
A fast-paced sci-fi FPS where you battle waves of robots and genetically engineered creatures. Upgrade your arsenal, unleash explosive physics, and survive relentless combat.
Modeled estimate, not a reported figure. How we estimate →
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About
Fight through relentless waves of robots, mutated creatures, and failed genetic experiments in brutal, high-intensity combat.
Every mistake can be fatal. Every wave pushes you further.
Earn money, upgrade your weapons, and come back stronger to survive the next onslaught.
This is a fast-paced FPS built around constant action.
No downtime. No mercy.
Enemies swarm you from all directions, forcing you to move fast, aim precisely, and stay in control of the chaos.
Step into deadly arenas filled with threats:
Replicator robots
Mutated creatures
Unstable genetic experiments
Each wave is harder, faster, and more dangerous than the last.
Unlock and upgrade powerful weapons to survive:
Pistols, rifles, Gatling guns, rocket launchers, and more
Progressive upgrades and crafting
Ammo management with buying and selling
Adapt your loadout to your playstyle and the enemies you face.
Every fight is driven by dynamic physics:
Violent explosions
Reactive impacts
Uncontrolled chaos
No two encounters play out the same.
Discover a dystopian universe enriched with cinematics and lore brought to life by real actors, giving depth to the story and its characters.
You’ll also find a unique shop where you can upgrade your equipment and prepare for your next missions.
Fight across multiple worlds:
Medieval cities
Frozen landscapes
Burning worlds
Futuristic cities
Space stations
Each environment brings new challenges and pacing.
In a distant future, you play as Jake, an engineer and bounty hunter.
Your mission: eliminate replicator robots and genetically engineered creatures threatening the confederate planets.
All of it wrapped in a dark atmosphere with a touch of dark humor.
Carnage Offering continues to expand with:
Regular updates
New levels, weapons, and enemies
Crafting systems
Hidden secrets
Explore the levels to uncover hidden codes:
Rewards including money, ammo, and bonuses
Invincibility
Hidden easter eggs
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain, Simplified Chinese, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Should be called Unfinished Offering. This game is a mess. The controls are unresponsive, the fire button doesn't work most of the time. When it does, the bullets fly right through the zombies heads, you have to aim for the body. When exiting the game I got stuck on a black screen and had to use task manager to close the game. Everything about it feels off. Even the free zombie game on Facebook plays better than this.
Un très bon jeu de tire, un defouloir comme on aime et comme on en fait plus, ça me rappelle la bonne époque des jeux comme serious sam.
The ♥♥♥♥♥♥♥ crosshair isn't even centered.
I tried. I really tried. Just avoid this mess. The last update was 3+ years ago as of this posting. Enemies are unbalanced bullet sponges with massive damaging attacks. The game tells you to buy upgrades (in game collected money and loot). But being such a slog, you can't keep up. And this is just the start of the game. Save your money, save your time, save your patience.
It's okay. It's just okay, it's not bad. It's overrated, especially for the 12 bucks I spent at the time. Though I'd take this over AAA slop any day of the week. At least you ain't spending 80-100 bucks for an AAA game that may very well be so bad The Angry Video Game Nerd would review it. This is a okay, simple FPS that isn't bad. It's a nice looking indie game that's now 10 bucks when not on sale, and It has some good ideas, but you're better off just getting classics elsewhere.
不怎么样 很粗糙。83%的好评是有点那个了.... 设置分辨率不能自定义改,键位也是,bgm和游戏音效也不能分开调整。 玩法是类似《杀戮空间》那种,就是清版,杀完一波怪后杀boss,然后回到基地升级武器,听AI语音剧情听半天然后继续下一关,流程不长,也就8关。难度可以随时改,而且难度越低越好赚钱,所以只要在低难度下刷钱刷满强化可以直接杀穿了。 角色和敌人的动作都很僵硬,切枪不会有衔接动作,ADS瞄准更是像在搞笑。 致命的问题是,完全没有打击感,没有击中反馈,就像是那种劣质的像素Boomer Shooter,开枪打倒子弹海绵一样的敌人身上,然后敌人来一段死亡脚本动画,就没了,中间没有任何反馈,如果是像素游戏我到还是能接受一点,但是他是用着虚幻4引擎将近20G的游戏。 不过也有可取之处,就是后期几个boss战还挺有意思,有几关的skybox也好看,不过也是相对其它关卡来说。 还有个最大的优点就是短,流程短斌且成就好做,不会浪费多少时间。
driving shooter. You are in the future, there are a bunch of monsters who won’t let you rest. A lot of different weapons
[intro] Let's go through the motions of the review. After all, the game goes through the same. [Graphics] Unreal engine slop. I've seen this a dozen times by now. It's not innovative. It's boring and trite [Sound] I'm going to be kind and say that I think the voice actors are friends and familiy. Keep. Practicing. [Gameplay] Gun response is terrible 90s DOOM era crap. No, you know what? Even DOOM had better recoil than these guns have. The enemies are terribly badly coded and you can't hit them reliably even if you aim for the head at point blank range with the double barrel shotgun. Let that sink in, this game is DWARFED by a 30 year old game. Yes, most of you reading this review are actually YOUNGER THAN THIS. [Overall impression] Ugh. Just don't get this game. Also, 33 FRAGGING GIGS FOR THIS SLOP?!
Crappy and bad Your actions don't really seem to have much impact. Feels like this game was created by a cheap AI. If the effort put into marketing would've been put in developing the game, it could actually be enjoyable.
Well-balanced, you can spend a good evening playing this game and maybe come back to it later.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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