
CARRION is a reverse horror game in which you assume the role of an amorphous creature of unknown origins, stalking and consuming those that imprisoned you.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 20.57/day in the week to Aug 18 → 31.57/day in the week after.
Too few observations to say whether a discount moves this store's chart at all: across the last 30 days Steam · Top Sellers · Poland has just 18 day-to-day chart moves that followed a price cut, against 2,498 that did not. We are publishing the count instead of a direction — 20 is the fewest we will draw a conclusion from, and price collection outside the United States began on 6 August 2026.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, PlayStation, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 36Kreviews | 94% | — | $12.7M |
| $19.99 | 5.8Kratings | 90% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1777 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
буквально одна из лучших игр в которые я играл
10 захаваных людей из 10
Można jeść ludziki i testować na sobie jakieś chemikalia, żeby wydostać się z placówki badawczej zrobionej na wzór labiryntu. Nawet fajne do przejścia w kilka godzin ale bez szału więc polecam kupić na sporej przecenie.
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Spanish - Spain*languages with full audio support
| $19.99 |
| 2.7Kratings |
| 92% |
| — |
| not modelled |
| $19.99 | 469ratings | 88% | — | not modelled |
| $19.99 | — | — | — | not modelled |
| $19.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 1.8K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Very fun game, the controls for the monster are extremely satisfying and intuitive which makes movement and combat really fun.
Fun for a short while, novelty wears off very quickly.
I don't leave reviews very often, but finally tried this game and was hooked immediately. Took me a few hours to beat. I did get it on sale, admittedly I am not sure I think the amount of time to beat it warrants a $20 base tag BUT the quality is absolutely there, it's a thrilling and well designed game and I think if I *did* pay full price I'd still recommend it, but only if $20 could not be better spent on a more fulfilling/reusable purchase. On sale, however, this is a *must* buy and if you're even remotely on the fence please just make the leap, it's solid. Note, I don't normally like pixel art style games, I'm very selective about it, but I find that this game was actually quite palatable regarding its gore due to the art style, it's actually quite enjoyable ripping through a lab and eating all these hapless idiots along the way, but might require a break or two if it were realistic per-se. Well done devs~
very cool stuff I wish there was more like it.
크툴루 신화와 직접적인 연관이 없음에도 상점 인기 태그에 러브 크래프트가 추가되어 있는데, 무력한 대상을 압도하는 절대적인 크리쳐 입장에서 진행하는 점에서 코즈믹 역(逆) 호러 게임이라 봐도 무방함 단점 : 극단적으로 호불호가 갈릴 소재에 도트 그래픽임에도 잔혹하고 불쾌한 묘사가 한가득/베스트라고 하기는 힘든 게임 디자인(맵, 밸런스 등)/의도가 다분한 특유의 불친절함 장점 : 취향만 맞는다면 단점을 다 씹어먹고 남는 비주얼과 손맛(다만 개인적으로는 패드 사용 권장) 프로토타입(정확히는 알렉스 머서 주인공의 첫번째 작품)과 SCP 세계관을 섞어 메트로배니아 문법으로 나타낸 느낌인데, 게임 진행 자체는 철저히 메트로배니아의 플랫폼 액션 + 단계별 성장 + 퍼즐 위주이기에 접근이 어렵진 않음 그럼 본작의 핵심 게임성은 무엇이냐 하면, 스산한 OST와 잔인한 비주얼, 크리쳐가 되어 인간을 도륙한다는 일방적 구도에 있음 정가 구매할 가치까진 모르곘지만, 세일가 기준으로는 값어치 이상을 확실히 하는 인디 명가 디볼버 산하의 또다른 수작
Absolutely excellent game, a throwback to adventure oldies like Another World or Bermuda Syndrome. I think most of the bad review come from people who expected an action oriented game, while this has more of an athmospheric vibe, blending puzzle elements with action and exploration. In short, if you want a skill based game with lots of replayability, that ain't it. If you want to feel like an horrible alien being escaping from confinement for a while, and keep a lasting impression, yeahh
балдеж
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
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