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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The first game I truly regret ever purchasing back in 2014 before refunds were possible.
Revisited while browsing my library, I bought this nearly 10 years ago. This is a prime example of why you should be CAUTIOUS about buying Early access games. (some are fine - but not THIS one) Developer says he will never abandon the game... sure feels like he'll never finish it either. Its FAR from the 'best block building' game too. Remember... this has been in EA for nearly a decade.
I didn't want to make this review but unfortunately, the game has regressed over the past few years. I thoroughly enjoyed creativity in this game, and spent countless hours building stuff with the beautiful vistas and more detailed building system. Unfortunately, the development is all over the place, the most severe issues haven't been addressed in years while aspects of the game that were perfectly working were gutted out and replaced with clunky and experimental elements. This game has been treated as a hobby project for way too long. The things I was waiting for 4 years ago: - Better movement to speed up construction - Better UI and UX the split bar design is really bad, and 6 slots isn't nearly enough when building. - Filling the gaps in voxel shapes so that I could finally complete some of my projects. - Better performance and better world gen. What I got: - No Improvement on basic 3C's - No Improvement in UI/UX just more clutter added to those already clunky interfaces. - Still massive holes in the voxel library - Worse performance and complete visual change from the product I purchased - Degenerate triangles everywhere because of smooth voxels, making it an absolute pain to build something clean. - Lots of fantasy stuff, golems, guardians, ... not that they'll ever have any purpose, the dev just felt like it. - Cars and Helicopters ..... don't ask me why. This hobby project marketed as a game is complete chaos, don't expect anything to improve, things will just get shifted around, back and forth, as the developer's opinion changes and you'll just be stuck in limbo. At this point, I'm just considering alternative methods to get an earlier release so that I may get back to the flawed but at least semi-functional game I purchased.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I last played this game in 2016. It is 2023. This originally came to steam in 2014. I paid for the steam edition to support the development of this game, but I played through the original launcher back before it came to steam. I really liked the idea that this might become a sort of wave-based tower defense game that was half-way in between Minecraft and Sanctum, perhaps with a hint of RTS. This game has had significant progress in this time, and honestly I expect the developer to continue working on this game, but I doubt it will ever be 'finished'. Honestly there was a specific Minecraft mod that I thought the developer was using as reference, but Minecraft has more developers and can do anything this game tries to do, but better. This game has been in development (by one person) for a LONG time. I remember I couldn't even run this game on my original laptop because it demanded more resources than I could give it (Minecraft would run just fine). Once I had a better PC, I could explore the map and it felt really good in 2016, aside from janky terrain, but there was nothing to do, no threats, no rewards, and frequent crashes. The game looks good, just don't get close to anything or else you will see it's all illusion. I cannot honestly recommend this game, but I want to. I think this is more of a hobby project than an actual game. It's nice to see that the developer has continued to release updates, else this review would just be a scathing "No". Check back in 2033 when ChatGPT-SkyNet-10.0 can program this game better and faster than any human could. Also the website for this game stopped working years ago and it has never been fixed.
Edit 2025: At last, the bug concerning the "near-house-crash-to-desktop" is gone and I can play more than 5 minutes. It's nice to see some updates, continue like this! To other players: if you consider buying this game, know that it will probably never be finished, but it can rub your itch of building. Man :( It's been one year (since august 2022, my last bug report) since this bug is here --> The first house I approach --> Crash to desktop. --> Uninstalling the game, frustrated. Today, I tried the new version and it happened again. Do you know what happens when a player/customer is frustrated? He uninstall the game, and will tell his friends and other customers to not buy this game. Sorry but now I will leave a bad review. I really want to like this game, there's a lot that is well done. I really like the voxel terrain and how we can manipulate it, the feeling/ambiance of mystery in the game is nice, I also like to build things before it crashes. I never had the patience to build something big enough to play with the "manage your NPCs" side of things, but I think this is a really nice idea. I know this is a one man alpha-state or beta-state game, but you really should at least make your game playable. I don't care if it is a bit "rough on the edges", you know, some things that don't work in the game, but you can work around in wait for the next patch. But those crashes to desktop are a real downer. I'd rather play a version of the game without the crashing things inside instead of having the fear of doing any action in the game, knowing it can lead to a CTD. And saving my game every second is not a thing I want to do when I play. For now it will be another of those games lingering in my library, I won't get any hopes of getting it in a playable state before long because the bugs that I encounter (other players too) and report are not being taken in consideration for a long time, the dev is still adding more things in the game(and possibly more bugs) without removing the big bad bugs that makes the game unplayable anyway. Another thing: if you have the slightest hope of selling your game one day (and I think you do, because otherwise you won't be trying to sell it on steam), you really should communicate more often with your community. Just a few lines in a news post on the steam page to tell your players on what you work - no need to do a big wall of text - every month or two months can suffice to keep an engaged community. Being in the dark for almost one year without any news is too much for players. And no, don't tell us to follow your twitter or any other social media. Here we are on Steam. We, as players, have many games to play and we must choose wisely where to spend our money. The videogame marketplace is flooded with small projects like yours with passionate developpers who cares about their projects but also to their players. TL:DR: If you sell a game, even if it's an early access release, make it playable for your customers, or make it free till it's in a playable state, or squash the damn "crash to desktop" bugs! Post-scriptum: I know this post can be seen as rude. It's not the intent. I care about this game because I won't be taking my time to write something this long not in my former language to express my feelings about it. Please don't take this personally. And if I see this game getting love and attention, I will gladly change my bad review into a good one. (In comparison to your game, go take a look at "Rising World". It's a Voxel sandbox game a little bit like yours, made by one dev too, I think. They don't communicate much more than you, but they show really great progress each time and they take the time to answer some posts in their steam forums. Look at their reviews: mostly positive. They got a first version in Java and they decided in 2020 to restart their game from scratch to change the engine. What an amazing work they have done so far! I'm sure your game can easily reach something like that with a little more polishing!)
Game has been around for almost a decade and still has the random crashes within the first 10 minutes of playing and is still in Early Access. Stay far away from this one.
Still updates after all these years NICE PS: Was one of my first game on Steam besides Terraria
I can't recommend this game. I have a decent computer but I can barely run this game. It has been in development for a long time and there seems to be little progress on it. There is only one developer working on it, and honestly there doesn't really seem to be a future for this game. Hopefully I am wrong, but it is a pass from me at the moment.
i regret buying this in 2014
kudos for not giving up on this game after many years as this game still receive updates, also I would like an option to scale the UI because everything is too small when playing in high resolution if that possible in future update
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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