
Aquarium Designer gives you an opportunity to create the aquarium of your dreams! Become a professional whose job is to design it, build it, and fill it with the various underwater wildlife! All types, all sizes - your creativity is your only limit!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Simplified Chinese, Polish, Russian, French
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Prevents me from spending $500 on real tanks help
Playing through the campaign it's a chill little Aquarium builder, people will email you, and sometimes there's a secret objective that you have to figure out what they want and try to make it the best you can, however if you want to 100% this? the game turns into Fish torture simulator, KILL 300 FISH, KILL 300 PLANTS so I'm sitting here building the perfect fish deathquarium by replacing the water with acid, and superheating it to 35C and I sit here and think about my life as I dump 200+ Angel fish to their inevitable doom, and wonder how an aquarium simulator game that I picked up for 2 bucks has made me fish enemy number 1, truly Women want me, Fish fear me, Mermaids are conflicted
I wanted to love this game. I was willing to overlook a lot and hoped the reviews mentioning unintuitive controls were something I could adjust to with time. Alas, rotating and placing tank decor is an actual nightmare. Just placing a rock, the literal first task you do in the game, took me almost 20 minutes. I would wrangle it into position, then couldn't for the life of me figure out how to confirm and buy it. In trying different options and clicking different things, the rock would eventually be scrapped from existence and my hard-won rotation and sizing went down the drain. There's no tutorial, no key mapping to check in Settings, and no tooltips (including in the Jobs Requirement modal which shows you that you DO need to place a rock, but with no further help on HOW). Instead, there's weird semi-transparent panels, like the one showing Left Click = Move, Middle = Zoom, Right Click = Rotate. Ok, cool?? But then you can't close it or get more help, you can only collapse the panel like a bad pop-up ad and continue clicking other random stuff hoping something works. Another panel lets you cycle through stuff like "Animals accommodation temperature"--which felt poorly translated and was not helpful when you just want to place a rock. Maybe introduce those options later when you have actual fish? All this time, I'm clicking everywhere and hitting every key on my keyboard, and I can see my virtual bank balance hasn't changed from $190 so I know the rock was not purchased. Finally, I tried plopping the rock without rotating or resizing. (By this time my expectations had descended from "Let's make pretty aquariums!" to "Let's get this over with") ...And it worked. Turns out, I'd tilted the rock so the top stuck out above the waterline a FRACTION too far (it looked good to me aesthetically and was similar to how I might put together a shallow tank IRL). But all you get is an orange outline and no explanation--does the orange outline simply mean an item that hasn't been purchased yet? Or an item outside of some very arbitrary bounds? No error message pops up, so it feels more like an unforgiving [and boring] puzzle while you're getting situated. But it gets better from there, right? ...Unfortunately, also no. After you place/purchase an item, a clone of the EXACT same item appears in your cursor. No pop-up tells you to hit Esc to drop it, so while I was trying Delete and right-clicking and a few other keys, I had this rock stuck in my hand and was just waving it around frantically. I couldn't select any other tool or do ANYTHING else until I found out how to drop the cursed rock. Don't get me started on the plants. You can't sort them by type (floating, foreground, background) so it's pretty challenging to make a composition of any kind. You CAN magically shrink or grow them with E and Q—okay, fine, not going for perfect realism here. But the scaling doesn't work well. For example, there was some Japanese Dwarf Hair Grass described in the game as the "shortest aquatic grass", but even shrunk all the way down, it's huge and doesn't fit in the first tank even if the tank is otherwise empty. (FYI I have grown this exact grass in a 2-gallon and even 1-gallon tank, so the smallest size being too large to place anywhere was both comical and frustrating.) Meanwhile, Christmas Moss can be scaled up to look like a giant fern, which... isn't how moss works at all, but okay. It at least shrunk enough for me to place it. Design choices feel similarly odd when adding fish. Fish size and the tank size they need are listed in the Store descriptions as though it's going to be meaningful, but you can't sort by it and it's functionally irrelevant. The game let me put a Bala Shark (needs like 150-gallon tank) into what looked like a 3-gallon. It then flagged a "species conflict" when I then added a betta fish—so instead it let me buy a goldfish to the same tiny tank. A GOLDFISH. Buddy, you've got bigger problems than a "species conflict" here, so why not remove this unfinished mechanic entirely? Ordinarily, I wouldn't expect realism in a game that seems to be about building cute tanks. And I wouldn't care: give me a fun sandbox and I'll play in it happily. But they set themselves up for the expectation by having what feels like a reality-based setting: everything is realistically rendered, there's an on-screen pH indicator, the descriptions about how rocks affect water chemistry are somewhat accurate and a real concern for aquarists, many of the plant species are ones I have painstakingly grown (or failed to grow) in real life, and the fish are real species of fish with semi-accurate notes about size, behavior, the environment they need to thrive, etc. Combined with the ability to add filters and other equipment--the game is declaring itself to be, perhaps not quite a life simulation, and a far cry from a hardcore aquarium sim, but based in the real world. And then it shatters that expectation when you're supposed to accept that there's no aquatic grass groundcover in the world that can grow in a nano tank, but that same tank is also swell for a bala shark and a goldfish. The quirks of what works and what doesn't work in Aquarium Designer are SO specific and weird that instead of getting a creative tank-building sandbox game, you're getting an exercise in jumping through hoops to make the poorly fleshed out game mechanics happy. To add insult to injury, much of the UI looks like licensed stock assets (especially every icon). The tanks can legitimately be SO pretty, and so much care has gone into the rock and plant textures and the fish animation--but then you interact with the game via the most garbage UI and it cheapens the entire experience. I could easily forgive things like the really bland background music and even allowing ridiculous fish combos if they tightened up other aspects of user experience. But for this game + DLC to take of 30GB of hard drive space and almost feel unplayable? Nah. It's a pre-Alpha game that needed more time to cook. I really, really love the idea, and absolutely hate the execution. On a personal note, I feel obligated to mention my feeling that this game could encourage inhumane animal husbandry practices in real life. If you get used to thinking a goldfish can be put in a tiny tank with no filter, and this "realistic" game confirms that misinformation, you're possibly more likely to do that in real life or see other people doing that and not realize it is literal animal abuse. Fish are not decor to add interest to your room. They are living beings that cannot come to you and meow or bark for help when they are in distress. The tank setup you create could supply--or deny--your aquarium critters the very oxygen they need to breathe. It could have been better if the developer had just made up fantasy species of plants and animals, or left out fish entirely and focused on aquascapes. Maybe with shrimp or a snail.
Aquarium Designer is exactly what it says on the box... it's a PlayWay SA job simulator from Poland. This time instead of fixing cars, we're building custom aquariums based on orders we get in the email. And this isn't like, building an on-site custom job, you just get a fish tank and drop rocks, fish and plants in it. It doesn't matter how you arrange them. I'll admit there's probably some charm in the idea of a cosy, casual aquarium simulator game... but I don't feel this does a good enough job despite an incredibly shallow premise. That it doesn't matter how you drop stuff in the tank seems like a problem to me (although how would you judge aesthetics in such a game)? But there's not that many kinds of plants or fish. The fish swim through rocks and things.. there's basically no AI for them at all. I think die hard aquarium fans (the only reasonable target audience for this) would be disappointed in that lack of detail, variety, and paywalled content here. Also, lack of Steam Workshop is a problem... this is one of those (rare) cases where it needs a modding community if it's going to succeed. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard (although I'll give this one a pass on graphics, it looks reasonable enough). The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, left handed gamers or gamers using AZERTY or other international keyboard layouts. The controls and UI are a bit clunky too. Next is pricing and value. Is this game worth buying from among the 140,000+ games on Steam? Aquarium Designer has the greedy, cash grab price of $10 USD, for which you could easily get any number of older AAA games. On top of the $10 USD purchase price, the developer wants additional money more from you because they paywalled content behind DLC. So the real cost of this game is higher than the developer is advertising and this can be seen as misleading... a full $23 if you want the full game. That kind of thing really isn't okay. For comparison, the $10 asking price for this game could get you games like "Cities: Skylines", "Alien: Isolation" or "Bioshock Infinite". Quality, professionally made games like those are frequently on sale cheaper than this. Given the defects and quality issues with the game, coupled with the unrealistic price, this is impossible to recommend. At the end of the day, my reviews are intended to try help gamers find quality and avoid the dregs (with over 140,000 games on Steam... not all of them are masterpieces). If you think my review is wrong, definitely buy this, download it and play it... it's surely exactly the kind of game you'll love (but I doubt it will work out that way). Game reviews are for gamers to share their thoughts about games and help gamers choose where to spend valuable time or money. If my review helps you to grab or reject this game, then my job is done.
ok, needs shrimp
Placing rocks, plants, etc is unrealistic and hard to do. Controls are unintuitive and make it impossible to arrange items the way I want. Fish information is often incorrect and their behavior is unrealistic. I spent some time in free mode or whatever it's called and tried to make a reasonable scape and couldnt make it realistic at all. And almost worst of all... The variety was just not there. Just a small selection of wonky flatly textured items and fish that feel lifeless. I got this for 2 bucks and I'm still returning it I'm that disappointed. This feels like it should just be a free demo and not a game you pay money for.
Aquarium Designer was alright for what it tried to be. The "design" aspect sadly is shortsighted. The handling of the objects is not intuitive at all, you cannot mass select objects and you keep clicking on things you didn't intend to, the camera is also a struggle. As of the objects, let's say i was disappointed. the stone and plant selection was good, great variety, but the typical "unnatural" aquariom decor, was severly lacking. you get about one or two things that fit together design wise, all with completely different styles and graphic quality. let go of all your dreams of building a ruined atlantis for your digital fishies, or even a chest that blows bubbles. So sad to see. the lack of consistency with the visual quality and the lack of objects in general deterred me from buying any DLCs, I can't say for certain that the game wouldn't vastly improve with them, but the base game alone is sadly not a recommend from me. Pros for completeness: - great selection of fishies, as well as a needs-based care system - missions are fun and you can individually decide how you want to fulflil them (you can sadly tell that about half the decor items were made for specific missions and not for you to build something unique) - vacation mode so your fishies don't die :) All in all not a total regret but nothing I will ever boot up again now that I have all achievements
Controls are unintuitive and the content is lacking. Seems setup for you to need multiple DLCs in the future . Limited choices in utilities and the plant and marine plants. Needs so much more to be worth buying. You can 100% all contracts in a couple of hours
Great cosy game, I love the realism of balancing temperature and PH levels. I just wish the campaign was a bit longer as I completed within 2 hours, and spent an additional hour in sandbox mode, so feel like I haven't got a huge amount to return to.
Couldn't get the game to start with Proton
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