
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1765 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
首先,一款不错的游戏。 关卡策划,引导做的不错,2D的地图却从未让我迷路,即便是回到了熟悉的地点也知道接下来要做什么,而且有趣的是你可以选择多种方式,正面硬刚或间谍潜入,让人真的想发挥主观能动。 设定有趣,[spoiler]一团冤死的人类骨肉 [/spoiler],渗透、装甲、抗性、锯齿的能力配上阴暗爬行时留下的血渍,似乎是一团真正令人恐惧的血肉。对我来说,红怪的设定让我想起了虐杀原形的A叔,我总是下意识把红怪的故事想象成A叔的起源故事。
Genuinely the most fun I've had playing a game ever! I just wish there was more! Who knew being the monster and making the facility your playground would be so fun. I suppose I should replay it now... I wanna toss more things around!!!!
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | #182 | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Its fun to be a bloodthirsty monster and just slaughter every NPCs I see.
Symulator kłaczków
Очень по-аркадному весёлая игра. Ползаешь с бешенной скоростью туда сюда по разнообразным локациям да людей поедаешь. карты небольшие сами по себе + всегда есть указатели к выходу, так что найти секретку или нужное место всегда легко. Сохранения также разбросаны щедро. По ходу игры наращивается масса нашей...массы, и тем самым открываются новые способности. [spoiler] в том числе управление людьми [/spoiler]. Хотелось бы побольше разнообразных ситуаций, связанных с окружением (они присутствуют в виде коротких "загадок" лёгкого уровня).
Good platformer with light puzzles. Sound design makes you feel nasty XD. No story btw
По геймплею, своему стилю, сеттингу и музыке игра хорошая, поиграть за свои запутавшиеся провода от компьютера под столом которые идут мстить прикольно, но у игры есть 1 важная проблема которая может решится очень просто. Просто ♥♥♥♥♥ добавьте блядскую карту, ну хотя бы кровью или говном нарисуйте на листе А4. Нет если игру проходить в 1 пресест может это не будет такой проблемой, но когда возвращаешься в неё спустя неделю или две то ХА-ХА удачи тебе ♥♥♥♥♥ вспомнить куда ♥♥♥♥♥ идти потому что ты хер догадаешься че тебе делать. Это сравнимо с чувством когда в магазине в который ты ходишь 10 лет сделали перестановку и при этом ты ещё и ослеп. Когда тебе надо собрать ДНК в областях содержания то тебе надо найти проход в такую то локацию, а где эта локация? ПРАВИЛЬНО ИДИ ♥♥♥♥♥ С ЭТОЙ ИНФОРМАЦИЕЙ. Когда открываешь новую способность монстра которая может открыть новые проходы ты не ебешь где они, потому что ты был там полтора часа назад и как вернуться назад знает только господь и яндекс навигатор которого ♥♥♥♥♥ сюда не добавили. Не знаю может я что-то не так делал или из за того, что я проходил её с перерывами, но ни в одной игре я не чувствовал себя настолько потерявшимся и вообще не понимающим куда идти. Когда не играешь в игры месяцы или более и возвращаешься в них ты хотя бы что-то вспоминаешь куда тебе идти и что делать, но не здесь.
+recommend
I really like the idea, as I love villains/anti-heroes and getting to play as the monster in a more polished game such as Carrion is pretty great. The art is beautiful and gorey and the controls are well done. As many others mentioned; it lacks a map, because I got lost at least five times and ran in circles and I honestly would not play it through a second time just to get anything I missed. Second is the interactivness for me; I do like the mechanics with the switches, the pulling and destroying, getting different abilities, and I liked the flashbacks with the humans just because it added something more to the game, but otherwise I still feel like it's missing.. a bit more. I do recommend just trying the game for yourself as I kept dancing around it, before just buying. I haven't finished it, but I did wanna say how I personally did get a little bored by the crawling around and trying to find the next exit or pipe, cavern to squeeze into and spread and to land somewhere where you're supposed to. I don't think I'm being biased towards the game, but as said, I cannot pinpoint what's technically 'missing'. The art, ambiance and general concept of the game keep me from giving up on it, as I do think it is a good game! Fortunately though, I did get it on sale and would again and again, but never for it's original price of 20 bucks, even if I'm all for supporting game devs and their hard work.
имба
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.2M | 4.1K | 92% | $14.99 | |
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| $665 | 12 | 67% | $2.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $2.9M | 6.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 12.6K | 90% | $29.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.8M | 28.4K | 57% | $29.99 | |
| $12.8M | 25.3K | 71% | $29.99 |