
Hoa is a beautiful puzzle-platforming game that features breathtaking hand-painted art, lovely music, and a peaceful, relaxing atmosphere.
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Sums Steam only; Xbox, PlayStation, GOG, Nintendo, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $14.99 | 2.6Kreviews | 90% | — | $795.4K |
| $14.99 | 1.6Kratings | 86% | — | not modelled | |
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Reviews
Themes across 94 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Si vous aimez les jeux d'ambiance, vous serez servis. Hoa est un jeu de plateforme aux graphiques peints à la main magnifiques, la musique est originale et l’atmosphère est paisible et relaxante. J'ai adoré le faire, l'histoire est captivante et il n'y a aucune violence, combat, c'est pacifique. Les bémols pour moi sont qu'il est trop court et qu'il peut être répétitif parfois. Je recommande fortement.
[h1]Beautiful art trapped in an incredibly shallow game[/h1] I don't want to bash a small indie studio for not making a giant, expensive, bombastic game, but the difference in quality between the art & music and... almost everything else is just jarring. The world is gorgeous to look at, and the hand-drawn art is honestly fantastic. Unfortunately, that's about where the good stuff ends. The gameplay is incredibly simplistic and super linear. There is basically no challenge and almost no thinking required. In fact, the game holds the player's hand to the point where it starts feeling condescending. For instance, you come across ladybugs that serve as platforms, but they fly away if you stand on them for too long. In other words, a platforming mechanic that's existed since the dawn of time. Yet they immediately tell you: [b]"Be careful, we are easily startled!"[/b] ...as if you couldn't figure that out on your own. Later, two ladybugs alternate as platforms, meaning you have to jump before one disappears. Again, something most players would understand after about five seconds of trial and error. Thankfully, the game once again comes to the rescue with this invaluable line: [b]"You first, then my turn!"[/b] ...sigh. Which brings me to probably the weakest part of the game: the writing. The game was made by a Vietnamese studio, so I obviously can't judge the original script, but the English translation is, to put it nicely, abysmal. At first, the dialogue at least tries to stay in-universe: [b]"Her Majesty is right up ahead, but she's in a deep slumber. To wake her up, you need to light up the sacred engraving."[/b] After that, though, every NPC seems to forget they're living in a fantasy world and starts reading gameplay tips directly from the design document. For example: [b]"Ah, the Old Beetle? To get to him, you must be able to jump twice in a row."[/b] [b]"5 butterflies. It's time to learn a new skill."[/b] Followed immediately by: [b]"Now that you can jump twice, you will be able to get past that cliff."[/b] ...which conveniently points out the only place left to go, just in case you somehow hadn't noticed. Then later: [b]"5 butterflies. It's time to learn how to push."[/b] But my favorite line in this mystical fantasy world full of magical creatures has to be: [b]"Cross the lake, and you will find that guy."[/b] (It is never specified who "that guy" actually is.) This game had so much potential. Visually, it could have been a short Ori-like experience. Instead, whoever was responsible for the gameplay and writing completely dropped the ball. The game is gorgeous to look at, but one I'd honestly rather experience as an animated film or a beautiful art book. You might as well watch it on Youtube. If you're six years old and have never played a 2D platformer before, or you don't care much about gameplay and just want to admire some gorgeous artwork, you'll probably have a good time. I'm neither of those, so I can't recommend it.
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Languages: English, French, Italian, German, Spanish - Spain, Japanese, Simplified Chinese, Vietnamese, Korean, Polish, Portuguese - Brazil, Russian +3 more
| $14.99 |
| 551ratings |
| 85% |
| — |
| not modelled |
| $14.99 | 54ratings | 80% | — | not modelled |
| $14.99 | — | — | — | not modelled |
| $14.99 | — | 72%* | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 94 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
必玩 1.跳跳乐 2.解谜 3.平台 4.手绘 5.治愈 [h2]万万不能错过的美术天花板级游戏[/h2] 前几天看到花之灵2出预告了,突然意识到自己连花之灵1都没玩呢,赶紧翻出来体验一下。这个游戏主打的是宫崎骏风格画风,讲的是一个小小精灵冒险的故事,玩法就是平台跳跳乐外加微量解谜,配乐和美术加在一起给游戏刷刷的加分。自打AI面世之后,好多游戏都开始用AI做图,毫无灵魂,看多了还容易电子羊尾,真正高水平手绘风格的作品真的是可遇而不可求。如果你很喜欢美术,或者你是一名宫崎骏动画片粉丝,那一定会喜欢这个游戏的!如果你既不懂美术,也不知道宫崎骏是谁,那当我没说。 游戏里每过一个章节会学会一项新能力,所有场景都唯美极了,不过我最喜欢的章节是水下荷叶那一章,特别是往神似比奇堡居民的鱼身上跳的时候,脑海中马上响起那个BGM--happy happy ha~ppy~!游戏结尾会有动画讲述前因后果,大概内容是 [spoiler]机器人破坏森林,有一个机器人有独立意识,没有斩尽杀绝,其他小精灵抬着沉睡中的花之灵逃跑,中途有蜘蛛、蝴蝶等森林中的生物也纷纷帮助花之灵,最终将它平安送离危险区,后来花之灵醒来,重返家园的路上一个个唤醒那些已经陷入沉睡的友军,最后来到地下工厂解救那个有良知的机器人,只是最后关头这个机器人再次被系统操控,开始追杀花之灵,花之灵晕倒后在梦里镜像操作再度闯关成功逃出生天, [/spoiler]估计等到花之灵2发售后还会有新的剧情补全。 游戏的解谜没有难度,跳跳乐前期还好,到了最后的镜像部分有点困难,有一阵子我都不知道到底该往左还是往右了,恨不得倒立操作,但难受了一会适应适应就好了,不得不说这个设计是非常有创意的,通关之后还很是回味。 最后要感谢热心网友赵老师多年来的批评和指正, [u]在赵老师的冷嘲热讽和精准刺激下 [/u],我的技术有稳步的增长,如今终于能顺利通关跳跳乐游戏,也是支棱起来了!晚点一定要炫耀一番去!
[h1]Hoa – Beautiful Painting, Questionable Platformer[/h1] As a Vietnamese player, I really wanted to love [i]Hoa[/i]. Supporting a Vietnamese-made game is great. Pretending the game is amazing just because Vietnamese developers made it? Yeah... no. [b]The Good:[/b] - Absolutely gorgeous hand-painted art. - Beautiful atmosphere with very obvious Studio Ghibli inspiration. - Music is relaxing and fits the world well. - Cute creatures everywhere. - It's nice seeing a Vietnamese indie project with this level of visual polish. [b]The Bad:[/b] - The controls are [i]janky as hell[/i], especially jumping, grabbing vines and landing. - Platforming feels stiff rather than satisfying. - UI and some mechanics feel unfinished. - Most levels follow the same formula: explore, collect butterflies, unlock something, move on. - Puzzles are so simple my remaining two brain cells never had to communicate. - Almost no challenge. - The story is incredibly shallow and failed to hold my attention for more than five minutes. - Bosses barely feel like bosses; many encounters feel like the same mechanics wearing different clothes. - One of the few moments that could have tested everything you've learned becomes... a cutscene. And then the final section suddenly decides: [i]"You enjoyed relaxing for the last few hours? Cool. Now enjoy weird camera tricks and reversed controls."[/i] [b]Final Verdict:[/b] Hoa is a beautiful art project trapped inside a very average platformer. The artists absolutely cooked. The gameplay department apparently ordered delivery. [b]5/10[/b] [i]Support Vietnamese developers, absolutely. But support them by giving useful criticism too, not by pretending every Vietnamese game is automatically a masterpiece.[/i]
has a few bugs but i really liked it, the music is amazeeeeeeeeeeeeeeee made me so emotional ueueu
thank you devs please make more games like this
Подкуплена рисовкой, уничтожена последней главой. Я наслаждалась игрой по полной: прекрасная музыка, расслабляющий геймплей, милые персонажи, хорошая история. НО, но..какой-же ужасный по геймплею, особенно, на контроллере, последний уровень. Но всё же не могу её не рекомендовать для прохождения, так что купите по скидке и готовьтесь. Ставлю 7/10 мяков Львястримы https://www.twitch.tv/whaaatmaryleo Архивы стримов - https://vkvideo.ru/@pridewhaaatmaryleo
比较一般吧 史低打折买买还不错
[h1] ♡ TLDR ♡ [/h1] HOA is a beautiful art piece coupled with lovely relaxing music - and this sadly, is where my praise must end. [h3] ♡ DETAILS ♡ [/h3] I hate to have yet another negative review, but I just cannot recommend this game. With 2.7 hours playtime (and at least 40 minutes of non-progression playing with my cat or lost in the dark); $15 USD just does not feel worth the experience you get. If it was $5 total, maybe on sale for $3 - Id say - ok, sure - that seems fair... Not because I think peoples hard work shouldn't be compensated, but primarily because it fails at being anything other than artwork - and by the end, it somehow even failed at that by introducing asinine mechanics that simply take away from its beauty - had they been implemented well, perhaps I would have a better opinion. [h3] ♡ ART & SOUNDS ♡ [/h3] Stunning art, cute animations, Lovely color pallet, and relaxing music. [h3] ♡ MOVEMENT & BUGS ♡ [/h3] the movement seemed fine 80% of the time - then the other 20% my character would just - respond with the wrong actions to my inputs? I press right, she goes left? or I press jump, she runs right? it was weird, moments where the game hiccupped and it seemed like input delay, but it was inconsistent. I guess you can call it jank - but it was a bit odd. My controller has no issues with anything else - and it isn't like this is an intense game on the system... It also seemed that sometimes certain mechanics didn't function as intended all of the time, causing confusion on how to progress. Late in the game [spoiler] In the underwater section in the late game, there is a Jetstream blocking your progression and a crab nearby. I stood on the crab probably 4 times and he never woke up - after wandering around for quite some time, I trod on him again and he woke and moved, allowing me to solve the puzzle and move on. [/spoiler] In another section (early in the game) [spoiler] There is the 1st bluebell hook you need to grab and swing from - when you approach it, leaves spawn under it, but too far to jump up and get to the hook. I spent a few minutes trying to jump to it, over and over, till I was about to leave the area assuming I was missing some key ability - and just as I began to leave the area, the lady bugs spawned that you have to jump from to get up there. Had they spawned properly, I would have moved through the section without a thought easily - but since they didn't, I was left wandering around thinking I had missed something. [/spoiler] ALSO!!!! The one section that could have been the star of the show... was just turned into a cutscene? with nothing for you, the player to even do... it just played itself. How disappointing. Things like this are particularly rotten because you never know if you are the idiot - or the game just failed to do what it was supposed to do. [h3] ♡ DIFFICULTY & GAMEPLAY ♡ [/h3] Starts out as the easiest game, requiring little to no brain work, making you think its more a low difficulty platformer focused solely on the art that would likely be good for kids, but then in the later stages it begins adding infuriating mechanics that just aren't fun and serve to annoy. Had the difficulty remained consistent, I would say this is probably a good intro game to platformers for young kids... but I cant with the later stages. [h3] ♡ MAP AND NAVIGATION ♡ [/h3] Navigation was mostly easy, again; until you reach the later levels of the game where obnoxious mechanics are introduced and level sections were repeated. I did get lost for probably 20+ minutes unable to figure out that I was supposed to 'fly' underwater to reach seemingly unreachable spots after smearing my face across the walls in pitch black level geometry. Playing blind is not my idea of fun. [h3] ♡ STORY ♡ [/h3] Pretty vague lacking inspiration, failed to capture my attention in the slightest. /)/) ( . .) ( づ♡ [h3] ♡ FINAL THOUGHTS ♡ [/h3] Once again, there are just better games out there, and life is too short to play mediocre ones. Honestly, just watch it on youtube.
Great for kids, but to easy and short. Pity, you get only around 4 h relaxed gaming.
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