
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series. Carve yourself a home in a primordial forest that has a will of its own. A day-to-day life simulator in a world where nature reigns with mystery, beauty and sometimes cruelty.
Modeled estimate, not a reported figure. How we estimate →
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About
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series.
Experience what life would be like in the primordial forests of old. Carve out a home in a world teeming with beasts, spirits and monsters - where humans have yet to find their place.
Simple but deep System:
A deep and detailed survival simulator in a visual card-based format that benefits from its mechanical simplicity and the power of your imagination.
All interactions are done by using cards or combining them together.
A Living Forest Ecosystem:
Engage with a complex ecosystem featuring dynamically simulated forces (including animal and plant populations) that operate autonomously yet can be meaningfully influenced by your actions. Experience the cyclical nature of life through four distinct seasons and a full weather system.
Realistic Character Simulation:
Simulating the digestive and immune systems, detailed wounds and healing processes, and a mental health model that includes anxiety, mania, depression and altered mind states. Tracking everything from body weight, to calluses, stool consistency and more.
Herbalism:
Forage for different plants, learning where and when to find them, their uses and cultivation methods. Brew and prepare concoctions ranging from immune system boosters to stimulants, analgesics and spiritual enhancers.
Agriculture:
Cultivate a diverse range of crops, considering factors like season, soil nutrients, humidity and light and wind exposure. Utilize different preservation methods to preserve your harvests throughout the year. Grow animal feed, grains for bread and alcohol, seeds for oil, fibers for textiles and more.
Hunting:
Employ traps, spears, and bows to hunt a variety of animals, from small game to dangerous predators and even some of the unique beasts that roam the deeper parts of the forest.
Animal Husbandry:
Raise chicken, pigs, sheep and cows for products like milk, wool or eggs, or slaughter them for their meat and leather. Ensure their safety and comfort by building suitable facilities and attending to their health and well-being.
Cooking:
Create an array of dishes using ingredients like vegetables, fish, meat, cereal and dairy. The taste of your meals will depend on ingredient freshness and quality, spice choice, utensils and your own culinary skills.
Crafting:
Gain proficiency in woodworking, stone knapping, pottery, metalworking and tailoring to create a multitude of different tools and items. Craft your own tools, furniture, clothes, weapons, instruments and decorations.
Building:
Build yourself a forest dwelling, ranging from a rustic hut out of mud and reeds to a cozy wooden cottage. Add extra rooms, improve its insulation, fill it with comfortable and practical furniture and make it yours with meaningful trophies and decorations.
Combat:
Engage in fights against wild animals, monsters and spirits using diverse weapons, skills and techniques. Fight beasts after tracking them through the woods, defend yourself in ambushes or defeat any obstacles in front of you. Overcome your enemies by inflicting fatal wounds or by breaking their will to fight.
Magic:
A grounded, complex and creative system centered around the interaction with elemental, bestial and conceptual spirits. Bind spirits to your soul to gain new abilities, albeit at a personal cost, or craft magical items by trapping spirits within.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is one of my favorite game series of all time. I must have a mental defect, like autistic retrded or something. Devs say two more years of development before full release. It must be nice to spend 364 days of the year just playing with your...
不知不觉天亮了好玩到爆炸
刚出就购入支持,游玩下来感觉不如一代。个人不喜欢这个地图,引导不够友好地区图片区别不大,可能想模拟森林环境难以辨识方向,从这个角度来看确实增加了一些真实的沉浸感,但我不喜欢。还有你的狗屎饱食度设计,如果地图引导还能忍这个我实在不能忍。对新手不友好,游玩性和体验感比一代差,科技解锁和材料收集也麻烦的多。
原本是想给好评的,但是为了催制作组修BUG,我选择打个差评,等什么时候把总是会无端弹出来“液体不足”和“还不够热”的问题解决了再给你打好评 —————————————————————— 5.28 OK,改了就给你好评,要是有BUG我继续打差评 —————————————————————— 你告诉为啥森林猛兽一跑战斗选项就会丢失?老样子,不改BUG不改差评 —————————————————————— 6.3 行吧,终于修好了,令人感慨。另外,你要不要告诉我是啥涂层要涂15分钟,给小猎人上油在吗?
A substantial improvement to the preceding game in every way, even in Early Access. Some mechanics just need some finer tuning. Specifically, the food system is horrible and needs major simplifying. Weight - It's ridiculously difficult to put on weight under the current system unless you're completely sessile and spend all your time not just eating, but being an absolute glutton on your stockpiled food. It feels like your character has the metabolism of a jet engine. I've been playing Hunter and eating a diet of mostly meat-2 nettle dishes in effort to stabilize my weight for almost 3 seasons and I've barely gone from 34% to 44% or so, and am near immediately back to underweight as soon as I leave base and stop eating meat dishes for more than a day. Stew - Eternal stews are a staple of historical living and can be emulated ingame, but are horrible mechanically for anything that isn't satisfying Hunger, which is the least important part of eating. For one. they're effectively impossible to flavor due to flavor being calculated in ratios of other flavors and Stews constantly losing flavor as they exist, ultimately resulting in meh-tasting food and a constant, major Wellbeing deficit. Secondly and worse still, even 100% thickness meat/fat pottage are weight-gain negative, so a diet of it is very slow suicide. This is ridiculous and unrealistic and needs another strong rebalance even hot off the heels of the Stew Update. Flavor - The flavoring system is insanely overcomplicated and arcane, to the extent that unless you have the wiki open you'll almost never actually gain Wellbeing from food, which is the second most important part of eating behind weight gain. Seasoning exists, but for everything that isn't Fireroot you get *one* seasoning per herb, and nearly all of them are far more valuable medicinally than as spices. Just have the game tell you what flavor to add to make something taste better and make seasoning food only consume like 25% of the amount of powder.
能不能根据探索的地区解锁地图啊 刚开始玩经常迷路
Very good card game
好玩 爱玩。但是没有一代那么简洁明了。没事经常翻wiki 希望能有更多东西~~
怎么说呢?比起新作来说,这更像是一个大型DLC,首先1代的BUG比如放置时资源卡牌重复堆叠,多发性的卡顿与指令冲突,是一点没修,但亮点还是有的比如新开发的地图模式,首先从玩家视角出发,只要制作组更新不断后续可供探索的点也会更多,但是若是重复地图越多也给玩家增添了复杂性和枯燥程度,后续希望能增加载具比如驴和马不然跑图可太困难了,现阶段游戏内容已经足够支撑玩家100小时左右的游玩时间,玩过一代的话上手难度锐减还是很推荐入手游玩的
快更新呀。自定义角色的任务哪去了?
Related
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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