
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series. Carve yourself a home in a primordial forest that has a will of its own. A day-to-day life simulator in a world where nature reigns with mystery, beauty and sometimes cruelty.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Sep 1 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 25 chart moves that followed a price cut of more than 20% went a median of 10 places towards #1, and the 2,413 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series.
Experience what life would be like in the primordial forests of old. Carve out a home in a world teeming with beasts, spirits and monsters - where humans have yet to find their place.
Simple but deep System:
A deep and detailed survival simulator in a visual card-based format that benefits from its mechanical simplicity and the power of your imagination.
All interactions are done by using cards or combining them together.
A Living Forest Ecosystem:
Engage with a complex ecosystem featuring dynamically simulated forces (including animal and plant populations) that operate autonomously yet can be meaningfully influenced by your actions. Experience the cyclical nature of life through four distinct seasons and a full weather system.
Realistic Character Simulation:
Simulating the digestive and immune systems, detailed wounds and healing processes, and a mental health model that includes anxiety, mania, depression and altered mind states. Tracking everything from body weight, to calluses, stool consistency and more.
Herbalism:
Forage for different plants, learning where and when to find them, their uses and cultivation methods. Brew and prepare concoctions ranging from immune system boosters to stimulants, analgesics and spiritual enhancers.
Agriculture:
Cultivate a diverse range of crops, considering factors like season, soil nutrients, humidity and light and wind exposure. Utilize different preservation methods to preserve your harvests throughout the year. Grow animal feed, grains for bread and alcohol, seeds for oil, fibers for textiles and more.
Hunting:
Employ traps, spears, and bows to hunt a variety of animals, from small game to dangerous predators and even some of the unique beasts that roam the deeper parts of the forest.
Animal Husbandry:
Raise chicken, pigs, sheep and cows for products like milk, wool or eggs, or slaughter them for their meat and leather. Ensure their safety and comfort by building suitable facilities and attending to their health and well-being.
Cooking:
Create an array of dishes using ingredients like vegetables, fish, meat, cereal and dairy. The taste of your meals will depend on ingredient freshness and quality, spice choice, utensils and your own culinary skills.
Crafting:
Gain proficiency in woodworking, stone knapping, pottery, metalworking and tailoring to create a multitude of different tools and items. Craft your own tools, furniture, clothes, weapons, instruments and decorations.
Building:
Build yourself a forest dwelling, ranging from a rustic hut out of mud and reeds to a cozy wooden cottage. Add extra rooms, improve its insulation, fill it with comfortable and practical furniture and make it yours with meaningful trophies and decorations.
Combat:
Engage in fights against wild animals, monsters and spirits using diverse weapons, skills and techniques. Fight beasts after tracking them through the woods, defend yourself in ambushes or defeat any obstacles in front of you. Overcome your enemies by inflicting fatal wounds or by breaking their will to fight.
Magic:
A grounded, complex and creative system centered around the interaction with elemental, bestial and conceptual spirits. Bind spirits to your soul to gain new abilities, albeit at a personal cost, or craft magical items by trapping spirits within.
Engagement
Reviews
Themes across 74 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏最需要的其实是创意工坊
相比热带岛屿,这作明显拉长了游戏天数,希望玩家长期生存,第二年才来商人,但是现在优化太差,后面卡牌数量上去了特别卡,希望先优化一下,暂时不推荐
能不能做个卡片使用记录系统?现在游戏内容越来越多,每次读档第一时间都不知道我应该做什么
Media

Related
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese
Hours played at review time, across 74 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A substantial improvement to the preceding game in every way, even in Early Access. Some mechanics just need some finer tuning. Specifically, the food system is horrible and needs major simplifying. Weight - It's ridiculously difficult to put on weight under the current system unless you're completely sessile and spend all your time not just eating, but being an absolute glutton on your stockpiled food. It feels like your character has the metabolism of a jet engine. I've been playing Hunter and eating a diet of mostly meat-2 nettle dishes in effort to stabilize my weight for almost 3 seasons and I've barely gone from 34% to 44% or so, and am near immediately back to underweight as soon as I leave base and stop eating meat dishes for more than a day. Stew - Eternal stews are a staple of historical living and can be emulated ingame, but are horrible mechanically for anything that isn't satisfying Hunger, which is the least important part of eating. For one. they're effectively impossible to flavor due to flavor being calculated in ratios of other flavors and Stews constantly losing flavor as they exist, ultimately resulting in meh-tasting food and a constant, major Wellbeing deficit. Secondly and worse still, even 100% thickness meat/fat pottage are weight-gain negative, so a diet of it is very slow suicide. This is ridiculous and unrealistic and needs another strong rebalance even hot off the heels of the Stew Update. Flavor - The flavoring system is insanely overcomplicated and arcane, to the extent that unless you have the wiki open you'll almost never actually gain Wellbeing from food, which is the second most important part of eating behind weight gain. Seasoning exists, but for everything that isn't Fireroot you get *one* seasoning per herb, and nearly all of them are far more valuable medicinally than as spices. Just have the game tell you what flavor to add to make something taste better and make seasoning food only consume like 25% of the amount of powder.
전작은 무인도 라는 특성이 너무 잘 표현 되어 있었어요. 인적이 드물고, 조용하고, 깨끗한 바다와 해변. 나른한 분위기. 열대 과실과 바다. 하지만 그 밝고 환상적인 분위기 뒤에 숨어있는 리얼한 생존의 투쟁. 이번 작품은 그냥 숲이네요. 네. 그냥 숲이요. 전작의 무인도에서 숲만 가져 온 거 같아요. 그럼 개선이 아니라 후퇴한 거네요. 어중간하게 리얼을 강조하려다 다 놓치지 말고 차라리 판타지 숲의 분위기를 강렬하게 살리는 것이 어떨까요? 뭔가 묘하게 리얼리티에 얽매여서 판타지 포레스트의 느낌이 아니라 그냥 숲 노숙자가 되버려요. 숲은 무인도 만큼 매력있는 장소일까요? 제 생각은 그렇지 않아요. 전작은 리얼해서 좋았어요. 무인도 라는 특수 상황 자체가 매력이 있으니까요. 이번 작품은 잘 모르겠네요. 전작만큼 매력이 있으려면 '판타지' 를 더 강렬하게 살리는 것이 어떨까요? 판타지 숲이 아닌 그냥 숲은 무인도 보다 훨씬 매력이 없는 거 같아요. 이 게임은 현실의 숲 그 자체네요... 정령이니 달이니 하는 요소는 플레이에 큰 영향이 없잖아요 솔직히. 솔직히 전작인 무인도가 이인증이나 추적자 등 판타지 요소가 더 많을 지경이네요. 판타지 포레스트 라는 제목이 무색하네요. 아직 만들어 가는 단계니까 개선을 기대 해 봅니다. 현재로서는 이 게임을 계속 플레이 할 의욕이 생기지 않아요.
このゲームはマスクデータがとても多い。はじめに断っておくと、私はゲーム外部で情報を集めマスクデータや細かい数値を覗き見ながらプレイしたので、本来想定された手探りの遊び方から外れているかもしれません。ですがその条件下でも存分に楽しみ尽くすことができました。プレイ時間を見てもらえれば分かっていただけると思います。 今作はタイトルにFantasyとありますが、そういった要素が大部分を占めてるわけではありません。使えば間違いなく攻略が楽になりますが、使わなくても使わないなりになんとかなります。あくまで主軸はサバイバルクラフトです。魔法などのファンタジー要素を期待してプレイするなら、使用可能になるまで結構な手間があるのを覚悟してください。 前作のTropical Islandと比較すると、全体的に複雑化、細分化が進んでいます。コーヒーが恋しい…。 特定の作業効率を僅かに改善するニッチな工具を作ろうとして、ふと考える。果たして制作に投資したコストを回収できるのは何年後になるんだろう? でもいいの。生活を便利にするのは手段というよりそれ自体が目的だから。
Is it tedious? yes Can you get lost? yes Is the game not yet polished? yes I love this game, because it is not just another tropical island. It's whimsical, it's realistic, it's in depth. You will love this game if you love these things.
Amazing game yet again. I just cant get enough of this franchise, and I'm just amazed at how the devs have taken the depth of their first game and somehow quadrupled it in this one.
目前可玩性已经很不错了 但到了第二年还是基本上毕业 除了追求百品金属没太多其他内容了,另外强烈建议把商人到来时间提前到第一年秋 第二年春15来的商人还是没有最重要的火镰和锻造锤(测试版挖铁矿可以自己造锻造锤) 而种子其实老玩家到了第二年春15基本上不缺食物 黑麦小麦豌豆种子虽然好但已经没有第一年那么不可或缺 如果是第一年秋来商人卖第一波黑麦种子 第二年春按要求带来锻造锤或者火镰会好很多
I'm so obsessed with this game. I love all the updates and can't wait to see it reach 1.0 :D The learning curve is pretty intuitive and once you get the hang of surviving you can begin to make new strategies with each new play through. Winter can be difficult to get through the first few tries but there are many unlockable traits and starting items that will make it easier over time. This is a definite upgrade to their last game! <3
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
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