
Take on the invading hordes of the Nethermists as The Crusader and fight, think, and strategize to clear the monster infested, randomly created, dungeons in this card, board, and turn-based rogue-like.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
It's okay, but it's on the simplistic side and not very memorable. As a means of killing time on a phone, maybe it suffices, but this mobile port does not stand up very well on PC.
Card dungon is a fun little gem that you can easlily waste a couple hours per play session on. You're always making a hard decisions as to what abilities you're going to take forward with you as you traverse the dungeon. The artwork is fun and the controls are simple. A nice roguelike that's engrossing, and a good fix when you need to get your dungeon crawl on but you've got other things going on (like work, bah!) TLDR: Light, fun, and easily worth the $10
card dungeon an intresting concept its entertaining but also really slow as do a dungeon crawl but with card abilites that can ware out the more you use them personally 5/10 overall
Ожидал подобия Card Hunter, но не срослось. Система трёх карт слегка уныла, учитывая как быстро они портяться. Игра строиться на везении. Не советую.
Card Dungeon is good idea on paper But the execution is so flawed and frustrating that you can barely make any progress in the game You have a selection of 3 cards that you can use, each of these cards will wear out quite quickly, and once they're broken you can't use them and you're essentially left defenceless against the enemies. It could have been easily solved with a basic attack that does not break, because trying to play through the game without being able to kill anything when your objective is to kill stuff is just downright retarded.
First the weak parts. I started a few times and died, and then suddenly I just walked through the game without even shifting any cards (besides finding the same cards with better quality). At one stage I didn’t even cast a single spell for the full three levels and managed to kill almost all. The game was a yawn difficulty wise (due to flaws and balancing issues) and I mostly played to the end to see if it got harder eventually with the last level, and also because I didn’t want to hear someone object “just wait to the last levels – THEY are hard!”. I am sure the game IS hard if you play it intuitively, which I did the first couple of tries. But feel free to read on and hear what happened next. At the beginning I opted for melee cards and summon cards. Then I found a card where my lord simply squishes an opponent. Now… why would I want a card that does 3,4,5 damage when there is one card simply killing the opponent in one draw? It doesn’t make sense! But then again, this card is actually pointless as well. The best card seems to be the card where you create 3X3 square of fire, causing damage to everyone there, and then damage each round (3+ dependent on quality). This was the only card I needed for the entire game. No need to switch. Ever. I was suspicious when I saw the game play of only three cards. That usually calls for super optimizing with no use for 99% of the cards. How did the developers plan to handle this? By deteriorating the cards as they are used. So was I forced to change cards because of this? No. As there is a refresh altar at each level that fixes your cards? But can you really go through with only three cards without them being exhausted? Well, not if you pick bad cards. That is the strange dynamic here. If you use bad cards you probably need to shift them during the level as they wear out from being so ineffective. But if you choose great cards, not only do you win each fight easily, they don’t wear out as quickly as you just need to use them a few times. A typical double effect that unbalanced the whole system. Ok. So why are the area spells so effective? Well, to start with it’s a no brainer because of the limited number of uses of each card. You need to super optimize to take out several opponents at once. This is easily done with area spells in this game because it seems the developers didn’t really play test their game. You may think I am rude now, but honestly… if you don’t play test your game… I don’t know what to say. Ok, any developer can let a few flaws pass, and AI is difficult, but here me out. This isn’t about the monsters having to be supersmart. I just think it would be a good idea for them to avoid squares that are set on fire, full with poison, cursed or whatever – when they can just take the square beside it. Or just wait the spell out. It’s not like the monsters are in a hurry. But it gets worse. Not only are the monsters so dumb that they step into every trap, and area spell lingering that exists, and multiple times. The same square. But they are not immune their own area spells. You heard me! It’s not only that they may spit poison or fire and be susceptible to poison of fire… they are susceptible to THEIR OWN area attack! This is what made me go through three levels of gelatinous cubes and just see them kill each other with there are spells. And a single cube would kill himself as well. All you have to do is open the door and see them kill themselves. This is impossible to miss when testing regardless of whether you realize the massive unbalance towards the area spells of the character and the Artificial stupidity of monsters when it comes to area spells. But there is more. You have three cards. You can choose to have cards to kill opponents or cards that heal you and hope for healing potions as loot. You can also choose an advantage that heal you now and then. Or… you can also find a headband that heals hp and mana EVERY TURN. You heard me. Every turn. And there is no food in the game so time is on your side. So all spells, potions (as they cannot be stored and used at convenience anyway) that heal are more or less pointless. Even if one misses the obvious choice to buy HP from the merchant and never mana… you would still heal upto 7 hp a turn. It’s very hard for the monsters to match that. Most levels I just hit space and waited for the monsters around me to walk on a trap or get hit by their own area attacks. But when I got bored I put an area attack spell (which is lingering) in action myself and watch them quickly die. This is the reason the game gets a thumb down. I have no problem with minor UI flaws and movement glitches and what not. But I hate sloppy game play and lack of balancing testing. For me to easy obtain tools to bypass the intended gameplay (cards being deteriorating) and the idea of switching cards and then to never face a challenge in the game again is too bad developing. I can still for the world understand how they could believe that the single attack cards or even cards that do no damage would be of any use whatsoever. Games isn’t about optimizing, it’s about having fun. But the games should provide a challenge to force you to adapt strategies and discover the game from different angles. When strategic choices are no-brainers and you can choose to only play with one of all the available card and crush all opposition. When an entire level commit collective suicide because they die from their own attacks, when the entire spectra of advantages and disadvantages becomes redundant. That is bad, if not sloppy, development. Too bad, as there are many interesting thoughts from the developers. And I am sure they did their best. They just seem to lack the ability to understand the consequences of their ideas and/or not understanding that the product need to be play tested. When flaws are found you need to tweak or rethink. But of course, not doing proper testing is one way of avoiding unnecessary (?) work.
please add russian language Много наиграл на планшете! Всё очень хорошо! НО: при повороте камеры вы можете не увидеть кол-во хп и баф... надо будет крутить... РУСКАЯ ЛОКАЛИЗАЦИЯ очень бы зашла... перевод карточек со словарём не айс конечно...
还有其他同类的游戏吗?
This game has gotten harder since I last played 10 years ago. I know. You'd think it's a "skill issue". But I can't even get out of the tutorial! Webbed by a spider and bleeding from a dire fox killed me. And only having 3 cards to use, which the cards deteoriate after X amount of uses to. No way to attack without a card. I enjoy tactical game. I enjoy puzzles. What I don't enjoy is feeling I have no way of a chance to win.
The gameplay is somewhat ok, but very random. The big problem are the controls, which shout "MOBILE PORT" at you every time you try to move the camera. More details: https://www.youtube.com/watch?v=ZxokSOFWpzw
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