
Take on the invading hordes of the Nethermists as The Crusader and fight, think, and strategize to clear the monster infested, randomly created, dungeons in this card, board, and turn-based rogue-like.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Great idea for a game. In fact I was enjoying myself despite having to wait forever each time for my turn again. Until I realized only three cards, and rarely having attack cards which you need drop is a bad thing. Aka round 1-2. It's not fun if you can't attack and kill everything. I mean yeah let them gain up on me give me a good chance to die, that I don't mind. Being cornered where I can't even hit back and am stuck just sitting there or quitting. That tends to ruin a good game. It's kind of heart breaking really I was hoping for a semi relaxing yet still make you think game. Maybe after a few touch ups? But for now I can't seem to recommend it.
Overall a fun little game but it really hampers itself by only letting you carry 3 cards at a time. Since you can only use each card ~10 times before they break you're almost required to take 3 offensive cards (double so as there is no basic attack- no attack card means you're screwed). End result is that all the interesting utility cards are a total waste of time- adding in a 4th non-attack slot or giving a basic attack to fall back on would greatly help this game use what it already has... Overall a solid little game if you can pick it up for the right price
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Lack of a basic attack means there are times when you can't do anything but run away, only to die in a corner you can't get out of.
Забавная и симпатичная игра. Механика трёх карт не самая приятная, потому что карты теряют прочность, и происходит это в самый ненужный момент, и бывает, что просто нечем "бить с руки" или полечиться, хотя разнообразие атак и заклинаний довольно широкое, интересное, и местами даже смешное - в хорошем смысле (есть, например, подобие Ктулху, для себя я уже не зря игру купил) - да и карты выпадают часто, тч нехватки в целом не будет, просто во время продолжительных схваток может приключиться неприятный казус, выше писал. Нарисована игра довольно приятно (но похуже, чем на скриншотах), а вот звуковое оформление не понравилось - качество музыки отвратное. Из недостатков ещё укажу камеру: неудобное управление, неудобные углы, обзор не самый лучший, да и картонки персонажей не поворачиваются, тч порой найдя удобный ракурс, что все на экране, нужно крутить ещё, потому что стоят боком и (де)баффов/хп не видно. Теперь самое сложное - рекомендовать ли. С одной стороны, игра в целом мне понравилась, она вполне интересная, милая, но есть всё несколько не самых приятных минусов, которые уже точно не изменятся. Хочется всё же поддержать игру, она заслуживает большего, но и порекомендовать я её не могу, очень спорная.
the game is awful. three cards . you don't know when they burn out. monsters keep coming. monsters attacks never fissel.
Se non trovi una carta attacco ogni una/due stanze puoi chiudere e riniziare ! R I D I C O L O
I had bought this game a while ago, played it for half an hour and quit. I've decided to give it another shot. This is not a game I can recommend. Playing it feels tedious and here's why: The 3 card limit is actually terrible, and feels terrible. I've only made it to the third stage, but I have found zero use for utility cards since I need all of the attack type cards possible. This means no heals, no traps, and no trap removal cards. You're limited to only three cards. If I kill stuff faster, I won't get hit. There is no basic attack in this game, and the cards have a durability rating. You can physically see your cards becoming torn the more you use them. This leads perfectly into my next point about the tedious nature of the game. When you kill a monster it leaves a loot bag on the floor. You can either choose to loot it right away, or leave it for later. Leaving them for later is actually the prefered choice so you don't run out of options for attacking. If enough of your cards become unusable from over use and no shrine to hopefully restore your cards are in sight, those loot bags can be a savior. These maps start becoming big after a while and navigating them just to check on the loot you left behind is annoying. This game would have been better off with a tiny inventory system. You can keep X number of cards and potions in your inventory on standby. Suddenly those utlity cards and healing cards have a purpose. That potion you just picked up isn't instantly wasted because you're at full mana and health. The way the game is now makes me roll my eyes constantly. I have zero interest in going further than I already have in this game.
Card Dungeon is somewhat addicting once you get into the game play. Sure... there are a few bugs in the game that are a little annoying, but easy to avoid once you understand them. There are a few features that I don't fully agree with too... Such as... I'd love to hold more than 3 cards in my hand at once. I'd love to be able to drop unused items on the ground and pick them up later. However, these unmet desires add to the strategy of the game making it a little more challenging. I really like the game concept a lot. The resemblance of a Dungeons & Dragons tabletop environment is cool. I'll continue playing this game for some time.
It's okay, but it's on the simplistic side and not very memorable. As a means of killing time on a phone, maybe it suffices, but this mobile port does not stand up very well on PC.
これは cardhunter とは 関係ありません
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