
A survival horror puzzle RPG. Roll your dice to perform checks for elements such as Willpower or Firepower, and save a girl in a hospital full of evil spirits and zombies.
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A survival horror puzzle RPG. Roll your dice to perform checks for elements such as Willpower or Firepower, and save a girl in a hospital full of evil spirits and zombies.
Dice × Survival Horror × Puzzles
Roll a Willpower, Firepower, or Dexterity check to exorcise an evil spirit, fire at a zombie or avoid danger. Buy weapons to increase the number of dice you can roll — but be aware that your funds are limited.
Strategic Luck Point System
By paying Luck Points (LP), you can increase the value of your dice rolls. LP are limited. Use them wisely!

"You" (default name: Marty)
A patient who woke up from a coma. You have lost your memory along with all of your family and your only friend.

Sarah "Sally" Sweet
An inpatient in the same hospital as you. She has a very sweet voice.

Bruce "Brucie" Lyne
A member of the exorcist duo Ghosteaters. He follows his own principles.

Jadrienne "Jade" Lee
A member of the Ghosteaters. She is in charge of scouting and support.

Lucia "Lucy" White
The client of the Ghosteaters. She values her friends very much.
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This game uses character sprite materials from "わたおきば" [Wataokiba], which can be used for commercial purposes under their terms of use.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Un producteur de jeu indépendant taïwanais qui traduit tous ses jeux en anglais et japonais. Il raconte bien des histoires courtes. Je recommande aussi case 00 et 01. Cette fois, le système de combat est avec des dés. Il y a un mode facile ou difficile, n'importe qui qui aime la stratégie ou RPG traditionnel peut y trouver son compte. 人物比case 01好看,篇幅一樣略短, 可惜這次的故事比較簡單,沒有什麼伏筆或大反轉,有點平淡 故事取向的人可以試試case 00和01 本作的骰子戰鬥新奇,標準模式適合喜歡無腦遊玩者,只需要偶爾思考一下即可, 另有困難模式成就,增加二次遊玩變化性 期待03!
Oyun kısaydı ama güzeldi. Çizimler iyiydi. Ancak hikaye tatmin edici değildi. İndirime girerse alabilirsiniz. Ancak şunu da belirtmem gerekir Case 01'de karakterlerimizin diyalogları daha iyiydi. Sağlam bir hikayesi vardı(tabi en iyisi case 00) Psikopat Jade ve Brucie ikilisini bu oyunda da oynadığımız karakterler olarak görmek isterdim. Ayrıca case 00'da olduğu gibi bir visual novel çıkarsalar fena olmaz.
阿元,你怎麼帥成這樣? 承上一作案件01的醫院隔壁病房+另一部作品的延伸(這作法超讚的~) 結合TRPG擲骰判定的要素,讓遊戲過程充滿趣味 好奇小明立繪黃眼睛跟綠眼睛是不是有埋什麼梗? 還有期待案件03的到來!! 已經被你們製作團隊圈粉了,骰子魔塔等案件03出來之後會再一起購買!
成就通关了Sounding Stone《血百合轮回》,大约半小时。这是一个克苏鲁题材的视觉小说。延续了之前“除灵(物理)”系列的世界观,本作中的女主,正是《案件02:恶灵危机》的田诗涵。这次她被一个缺乏朋友的女生爱上,进而导致了一系列的悲剧。 这是我玩的老奉毊的第11部作品。感觉已经到了2024年,他也没有多少进步呢,有些故步自封了。无论是作品时长还是CG数量,都显得过于单薄。拿跑团记录做游戏没有问题,可是至少也要有比较丰富的内容才行吧。这里一共就只有几个场景,像是图书馆、医院、车站之类的场景,都是简单到刚进来就出去的状态。虽然也有很认真地做了动画,但还是令人觉得故事还可以有更多的情节和展开。 由于缺乏关于她们之间过往的刻画,花俐洁对田诗涵的感情就显得过于缥缈。如果是爱的话,她能够鼓起勇气表白吗?更像是某种程度的社交恐惧症,进而在魔法的效用下产生了痴迷。
馬不停蹄,接著玩了案件02, 在00、01、02之中,這代讓我感到相當經驗。 都出到02了,無法避免的...最好還是玩過前作, 對於出場的角色才有更深刻的認識、完整的遊戲體驗, 有人跟我說時間線還參雜了:魯蛇轉生?? (但還沒玩,目前不清楚。 對我來說,這次的男女主角是全新角色, 而魔鬼嗑星的出現,讓我能快速理解大致發生什麼事, 他倆在本作的定位,不是主角卻又輔助, 劇情、角色的安排很棒, 再來真的是我從未在RPG玩過的骰子類的系統, 在片尾有看到其他的遊戲似乎也會有, 但,這次的遊戲系統+劇情, 使用骰子進行戰鬥的推進,可以說十分的般配。 (或許也有人不喜歡,至少我是覺得玩起來難易度適中又有趣) 作為劇情派,希望遊戲系有點變化但又不要太難.....所以我選了普通?簡單? 但是魔王戰還是難到我啦~~~ 但稍微思考判斷一下,還是能搞定, 這部分的平衡真的抓得很好。 唯一有一個劇情上的安排,個人比較沒catch到, 男女主角的感情升溫太過迅速, 有點好像沒多作什麼....就願意捨棄一切去拯救...的感覺? 雖然有帶到原因,但....算是我自己sense上比較沒對到的地方。 瑕不掩瑜。 結論上來說:有趣,非常有趣,同時能感覺這代鋪墊的很多東西。 最好的一點就是....敘事、主線推進又完整的同時, 又對未來坐滿了鋪墊,很期待之後的展開。
遊戲故事就如主角所說呢那樣 很簡單易懂 但想要活下來卻要經過許多的選擇 不管事想買甚麼道具還是該用什麼樣的技能 甚至要如何面對敵人都要選擇怎麼打才是最優先最好的決定 採用骰骰子的方式讓戰鬥難度提高不少,卻也增添了不少樂趣 由於有身為非洲人的自覺,所以放棄挑戰困難 但有興趣的不妨可以試看看 嘗看看與運氣、系統、敵人的鬥智鬥勇 有興趣的話也歡迎來本人的頻道觀看 你就會發現本人非洲的程度已經嚴重到何種程度 https://www.youtube.com/playlist?list=PLmxmoEU70AdNPCxnIUdoxKlZi3U_0ZISU
Un excellent jeu tout comme les précédents même si un peu plus dure à cause de la nouvelle mécanique. Hâte pour True Cannibal Boy.
極具策略性地運用有限物資,還有思考敵人的特性以便策劃攻擊順序。 「運氣」是遊戲系統機制的其一賣點,但至少能隨時存檔,運氣差時會稍微煩躁一下而已。 劇情方面簡潔扼要,角色們性格鮮明,明白自己在這款遊戲劇情的定位,幾乎沒有出戲的表現。對白沒有抝口的說教、大道理、莫名其妙的名詞,說打就打、說殺就殺,痛快。
Alright I will start off by saying that Case 02: Paranormal Evil is my [b]least favorite[/b] game of the Physical Exorcism series. It has the potential to be a really decent JRPG game that surpassed Loser Reborn. I'm giving the game a positive review because I still had fun with it, yet there are some game design choices that held it back. Think of this review as a neutral rating, game has its moments of equally fun and rage-inducing moments. [b][u]Story[/u][/b] If you played Loser Reborn before then Case 02: Paranormal Evil should continue where it left off. You basically wake up in a hospital overrun by evil spirits, zombies, and monsters. You meet up with a girl named Sally then you both try to flee the hospital only to be halted by the perpetrators, a cult leader and their goddess. Sally gets kidnapped and the Ghosteaters find you lying on the floor. It is up to you to save Sally and beat the undead. I'll be honest, I felt that the story was too quick in instantly making Marty develop feelings for a girl he just met. It could be explained by the suspension bridge effect but I felt it was unrealistically fast for affection to develop but then there are evil spirits and zombies, so I'll ease up on it. [b][u]Gameplay[/u][/b] Okay this is where most of my criticism will be aimed at, do note that I started off playing the game on hard mode. For the most part, the game plays like a normal JRPG game with RPGMaker visuals & mechanics. The main mechanic that differs from previous games in the Physical Exorcism series is the [b]dice mechanic[/b]. Basically you roll a dice and there are [b]varying events that can happen depending on the total number that you rolled[/b]. You could fight a monster and either kill it but take 6 damage, kill it but take 3 damage, or kill it without getting hurt. That's one of the examples that that can occur in the game. But what happens if you roll something that you don't want? Well later in the game you get certain items that raise your total number by 3 or even 8 but at the cost of LP. The game gives you two bars, HP and LP. HP is simply the amount of damage you can take before it's game over while LP is what lets you use those items to raise your total number rolled. You also have three stats pertaining to you dice rolls which are Firepower, Dexterity, and Willpower. Each stat is tied to different events such as Firepower being used for killing monsters while Dexterity helps you bypass some obstacles. There are item charms that boosts these stats which means that it adds more dice that you can roll. Okay I have explained the main gimmick of the game and I can easily tell you that the game tilts heavily towards [b]luck[/b]. This can lead to frustrating experiences in the game especially when you miss a successful event by one number. The only thing you can do is try to increase your odds of success by getting higher-level charms. The other option would be returning to title screen and loading a previous save. [b]I HIGHLY RECOMMEND SAVING OFTEN AT DIFFERENT FILE LOCATIONS[/b]. There really should have been a load option implemented due to the amount of whiffed rolls you can make. This last criticism is going to be towards the hard mode itself and the game's final boss because I felt it was a bit overkill. If you choose to engage in [b]hard mode, your rolls will be limited to 1-3[/b] instead of 1-6. This means there will be events that [b]you will "fail"[/b]. I don't mind this too much but expect yourself to lose HP a lot as you progress through the game. Hard mode is doable for the most part until you get to the last stage of the game. I will flat-out say that the final boss is way harder than it should be because it [b]drains so much of your resources[/b]. I would not be so upset about this if we were allowed to spend our money that's earned in the last stage to restock but that opportunity is right before the door and even then you're most likely poor. Basically in hard mode, the final boss is just a resource grind, if you have an adequate amount of ghost jelly and clover honey then it shouldn't be bad if you somehow managed to kill the large spawns of minions without using them a lot. [b][u]Verdict[/u][/b] So for anyone who didn't read all of that, the game relies so much on the dice mechanic which already is a game of chance in itself. It mostly comes down to a game of resource management which once again is heavily determined by how lucky you are in getting out of fights unscathed. The best thing you can do is increase your odds by getting items that literally add another dice to your rolls. Did I hate the entirety of the dice mechanic? No, I actually thought the thrill of rolling dice was entertaining and a cool concept to explore. But I find that it does not mesh well with a game that also encourages tactics and it does not feel good to lose on a dice roll. Once again I played it in hard mode so I was already asking for the pain. You can come to your own conclusion on buying this game and if you do then play on normal mode first. That way the dice roll mechanic should be way more forgiving and feels less bad. I still enjoyed my time and now I need a small break for my fingers right now, cheers!
Short and sweet RPG Maker game where you use the power of dice to battle the undead! Planning ahead and making the best decisions is crucial to your survival especially on hard mode where your dice only rolls up to a max of 3! This restriction makes fighting bosses and getting through swarms of enemies quite the rewarding experience. I highly recommend hard mode if you are looking for a challenge, or bang for your buck. Looking forward to the next cases!
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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