente baixas e o limite de apenas 15 Bricktrons acaba limitando grande parte da diversão daquele sentimento de grandiosidade. Eu estava determinada a fazer a platina desse jogo pela memoria afetiva, que tinha dele por causa dos vídeos que assistia quando menor, mas hoje em dia ele é só um projeto promissor, e nada mais. Não comprem, de verdade.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French
Hours played at review time, across 857 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
приколльно
Most of this game's issues stem from bad sauropod studios management. This is a dead game with no chances of revival and content is: 4 enemy types, bricks and 4 usefull warrior kits, there will be nothing more in this game. Some maps are really annoying, some maps are great. Yellow people AI and pathfinding are horrible, but manageable. If you love stronghold series and want a new challenge this is a good game for you. Although its enjoyement is limited
братья работайте)
Sfbetfber
UWU!!!!
brabo
Jogaço da porra!!!
Good game freezes occasionally But in Honesty GOOD game HARD but good look at a few tutorials i didint and got my ass kicked Wooden walls? Possible But you gotta make them 2-3 logs thick for them to actually stop enemies dont forget to spam archers and spears mate your not gonna have enought People and they Know it they will jump you when you least expect it so. spam spears and few archers when waves comes click call to arms they grab weapons and now just wait and defend anything you made i reccomend that you play a map that has only 1 entry point you have to defend otherwise you get overwhelmed Peak game But Hard (defend your Bricks or the Little ♥♥♥♥♥ will disrespect and destroy your walls for no reason even tho thers a clear opening. yeah that pissed me off-)
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $3.4M | 8.4K | 89% | $16.99 | |
| $3.4M | 5.1K | 83% | $19.99 | |
| $3.4M | 8K | 90% | $19.99 | |
| $3.4M | 8.1K | 84% | $19.99 | |
| $3.4M | 7.8K | 88% | $14.99 | |
| $3.4M | 43.8K | 88% | $3.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $320K | 899 | 46% | $9.99 | |
| $5.2M | 9K | 92% | $24.95 | |
| $1.5M | 4.1K | 86% | $12.99 | |
| $1.4M | 3.1K | 72% | $12.99 | |
| $448 | 4 | 75% | $3.99 | |
| $326.3M | 279.7K | 97% | $39.99 |