
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
还行吧。不是很好玩。
当反派就是爽!!!!!!!!!后期小红变得真的有点臃肿了,不过游戏依然很有意思
不错 值得玩 就是后期路线有点绕 要自己去找地图
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is a very good game, it is fun ofc after u finish everything theres literally nothing to do because theres only one ending and this game has been moved on from but it is still great to this day and i love it
Joya
完美的怪物会伪装成人类。
Really makes you feel like Batman
当怪物的视角挺有意思的,不过不要以为你要大杀四方,这本质是解密策略类游戏,后面玩的我心烦
I'm really glad I played this, I'd say it is a solid $10 game and I know I got it for like $2 on sale or something. This is one of the times where you see something like "indie game where you are a parasite/thing - puzzle solver - 2D" and your eyes almost roll. But behold for there is hope and it actually does deliver the premise. I have come to expect that description to yield something very vaguely attached to the premise in only the most surface level ways which is usually carrying any sense of setting. In Carrion though, we have a genuinely interesting puzzle solver which I found to be unique. It just strays gently on the edge of being a little obtuse to understand while standing firmly in the gently challenging without quite seeming totally patronizing all the time to give you an old school gaming feel in a way that I can only compare to stolen valor in the best way possible. The game makes you feel smarter and cooler than you actually are. The mood and feel perfectly reflect the character and setting. Another game might take place in the same setting. I doubt that game will include the ability to slither through the vents in such a masterfully effortless way that still rewards some skill. Nor do I expect that game to allow you to terrorize humans as a tentactled blob-monster who can choose how quickly he kills and by what method. Spine-snapping slam or slow drag into a chomping mouth - foot first. The game is devilishly satisfying in ways that never bored me despite lack of true variety or significant challenge. For once, you really do feel like batman or in this case it is an escaping parasite/thing and, the design is really smart with me blushing and looking at the game like "oh dev... I see you darling". Or the occasional, "Thank merciful gods that the game wasn't trying to prove some difficulty point and just gave me another [x resource] here". Killer game that I could use a lot more of. My biggest critique is that when I finally felt like I was excited to go backtrack or explore many new levels and puzzles with my just now comfortable abilities, I felt a bit rug-pulled by the ending and especially the final upgrade which was narratively brilliant but mechanically dissatisfying. Then again you always want more of a good thing and a dozen more forced levels could have been a big turn off. It's a shame there isn't a level editor with some push to social influencers to beat "impossible" challenges. I would also have liked to see an "N game" style list that stretches to near infinity of various challenge runs which are usually themed and oscillating in difficulty.
Everything except going around the map is fun. Lack of a map is annoying as ♥♥♥♥ and the fact that you have basically no guidance to go off is insane, you have to wander areas you've been to before - which there are a lot of. They couldve mitigated this by making the roar ability actually do something but it usually does more harm than good. The rest of the game is cinema
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $1.5M | 5.1K | 92% | $14.99 | |
| $314.9K | 1.7K | 82% | $7.99 | |
| $266.5K | 750 | 78% | $9.34 | |
| $318 | 17 | 65% | $1.01 | |
| $13.3M | 24.6K | 96% | $17.49 | |
| $2.9M | 6.9K | 96% | $19.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $12.7M | 45.8K | 92% | $14.99 | |
| $12.7M | 20.2K | 66% | $39.99 | |
| $12.6M | 14.2K | 95% | $39.99 | |
| $12.6M | 11.4K | 84% | $34.99 | |
| $12.6M | 12.4K | 37% | $49.99 | |
| $12.8M | 28.5K | 57% | $29.99 |