
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Poland over the last 30 days: the 21 chart moves that followed a price cut of more than 20% went a median of 12 places towards #1, and the 2,501 moves with no price cut behind them went 1 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
You can tell that a lot of love and care went into the making of Carrion. The physics feel so good and satisfying and the movement of the 'monster' is so fluid and responsive that you'd think that there must be a hundred ways for stuff to go wrong but they just do not. I love how the map keeps a save state of your carnage through each area so you can always tell just how much utter destruction you've been dealing. A short fast-paced game that puts you in the tendrils (?) of monster from the 80s/90s (The Blob, The Thing). The role reversal gives a fresh perspective of just how horrifying it would be to face something that can feel so unstoppable and ruthless. I freakin' loved this~ 9/10
不错
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Fun and awsome game... Recomended
這是一款獨具匠心的怪物角色扮演遊戲, 在這個謎樣的生物研究所中,主角不再是驚恐地躲避怪物的人類, 而是兇猛的獵殺人類的怪物。雖然這在現在不是很特別的設定, 但在這款遊戲出現的當時,這獨特的視角轉換還是很吸引人的。 遊戲的操作很簡單,用滑鼠前進和抓取,用按鍵啟動技能,非常好上手。 雖然你是獵殺人類的一方,但人類這邊也不是省油的燈, 各種危險的武器與陷阱在等著招呼你,為了能在設施中前進, 你必須一邊尋找能力增強的道具(基因),一邊巧妙的操作與運用縫隙進行獵殺。 遊戲的難易度我覺得適中,雖然不需要技術, 但是需要你動腦筋思考怎麼攻擊,而非單方面的無雙。 小心不要太自大衝入敵陣,這樣很容易掛掉。 必須好好的運用技能與走位來抓取敵人,思考這麼用不同方式幹掉敵人也蠻有趣的。 這款遊戲的缺點是缺少地圖指引,這可能是為了遊戲體驗刻意的。 在一般通關時這不會是問題,因為路線設計會自然的引導你往下一個區域。 但是再回頭收集要素時就很容易迷路了,加上取得收集要素大多需要大後期能力, 只能後期再回頭拿取,我有大約一小時是花在迷路上,好在他的要素不多。 另一個是收集要素的獎勵,當你能取得收集要素時,你差不多已經要破關了, 這導致這些要素幾乎能說是只為了成就而取得的,很雞肋。 總結來說,這是一款瑕不掩瑜,很有特色的獨立遊戲, 如果厭倦了老是擔任驚恐的逃跑躲藏的腳色,那不如玩這款遊戲,試試看當抓人的鬼怪吧。
[장점] 1. 괴물이 되어서 마구잡이로 죽이니까 짜릿하다. 왜 빌런 하는지 알겠다. 2. 미끄러지듯 이동하니까 조작감이 매우 좋다. 3. 세이브 위치가 나름 혜자롭게 있다. 4. 기믹이 나름 다양하다. [단점] 1. 모두가 말하는 개같은 길찾기. 막판에는 공략을 안보면 도저히 게임을 할 수가 없다. 수집요소를 다 못 모아도, 스토리 진행상 할거 다 했으면 다시 못가게 막는 헝식으로 맵을 짰으면 어땠을까 싶다. 안그래도 맵이 복잡한데, 왔던 길을 또 가야하는게 길찾기의 짜증을 증폭시킨다. 2. 몸이 커져서 엘리베이터가 타기가 어렵다. 엘베 올라갈 때 마우스도 위로 끌어야 겨우 올라가진다. 3. 초반에만 무쌍이지, 방패 든 인간한테 쩔쩔매는게 괴물 맞냐. 4. 중반까지는 스무스하게 진행했는데, 후반부 퍼즐은 어렵다. 이때까지 해놓은게 아까워서 계속 하긴 했지만, 미리 알았으면 이 게임 안 샀다. [총평] 길찾기라는 크나큰 단점이 있지만, 도트+괴수물이라는 유니크 때문에 추천 [회차] 1회차 완료(키마로 함, 엔딩 봄)
好玩!喜欢解密+恐怖+战斗爽的可以来试试。我已经全成就了,虽然花的时间有点久(因为我是路痴
맵이 있으면 정말 좋았다... 길 헤메는게 좀 있네.ㅠ 개인적으로 조작은 좀 아쉽지만 간단하게 재밌게 했음.
Extremely cool game. Would recommend playing "Carry On My Wayward Son" when at the final credits of the game it fits perfectly.
É muito bom ser um monstro de carne e massacrar milhares de pessoas. Recomendo!
Juego re godddd
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.1K | 92% | $14.99 | |
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| $318 | 17 | 65% | $1.01 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $2.9M | 6.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 13.2K | 67% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.8M | 28.5K | 57% | $29.99 |