
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series. Carve yourself a home in a primordial forest that has a will of its own. A day-to-day life simulator in a world where nature reigns with mystery, beauty and sometimes cruelty.
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About
Card Survival: Fantasy Forest is a card-based deep survival simulator and the next installment in the Card Survival Series.
Experience what life would be like in the primordial forests of old. Carve out a home in a world teeming with beasts, spirits and monsters - where humans have yet to find their place.
Simple but deep System:
A deep and detailed survival simulator in a visual card-based format that benefits from its mechanical simplicity and the power of your imagination.
All interactions are done by using cards or combining them together.
A Living Forest Ecosystem:
Engage with a complex ecosystem featuring dynamically simulated forces (including animal and plant populations) that operate autonomously yet can be meaningfully influenced by your actions. Experience the cyclical nature of life through four distinct seasons and a full weather system.
Realistic Character Simulation:
Simulating the digestive and immune systems, detailed wounds and healing processes, and a mental health model that includes anxiety, mania, depression and altered mind states. Tracking everything from body weight, to calluses, stool consistency and more.
Herbalism:
Forage for different plants, learning where and when to find them, their uses and cultivation methods. Brew and prepare concoctions ranging from immune system boosters to stimulants, analgesics and spiritual enhancers.
Agriculture:
Cultivate a diverse range of crops, considering factors like season, soil nutrients, humidity and light and wind exposure. Utilize different preservation methods to preserve your harvests throughout the year. Grow animal feed, grains for bread and alcohol, seeds for oil, fibers for textiles and more.
Hunting:
Employ traps, spears, and bows to hunt a variety of animals, from small game to dangerous predators and even some of the unique beasts that roam the deeper parts of the forest.
Animal Husbandry:
Raise chicken, pigs, sheep and cows for products like milk, wool or eggs, or slaughter them for their meat and leather. Ensure their safety and comfort by building suitable facilities and attending to their health and well-being.
Cooking:
Create an array of dishes using ingredients like vegetables, fish, meat, cereal and dairy. The taste of your meals will depend on ingredient freshness and quality, spice choice, utensils and your own culinary skills.
Crafting:
Gain proficiency in woodworking, stone knapping, pottery, metalworking and tailoring to create a multitude of different tools and items. Craft your own tools, furniture, clothes, weapons, instruments and decorations.
Building:
Build yourself a forest dwelling, ranging from a rustic hut out of mud and reeds to a cozy wooden cottage. Add extra rooms, improve its insulation, fill it with comfortable and practical furniture and make it yours with meaningful trophies and decorations.
Combat:
Engage in fights against wild animals, monsters and spirits using diverse weapons, skills and techniques. Fight beasts after tracking them through the woods, defend yourself in ambushes or defeat any obstacles in front of you. Overcome your enemies by inflicting fatal wounds or by breaking their will to fight.
Magic:
A grounded, complex and creative system centered around the interaction with elemental, bestial and conceptual spirits. Bind spirits to your soul to gain new abilities, albeit at a personal cost, or craft magical items by trapping spirits within.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Korean, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 45 reviews with recorded playtime.
Reviews
Themes across 45 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
失望,游戏名是卡牌生存,然而越更新越和生存无关,完全是按照作者自己的意愿去加一些东西进去,更新方向也都是加更多复杂的要素进去, 很多东西相比1代完全是负提升,为了提升复杂度,把一件很简单的事,加了很多步骤去完成,虽然听起来是符合现实,但是乐趣在哪,玩家得到的只有多一些莫名的操作。 还有是地图,看起来非常多的地图,实际上大多数并没有区别,也没有存在的意义,就是把素材进行排列组合,然后分发给各个地图。 再说魔法系统,解锁条件非常恶意,不看攻略你这辈子是解锁不了的,然后解锁后也就多点增益,事实上和生存是毫无关联。 最近的更新,全都是游戏的后期才能玩到内容,然而前期你只要学会狩猎,存点药草,就已经生存无忧,接下来就是上述各种繁琐的操作,为了体验下所谓的新东西而玩下去,甚至很多部分得游戏第二年才出现。 本质上这个游戏已经偏离了生存,并没有带给玩家正面的体验,能玩下去也纯粹是为了体验下新增的内容,和1代真实的生存体验完全没法比。 在了解作者的意图,与未来更新方向上看,这个游戏并没有未来,只能给个差评了,目前来看,作者也并没有意识到,只是一味的按照自己的喜好,去给游戏添加各种他们自己想要的东西。
制作组已经沉浸在自己的艺术世界中无法自拔了,本作的游戏性甚至比前作更加差,更加复杂的游戏系统和缓慢的成长让游戏难以上手,连我这种玩过前作的都觉得坐牢,更不用说直接接触此款游戏的新玩家,只能说制作组没有搞懂一件事,就是想在游戏中追求真实感,必须建立在游戏本身好玩上,牺牲游戏体验无异于本末倒置,最后得到差评反馈能怪谁?写小作文区区玩家也是没谁了
我上次结档时还没有实装矿井,这次就以建立矿井为目标。 我计划从从幽荫林地出发,并在沿途每个区域都修建道路,在第二年抵达松林坡地,终于可以开始准备建设矿井准备今后享受源源不断的铜矿。 然后我发现你这个不算上休息时间也要花30个小时建造的矿井只给两个矿脉。每个矿脉的铜不仅数量稀少还需要两个半小时才能出一个。 我完全想不通这和清理河道的16%概率出绿石相比优势究竟在哪。 我陷入了巨大的绝望。 我恨你们。
国外的游戏制作人都一个尿性,都是二世而亡。端了个半成品上来,各种恶心玩家,体量小,定价八十元,说还要更新两年。两年后都不知道会发展成什么样子,谁还继续玩你这勾八游戏,我看就是一代评价太好了,傲慢的一批。 八十元直逼打折的3A大作,但游戏性很垃圾,各个方面的充满了制作组的恶意。体重很容易掉,但及其难升高,低体重带来的免疫力下降无异于慢性死亡。你的意思是我昨天吃了半头鹿,今天起来还瘦了一斤吗?而且很卡很卡,在每天的自动存档和清理地图时候。 2026.6.2经过更新后卡顿问题得到了较好的处理,虽然有些时候仍然存在。但本作的体重系统仍然很糟糕。饥饿值和胃部食物量,肠道食物量是独立的,即使你的饥饿值为百分之九十,但如果你胃部和肠道没有食物,去干重活就会引起体重下降,体重下降就会免疫力降低,进入慢性死亡。而且很多操作都被划定为重活,在维基里面能看到很多操作都有体重减少的参数,这一个设计完全是制作组为了拖慢玩家的游戏节奏。另外相比一代,本作的地图很大,辨识度极低,很难记住路线,基本都是靠近河边建家,没有特殊需求都不会走太远,一代里我记得是有向西通往火山,向南通往南部草原什么的这种标识的,这里取消了,也是纯拖节奏加难度 6.3猎人的月女任务,要在月圆之夜睡觉,然后触发月女对话,如果不按照正确顺序来选择就会断线,且没有任何提示。月女任务描述中要“召唤她”,大部分人第一反应都是去月丘做召唤,实际是入梦对话才能触发,依旧没有任何暗示,纯恶心人。建议睡觉前提前存档。剧透:[spoiler] 依次选择耐心等待-等待-盯着她-我会狩猎那野兽-我需要你的帮助才能进行剧情。之后的三个选项,选懦夫会加勇气,选找不到它了会给猛兽诱饵配方,选还不够强壮似乎是召唤仪式 [/spoiler]
I like this game. I have put a lot of hours into it, and I'll likely put in a lot more. But, in its current state, I cannot recommend it. It simply refuses to communicate its mechanics. To play this game, you have to accept that you will spend a fair amount of time fighting the systems and losing until you understand them. And even basic game elements are entirely unexplained. This game's major malfunction is that it doesn't have a way to answer questions. It has a wiki, but it's pretty bare bones. The Steam discussion threads and guides can be helpful, but much of that is out of date. The only clear information on a lot of subjects is in updates, which are entirely un-indexed and un-searchable. The previous game, Card Survival: Tropical Island, had a library system, where you could look up information on the game's systems. But it's entirely absent from the sequel, and that absence is glaringly clear. I will probably continue playing this game. But, until and unless the developers sit down and ask themselves how to better communicate their systems, you shouldn't.
相比热带岛屿,这作明显拉长了游戏天数,希望玩家长期生存,第二年才来商人,但是现在优化太差,后面卡牌数量上去了特别卡,希望先优化一下,暂时不推荐
このゲームはマスクデータがとても多い。はじめに断っておくと、私はゲーム外部で情報を集めマスクデータや細かい数値を覗き見ながらプレイしたので、本来想定された手探りの遊び方から外れているかもしれません。ですがその条件下でも存分に楽しみ尽くすことができました。プレイ時間を見てもらえれば分かっていただけると思います。 今作はタイトルにFantasyとありますが、そういった要素が大部分を占めてるわけではありません。使えば間違いなく攻略が楽になりますが、使わなくても使わないなりになんとかなります。あくまで主軸はサバイバルクラフトです。魔法などのファンタジー要素を期待してプレイするなら、使用可能になるまで結構な手間があるのを覚悟してください。 前作のTropical Islandと比較すると、全体的に複雑化、細分化が進んでいます。コーヒーが恋しい…。 特定の作業効率を僅かに改善するニッチな工具を作ろうとして、ふと考える。果たして制作に投資したコストを回収できるのは何年後になるんだろう? でもいいの。生活を便利にするのは手段というよりそれ自体が目的だから。
전작은 무인도 라는 특성이 너무 잘 표현 되어 있었어요. 인적이 드물고, 조용하고, 깨끗한 바다와 해변. 나른한 분위기. 열대 과실과 바다. 하지만 그 밝고 환상적인 분위기 뒤에 숨어있는 리얼한 생존의 투쟁. 이번 작품은 그냥 숲이네요. 네. 그냥 숲이요. 전작의 무인도에서 숲만 가져 온 거 같아요. 그럼 개선이 아니라 후퇴한 거네요. 어중간하게 리얼을 강조하려다 다 놓치지 말고 차라리 판타지 숲의 분위기를 강렬하게 살리는 것이 어떨까요? 뭔가 묘하게 리얼리티에 얽매여서 판타지 포레스트의 느낌이 아니라 그냥 숲 노숙자가 되버려요. 숲은 무인도 만큼 매력있는 장소일까요? 제 생각은 그렇지 않아요. 전작은 리얼해서 좋았어요. 무인도 라는 특수 상황 자체가 매력이 있으니까요. 이번 작품은 잘 모르겠네요. 전작만큼 매력이 있으려면 '판타지' 를 더 강렬하게 살리는 것이 어떨까요? 판타지 숲이 아닌 그냥 숲은 무인도 보다 훨씬 매력이 없는 거 같아요. 이 게임은 현실의 숲 그 자체네요... 정령이니 달이니 하는 요소는 플레이에 큰 영향이 없잖아요 솔직히. 솔직히 전작인 무인도가 이인증이나 추적자 등 판타지 요소가 더 많을 지경이네요. 판타지 포레스트 라는 제목이 무색하네요. 아직 만들어 가는 단계니까 개선을 기대 해 봅니다. 현재로서는 이 게임을 계속 플레이 할 의욕이 생기지 않아요.
Is it tedious? yes Can you get lost? yes Is the game not yet polished? yes I love this game, because it is not just another tropical island. It's whimsical, it's realistic, it's in depth. You will love this game if you love these things.
很难玩,画风也丑,不明白为什么非得出这版,还不如更新热带岛屿
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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