
A survival horror puzzle RPG. Roll your dice to perform checks for elements such as Willpower or Firepower, and save a girl in a hospital full of evil spirits and zombies.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Jul 31 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
A survival horror puzzle RPG. Roll your dice to perform checks for elements such as Willpower or Firepower, and save a girl in a hospital full of evil spirits and zombies.
Dice × Survival Horror × Puzzles
Roll a Willpower, Firepower, or Dexterity check to exorcise an evil spirit, fire at a zombie or avoid danger. Buy weapons to increase the number of dice you can roll — but be aware that your funds are limited.
Strategic Luck Point System
By paying Luck Points (LP), you can increase the value of your dice rolls. LP are limited. Use them wisely!

"You" (default name: Marty)
A patient who woke up from a coma. You have lost your memory along with all of your family and your only friend.

Sarah "Sally" Sweet
An inpatient in the same hospital as you. She has a very sweet voice.

Bruce "Brucie" Lyne
A member of the exorcist duo Ghosteaters. He follows his own principles.

Jadrienne "Jade" Lee
A member of the Ghosteaters. She is in charge of scouting and support.

Lucia "Lucy" White
The client of the Ghosteaters. She values her friends very much.
We are happy to have you stream our games or upload Let's Plays of them.
You may also monetize that gameplay, but only by using the features on online video platforms.
We would appreciate it if you would include the game name in the stream or Let's Play title, or put the Steam page link in the description.
We take no responsibility for any damage caused by your streams or Let's Plays.
These guidelines are subject to change without notice.
This game uses character sprite materials from "わたおきば" [Wataokiba], which can be used for commercial purposes under their terms of use.
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
酘子類戰鬥 有點跑團那味了 能SL就是最大外掛(x 難度調配上比起前面進步很多 最低難度也要步步為營小心謹慎 尤其是最終boss跟機制教徒 好壞就見仁見智了 個人覺得 畢竟是戰鬥向的 算優 雖然本作偏戰鬥 但是劇情設定身分這些反而補充的相對完整簡潔 另外 美術是神 這畫風我覺得很讚
Väldigt bra spel, jag gillar RPG stilen och strids systemet, exakt som i case 01 men mycket bättre, den här gången har författaren och illustratören passerar sig själva och det ger dem tio lägereldar av fem möjliga.. Spelet är smart och spännande, rekommenderar detta RPG o det fullaste och med ett glatt hjärta. Köp spelet du kommer inte att ångra dig, det är värt varenda öre, Tack för ett fantastiskt spel.. Väntar också med spänning på Case 3.. ;D
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Traditional Chinese, English, Simplified Chinese, Japanese
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
BOSS那里有点难~~ 故事不错,好像和之前的loser reborn有些联系!
Play the game and enjoy the ride. But you need to play it with the others for the full immersion of the story.
GET THE FIRST AID-KIT!!! *** NO SPOILER REVIEW... BUT GET THE FIRST AID-KIT *** Saw the trailer for this game and was very interested in the dice combat system. I didn't have high-expectations for this game, and this game neither exceeded, or disappointed that expectation. Case 02: Paranormal Evil was just an okay game. Nothing really stood out or landed. The characters, the storyline, the enemies, were all just okay (GET THE FIRST AID-KIT). The dice battle system is simple, and interesting, but it also takes away some of the challenge and leads the battle system to be a bit easy (GET THE FIRST AID-KIT). This is a short game that could be beaten within an hour or two. However, because there wasn’t any mention of an EXTREMELY IMPORTANT ITEM that I WASN’T AWARE YOU COULD INTERACT WITH, I had to reset a bit back in order to complete this game… GET THE YOU KNOW WHAT). OVERALL: An Okay Game – 6/10 PRICE: Wait for Discount RECOMMEND: Not really, but it’s a short game, and I’m still glad I played it.
It had a very unique style of battle (not in a bad way, either!) A short-ish but sweet game with you, Marty, going through a paranormal situation. I loved the art and story... looking forward to play the rest of the series!
Alright I will start off by saying that Case 02: Paranormal Evil is my [b]least favorite[/b] game of the Physical Exorcism series. It has the potential to be a really decent JRPG game that surpassed Loser Reborn. I'm giving the game a positive review because I still had fun with it, yet there are some game design choices that held it back. Think of this review as a neutral rating, game has its moments of equally fun and rage-inducing moments. [b][u]Story[/u][/b] If you played Loser Reborn before then Case 02: Paranormal Evil should continue where it left off. You basically wake up in a hospital overrun by evil spirits, zombies, and monsters. You meet up with a girl named Sally then you both try to flee the hospital only to be halted by the perpetrators, a cult leader and their goddess. Sally gets kidnapped and the Ghosteaters find you lying on the floor. It is up to you to save Sally and beat the undead. I'll be honest, I felt that the story was too quick in instantly making Marty develop feelings for a girl he just met. It could be explained by the suspension bridge effect but I felt it was unrealistically fast for affection to develop but then there are evil spirits and zombies, so I'll ease up on it. [b][u]Gameplay[/u][/b] Okay this is where most of my criticism will be aimed at, do note that I started off playing the game on hard mode. For the most part, the game plays like a normal JRPG game with RPGMaker visuals & mechanics. The main mechanic that differs from previous games in the Physical Exorcism series is the [b]dice mechanic[/b]. Basically you roll a dice and there are [b]varying events that can happen depending on the total number that you rolled[/b]. You could fight a monster and either kill it but take 6 damage, kill it but take 3 damage, or kill it without getting hurt. That's one of the examples that that can occur in the game. But what happens if you roll something that you don't want? Well later in the game you get certain items that raise your total number by 3 or even 8 but at the cost of LP. The game gives you two bars, HP and LP. HP is simply the amount of damage you can take before it's game over while LP is what lets you use those items to raise your total number rolled. You also have three stats pertaining to you dice rolls which are Firepower, Dexterity, and Willpower. Each stat is tied to different events such as Firepower being used for killing monsters while Dexterity helps you bypass some obstacles. There are item charms that boosts these stats which means that it adds more dice that you can roll. Okay I have explained the main gimmick of the game and I can easily tell you that the game tilts heavily towards [b]luck[/b]. This can lead to frustrating experiences in the game especially when you miss a successful event by one number. The only thing you can do is try to increase your odds of success by getting higher-level charms. The other option would be returning to title screen and loading a previous save. [b]I HIGHLY RECOMMEND SAVING OFTEN AT DIFFERENT FILE LOCATIONS[/b]. There really should have been a load option implemented due to the amount of whiffed rolls you can make. This last criticism is going to be towards the hard mode itself and the game's final boss because I felt it was a bit overkill. If you choose to engage in [b]hard mode, your rolls will be limited to 1-3[/b] instead of 1-6. This means there will be events that [b]you will "fail"[/b]. I don't mind this too much but expect yourself to lose HP a lot as you progress through the game. Hard mode is doable for the most part until you get to the last stage of the game. I will flat-out say that the final boss is way harder than it should be because it [b]drains so much of your resources[/b]. I would not be so upset about this if we were allowed to spend our money that's earned in the last stage to restock but that opportunity is right before the door and even then you're most likely poor. Basically in hard mode, the final boss is just a resource grind, if you have an adequate amount of ghost jelly and clover honey then it shouldn't be bad if you somehow managed to kill the large spawns of minions without using them a lot. [b][u]Verdict[/u][/b] So for anyone who didn't read all of that, the game relies so much on the dice mechanic which already is a game of chance in itself. It mostly comes down to a game of resource management which once again is heavily determined by how lucky you are in getting out of fights unscathed. The best thing you can do is increase your odds by getting items that literally add another dice to your rolls. Did I hate the entirety of the dice mechanic? No, I actually thought the thrill of rolling dice was entertaining and a cool concept to explore. But I find that it does not mesh well with a game that also encourages tactics and it does not feel good to lose on a dice roll. Once again I played it in hard mode so I was already asking for the pain. You can come to your own conclusion on buying this game and if you do then play on normal mode first. That way the dice roll mechanic should be way more forgiving and feels less bad. I still enjoyed my time and now I need a small break for my fingers right now, cheers!
因為玩了案件EX的demo感覺蠻有趣所以買了這代玩玩看 故事普普通通, 不過難度方面就算是普通難度還是會有點挑戰性 Boss戰搭配的BGM很好聽, 邊聽BGM邊打Boss戰真的緊張又刺激 總之就是讚!
难度离谱,而且你这剧情扣子留太多了。。。3食人小男孩抓紧出啊。
The character art is beautiful, the gameplay is unique and the writing seems to have improved a lot. I enjoy the references to earlier games, it feels like a world is being built one game at a time. Works perfectly on Steam Deck.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.7K | 75 | 87% | $4.79 | |
| $4.2K | 36 | 86% | $4.79 | |
| — | 0 | — | — | |
| $4.5K | 39 | 97% | $8.24 | |
| $2K | 27 | 93% | $3.99 | |
| $85.8K | 1.2K | 97% | $4.19 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.1K | 172 | 28% | $1.99 | |
| $4.1K | 72 | 94% | $2.49 | |
| $4.1K | 396 | 71% | $0.54 | |
| $4.1K | 78 | 35% | $2.99 | |
| $4.1K | 144 | 65% | $0.99 | |
| $4.1K | 346 | 73% | $0.99 |