
Take on the invading hordes of the Nethermists as The Crusader and fight, think, and strategize to clear the monster infested, randomly created, dungeons in this card, board, and turn-based rogue-like.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
I'm hardly the first to notice the similarity, in both the "styles" and the release dates, of this and another - also similarly TITLED - game called Card Hunter. Now, I have no interest in which of these products is the chicken and which is the egg, and am merely pleased to announce that these two games have at least as much NOT in common as they have, well, in common! The main differences which I can readily deduce, having not played an ENORMOUS amount of either, are (drum roll, please): In Card Hunter, you play a party of adventurers, while in this one your Crusader crusades alone; the gameplay of Card Hunter is mainly comprised of a series of stand-alone combat scenarios, with some prose in-between to tell the "story", while in this one you actually move around and actively "explore" a dungeon; and last, but certainly not least for many of you cheap-skates out there, Card Hunter is FREE while this one costs money. Me, I don't care too much about such petty issues - I'm the direct descendant of noble birth, my family has been burning and beheading the less privaleged for centuries now, so I've NO end of riches to burn - but for you plebs who can't afford ten dollar games, even when they're 75-90% off, I guess I'm obliged to help you with the oh-so-hard decision of whether to buy this game (or fork out for, I dunno, a pack of chewing gum or something instead). My advice for now would be this: Try out Card Hunter first, since it poses no such overwhelming financial dilemmas, and if you enjoy that, well...this one may well be worth a purchase also, especially if your biggest disappointment with the free game in question is that you don't get to actually WALK AROUND A DUNGEON. This one possibly also has the slightly less condescending sense of humour - Card Hunter is a nudge-nudge, wink-wink "nerd"-fest of the highest order - but on the whole, they're both pretty self-deprecating, both pretty "zany", both reasonably fun, and both have, er...cards (in "virtual"/digital form, of course). Personally, I like 'em both about equally thus far; which is to say, quite a bit, but not to the extent that I want any of the developers to bear my first-born children. After all, I'm really not sure they're worthy of my noble seed... With no further ado, I endow this game with PRECISELY the same recommendation and rating which I gave it's semi-namesake, which would look a bit like...wait for it... Verdict: 8/10. (My work here is done. Now, if you'll excuse me, I'm off for a spot of peasant-hunting. No, not "pheasant"-hunting. PEASANT-HUNTING. Someone has to keep their numbers down. Toodle-hoo for now!)
[h1]《卡牌地牢》:纸片人的一场冒险,玩家的一段超萌经历[/h1] 几年前在安卓上玩过本作,当时就被萌到了。众所周知国内的安卓环境...这个补票,还是在steam上完成吧。 游戏没有中文,但上手不难。只要有最基本的英文阅读能力,能大致看明白每张牌面上最后一句、对此牌的效用描述就可以,加上牌侧边也有图标表示的此牌效用,最不济玩家还可以试着用几次,也就明白了。 [h1]基本玩法[/h1] [olist] [*]Rougelike世界观,无法save/load,随机地牢,永久死亡。 [*]玩家扮演的纸片人骑士,选择好一个天赋buff和另一个debuff后,进入本关的地牢。 [*]任何时候,玩家手上[b]只能[/b]有3张常用牌,可以是肉搏、魔法、辅助等等,每张牌默认只能用10次,随着使用次数增加,牌面颜色变浅,最后彻底损毁。 [*]战斗或探索可以得到补血、补魔之类的牌,即刻生效,不受前述3张牌限制;装备、饰品之类的牌,可以装备在身上,但同类型牌只能保留一张,且也会逐步磨损;金钱可以累加,用于在商人处购买升级牌;钻石可用于再次开局时,解锁更多的buff和debuff组合。(不是氪金内购之类) [*]敌人也是各种萌萌的纸片怪物,各有各的攻击套路,每层地牢还有小boss,每3层地牢的大关底还有大boss,嗯,都是较大的纸片怪物和超大的纸片怪物... [/olist]
Strangely enough, I still like this game. For all the reasons mentioned in the other reviews, it looks to be a very enjoyable game ... except for one minor detail: yes, the random card drops. My first game went reasonably well for it being my first game. I had a very cunning plan of having one attack card, one heal card and one card for handy effects. In the third dungeon however, my attack card ran out of attacks, didn't find any new attack card, ran around opening things, didn't find anything, died slowly. My second game I decided to go with two attack cards and one for other effects. Ran into the boss-fight in the second room, explored a bit further in the hope of finding at least one fresh attack card ... found nothing. Teleported to the second dungeon, soon ran out of attacks, life quickly followed. My third game I decided to ignore any card that didn't do damage, unless I had an open slot. Still ran out of attacks before I could complete the first dungeon ... got to teleport around the rooms a lot before I ran out of mana and life again. I'm not sure if I want to start a fourth game. I'm fine with having random elements in a game, but this kinda feels like the whole result is decided by which random carddrops I get, any decisions I make in game are just for show. Apart from that it still looks very nice though.
Play Card Hunter instead, it's a much better game and it's free!
Игра беззастенчиво черпает из Card Hunter: та же механика с картами для атаки/магии, та же "бумажная" графика и множество похожих мест в манере отрисовки. Но при этом игры мало похожи по сути. Там где в CH присутствуют старательно нарисованные карты с расставленными монстрами (так что каждая карта - это мини-головоломка), в Card Dungeon имеется случайный рогаликоподобный донжон с одним героем и свободным перемещением по карте. Кроме того, нет "колоды" CH - одновременно можно использовать только три карты атак (не считая экипировки), что сильно ограничивает тактические возможности. Зато эти карты не кончаются за одно применение, а "истрёпываются", пока не станут негодными совсем. К счастью, в каждой комнате есть куча потенциального лута, плюс что-то падает с каждого убитого монстра, поэтому остаться совсем без оружия - нужно ещё сильно постараться. Жаль только, что для всего найденного есть только одна попытка: или ты берёшь карту (выбрасывая предыдущую навсегда), или ты от неё отказываешься (опять-таки, навсегда). Так что оставить лут на потом и подобрать идеальную комбинацию не выйдет. Из отрицательного - уродский интерфейс. Карта привязана к главному герою, и вверх-вниз практически не поворачивается. Это сильно ограничивает обзор. Кроме того, с зажатой мышкой она крутится вправо-влево - но при пересечении центра экрана меняет движение на противоположное, что порой несказанно напрягает. Если интерфейс не пугает - рекомендую. Мне понравилась, буду играть дальше.
Card Dungeon is a easy to play, approachable, and fun Roguelike card game. You will have to constantly change your strategy as cards that you grow dependent upon, dwindle and fade. With very few ways to revive cards in the game, this leads to some dynamic moments of card combinations. Now don't let the cute, board game graphics fool you this is still at heart, a Roguelike. There will be random traps, monsters, treasure and more. Sometimes the odds will stacked against you and sometimes it will be a cake walk, I find that the latter is mostly true. Card Dungeon isn't the worlds most difficult game, however it still manages to be challenging enough. The major caveat about Card Dungeon is that it is a mobile port, meaning that while there is no microtransactions, you are paying for the convenience of playing this on your PC. The graphics are updated but the gameplay is the same. There is also some minor tidbits like repetitive gameplay, graphical bugs, and UI complaints, but its nothing that truly holds the game back, they are just minor annoyances. Card Dungeon is different enough that it is worth a look. The gameplay can be quite rather addictive and if your looking for a lighter casual Roguelike experience, with a D&D board game flair, Card Dungeon is a fine choice. I made a video review to show off some of the features and gameplay of this game! https://youtu.be/WLDaHWiOqTU I hope you enjoy! Martyr
3 LIKES/DISLIKES REVIEW: LIKES! + Clean graphics and audio capture the table-top asthetic/experience very well. Plays smoothly. + Random generated levels and loot cards work very well and make replaying dungeons less repetitive. + The card management mechanics are great! A 3 card limit will force you to make tough decisions when choosing which card(s) to take or keep. Cards can decay as you use them, giving them limited uses before they break! DISLIKES! - Panning camera does not stick, automatically snapping camera back to your character after you pan (an option to toggle this would be nice). - Mana/Health indicators only show on one side of hero/enemies, forcing you to always spin the camera around to see them. - Camera rotation controls can be a bit tricky Bonus: Cards have cute humour and some fun movie/game references sprinkled as flavoured text. Enemies shout out funny sayings in comic style speech bubbles that will make you chuckle. Card Dungeon was a very pleasant surprise. I was initially attracted to the table-top ashtetic, but was surprised at how well it played. WORTH IT.
This is a fun little turn-based dungeon crawler! Set as a tabletop board game, complete with those little black plastic stands holding up the clearly foamboard characters, you fight monsters, collect loot and tempt Fortune along the way. The mechanics are simple: You have three "spells" equipped at any time, which are dropped randomly from enemies, as well as in chests and other hiding places. There are traps, which are both good (health and mana refreshes) and bad (poison, fire traps, life sucks), though they almost always have a tell so you know where they are, which is nice because they are about 50/50 good and bad, so if you're desperate to health, you know where to head first. There's added difficulty because your spells wear out the more you use them and eventually become unusable, so you never can get set on one strategy. Your character also has two starting abilities, one negative (like cowardice, being a tightwad when spending, dropping stuff) and positive (higher max health or mana, spells last longer, randomly regain health). There is only one negative and one positive trait unlocked, but you can unlock the rest just by delving the dungeons. There is also gear that can up your defense, health/mana, or health/mana regeneration, but these also wear out like your spells. You play through a variety of areas of increasing difficulty, each with three levels with a boss or miniboss at the end, collecting loot and spells along the way. The strange thing is that, although the difficulty DID increase, with enemies having more powerful skills and higher hit points, but the difficulty curve leveled off to the point where I just couldn't be killed anymore. Literally. I went from struggling through the first few levels over and over and over, to straight up beating the game on one run (that's an improvement of, like, 15-20 levels in one run!) The rate at which I was regenerating health was greater than I was losing it, despite being in dungeons with 4-5 baddies, who were sapping my mana so I couldn't even kill them! I just ran away for 10 minutes until they finally stopped sapping my mana long enough to get one spell off. So yeah, I think once you get past the first few levels and get a health increase or two from the shop, it's smooth sailing, which is weird for a rogue-like. My only complaint is that the turns take too long to execute. Even when not in combat, your movement speed is regulated, so to cross a dungeon you've already cleared of enemies takes forever. Also, you remain in combat mode with a 1-square movement speed even if the only enemies around are passive creatures that won't attack you. I wish there was an option to increase the animation speed. So, overall, good music (though repetitve), humorous (lots of speech bubbles with amusing exclamations), great art style, fun game, interesting mechanics, beatable turn-based rogue-like. 8/10. Would delve again.
Great idea for a game. In fact I was enjoying myself despite having to wait forever each time for my turn again. Until I realized only three cards, and rarely having attack cards which you need drop is a bad thing. Aka round 1-2. It's not fun if you can't attack and kill everything. I mean yeah let them gain up on me give me a good chance to die, that I don't mind. Being cornered where I can't even hit back and am stuck just sitting there or quitting. That tends to ruin a good game. It's kind of heart breaking really I was hoping for a semi relaxing yet still make you think game. Maybe after a few touch ups? But for now I can't seem to recommend it.
Overall a fun little game but it really hampers itself by only letting you carry 3 cards at a time. Since you can only use each card ~10 times before they break you're almost required to take 3 offensive cards (double so as there is no basic attack- no attack card means you're screwed). End result is that all the interesting utility cards are a total waste of time- adding in a 4th non-attack slot or giving a basic attack to fall back on would greatly help this game use what it already has... Overall a solid little game if you can pick it up for the right price
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Atlantis: Pearls of the Deep | $9.7K | 78 | 86% | $6.99 |
| Touhou: Fearless Frogslayer | $9.7K | 64 | 95% | $5.99 |
| Polygon Fantasy Battle Simulator | $9.7K | 74 | 88% | $4.99 |
| The Tribulation Entanglement | $9.7K | 67 | 81% | $6.99 |
| Alien Zombie Megadeath | $9.7K | 77 | 74% | $4.99 |
| 拯救大魔王重生 Falsemen: Demon Rebirth | $9.7K | 105 | 66% | $4.99 |