
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
я всегда мечтал стать просроченным консервом
+ Prise en main parfaitement alignée avec celle d'un gros machins à tentacules + Son précis et satisfaisant + Musique immersive et stylé "Aliens" + Micro Metroidvania tout juste assez long pour ne pas se répéter + Résolutions de puzzle novateur - Pourrait bénéficier d'une carte pour se repérer 8/10 BWAAAARRRH!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Yes... ish... It's a very short game. It is interesting, and worth playing I'd argue, though besides being short also definitely not perfect. The core idea is you play as a mass of worms or something with teeth. This can turn into a giant blob of these as higher health levels. At low health, you can barely control your character, a tiny flick to move can stick to and yoink pretty far away so fine careful positioninig is hard without enough tentacles teathering you to all surfaces. On the far side, as a giant mass with 15 parts, you center is unclear, so going around u bends might suddenly haveyou getting your camera yanked back up towards the way you came from it too much was trailing behind the bend and it decided to use that as your main part now... it's kinda wonky feeling how it figures out where your center/average is. Also when aiming, say you want to hit something like a lever above you, as a mass of 10-15 health blobs, strung out across the floor... you can't. If you put your stick up, just 1 degree to the left, it ill be pointing above the left most side of yoru entire blob, while twist a degree or two to the right and it's instantly aiming all the way above the far right side of your blob, perfectly straight up on the stick now shares that entire area above you that might be five or ten meters wide... so you gotta shove the whole blob over to one side and gather it up there to aim up to the right a bit more easily now or something. Also when fighting, firing tentacles at enemies dont come from the part you think they should, but maybe a part still behind cover or a wall, enemy happily shoots the exposed part you moved out first, but you can't interact with them from it... visually its a clusterfluck in many cases, so a lot of deaths will feel... very unfair, gamey, and confusing since it's like you can't control your character clearly, a little bit of QWOP vibes in this at times almost, but as if the game randomly rebinds the keys mid play with how it decides where your pivot/tentacle spawning point is now, etc... So the game does have friction, and yet even with that, was only 4 hours (not 100% finding everything though), so again, pretty short... Still, it was overall an interesting game that does leave an impression so on sale I can recommend trying it out if interested. It's done something different from most others that's for sure. They tried, and arguably for what the games doing with your character, it pulled it off decently, though it is still just a messy idea I'm honestly not sure exactly how I'd code to make it work if I tried to do this myself... So credit where it's due for trying this, and doing ok with it.
很好玩很解压,时长很短的快餐小游戏,适合放松的时候玩一把
НУ смотря на то сколько крови в этой игре я могу сказать только одно. БОЛЬШЕ! крови богу крови, больше! черепов трону черепов!
The game is fine enough in my opinion. The story and concept of it are cool, the gameplay is fun, and the soundtrack does it's job of setting the tone well. Plus I haven't encountered any bugs or glitches, so that's a plus. But it suffers EXTREMLY from the lack of a world map (seriously, you get lost VERY quickly) and some level designs are really annoying to deal with (for a big scary monstrosity, you die VERY quick from simple bullets if you're not careful, and don't even get me started on the flamethrowers and mechs, those are a pain to deal with). Overall it isn't bad, and it does it's job at being a "horror game where you are the monster" well enough, but prepare yourself to rage at some parts. Also 100% it is simple (if you find a map online), so there's that. 6.3/10 "Carrion (/ˈkariən/) - noun - = the decaying flesh of dead animals" - Google ....well now it makes a lot more sense.
Заебись .
на один вечер, быстро надоела
epik game
Очень Класная Игра
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
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