
Hack your way out of a prison train and reclaim everything taken away from you. Mend your body and mind after a self induced coma. Manage resources to conquer, build up and upgrade multiple bases. Defend against hordes of enemies. Balance the only dwindling asset you have left: Time.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
Trends
Concurrent players on Steam, one reading a day at about 15:00 UTC since Sep 30, 2026. Before then readings were taken at different times of day, spanning 0 hours, and Steam concurrency runs about 1.8x higher at its daily high than at its low — so some of the movement across that stretch is the clock, not the game.
Shaded: Steam sales and festivals this game was in (the Events tab has each one).
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
No new reviews in the last 30 days — new players have likely stopped coming.
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Related
| Game | Revenue (estimated lifetime) | Reviews | Score | Price |
|---|---|---|---|---|
| approximately $2.9K | 26 | 88% | $3.99 | |
| approximately $137.1K | 315 | 77% | $9.99 | |
| approximately $135.9K | 358 | 54% | $7.99 | |
| approximately $56.6K | 132 | 99% | −30%$6.99reg. $9.99 | |
| approximately $9.9K | 17 | 94% | $12.99 | |
| approximately $4.3K | 25 | 100% | $4.99 |