
A single player hacking adventure set in the Untrusted world where you'll be playing as various hackers getting into computer systems to hack, steal and sabotage. Manage your crew, manage your risks, threaten or kill your targets. Investigate. Hack. Don't Die.
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About
A single-player hacking adventure set in the Untrusted universe.
Step into the shadows of the late 1970s in this gritty, story-driven prequel to Untrusted. In Untrusted: Hackers at Large, you'll manage an underground crew of digital operatives in a world where your every choice matters.
Infiltrate networks. Exploit vulnerabilities. Control the narrative.
Realistic Hacking Mechanics
Explore an authentic command-line-inspired interface (with optional mouse-friendly commands). Whether you're into realism or just want to get things done, some typing is required. Read files, exploit vulnerabilities, or use brute force: the choice is yours.
Crew Management Across the Globe
Command a network of skilled hackers: coordinate attacks, manage risk, and adapt your strategy as the digital landscape evolves.
Deduction Meets Strategy
Analyze systems. Identify weak points. Make decisions that ripple through the storyline and impact your crew’s survival.
A Unique Hacking x Management x RPG Blend
A hacking-focused game with some RPG and management elements: tactical gameplay meets narrative-driven decisions in a tight single-player experience. You're not just a hacker.
Set in an Alternate Late-70s Timeline
Analog paranoia meets digital rebellion where nothing is safe. Immerse yourself in a retro setting where history took a darker turn.
If you're into grounded hacking mechanics and high-stakes choices, you’ll feel right at home.
Join our Discord to connect with the community, share strategies, and help shape the future of the Untrusted universe.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Polish, Portuguese - Portugal, Russian, Turkish, Ukrainian, Korean, Simplified Chinese
Reviews
Two very important things: [olist] [*]Once you start a chapter, there's no saving midway through it. It only happens when everything's said and done. [*]Time matters; every second in real life is a second in the game, and your crew will take many hours to do certain things so you can fast forward, but you can also pause it whenever you want to [/olist] So, firstly, the good. I enjoy the old-school nature of the game's story and characters. It's all simple and easy to appreciate. Beyond that, it's understandable if you disagree, but I can say with confidence that not being able to save is one of my favorite features of the game. I'm only a few hours in as of the time of this review so I haven't seen the full extent of this gameplay aspect yet, but the point is that it heavily reinforces the premise that your actions need some thought put into them more often than not. The lack of linearity with the way you can get things done is the cherry on top with this point. The game makes you practice what it preaches in the best way possible for one like this. Directly trailing from that, the game seems to do a fine job at making you understand the importance of good money (and subsequently, time) management. You pay for new hacking software, you pay what's essentially rent, and you pay travel expenses. Even though you'll have plenty of opportunities to make some, there are gonna be just as many to use some. Sacrifices may have to be made (in the form of time among other possibilities) if you don't play your cards right. It's those kinds of stakes that really sell me. As of late, I haven't encountered any bugs or things that I would say negatively affect my gameplay experience. I mean, the daytime/nighttime blending on the Earth and the reflective sun on the water looks a little silly but that's really all I've seen. [i]MAYBE[/i] the music could be better, but it's not something I consider to be all that bad either. You can't skip the tutorial on your first run if that's something you care about, but that's a pretty good thing if you ask me. Some things I wish were present are some kind of 'clear` command that clears the contents in the CLI, a slider for the strength of the CRT effect instead of it only being a toggle, file renaming, and the ability to access files in a working directory via `./` for commands like upload and download instead of the full directory. Although, I'm not necessarily too upset about the last bit since that's a sensible way to go about it given the implementation of such commands. I'm just glad the tab autocompletion does well given the diversity of file names though. [b] SO FAR: 9/10 [/b] Would recommend if you've played games like Hacknet, Nite Team 4 or Anonymous Hacker Sim
fine game but i would like if the game would let us copy paste anything we want and it would be great if it had workshop to make our own stories
So far its gooooood, nice jobs devs! it requires a lot of determination to make a game like this. so far so good
This game takes you back to the atmosphere of the early days of computers and networks, when everything was still the domain of enthusiasts and a hacker spirit and a thirst for knowledge were at once the necessary tools and the motivation for breaking into other people’s systems and extracting secrets and information. The satisfaction of succeeding was the true reward. Highly recommended for anyone who wants to relive that golden age and rediscover those feelings
I discovered Hackers at Large from the original Untrusted game (which is a completely different game, but same setting) and it immediately picked my interest because I used to play Uplink back in the day, which I think this game is partially inspired by. Cool story and great atmosphere. I liked the hacking part because it's more realistic compared to similar games, or at least it felt that way, even though after a while I got bored typing in the terminal and I started using the UI shortcuts, which felt less immersive but way more easy and fast. I was going to make a bad remark about the police as I was bit pissed off when I got arrested the first time, after the tutorial, but after a couple of retries I understood how to cover my tracks (I won't spoil how, just know that it's easy and it's fair once you understand). I'm not really into the story in games, but you can tell the developers are and, aside the cutscenes between the chapters, the narration is not intrusive and you learn stuff with exploration (there are a tons of easter eggs, which i love!). I finished the game in about 11 hours (normal difficulty) but I feel there were many options I didn't explore so I will replay the game in the future for sure. Definitely a great pick for anyone interested in the hacking puzzles and love a good story.
Basically this is Uplink 2 -- I am a huge fan of the Untrusted game and this prequel did not disappoint!!!
One of the best hacker game on Steam! Folks support the indie devs! <3
Just a couple of hours in the game but I'm already hooked! The game is very immersive and quite fun. I found the curve a bit steep from the tutorial to the "real" start of the game, but I'm not used to these kind of games so maybe it's just me. I was aware saving is not possible at any time and this is a big bummer for me because I have limited time to play... I will probably need to take some good old fashioned notes to resume sessions and progress the game.
I'd hoped this would be a fun little distraction but it's just frustrating. The UI is frustrating. The escape key never does what you'd instinctively think it would, it's horribly obvious you're not using a real shell but some basic emulation of one, you have to take your hands off the keyboard far too often to use the mouse, I don't see a way to actually inspect files on your local machine, ... Solving the puzzles is frustrating. There's no freedom, just a set of obstacles (disguised) and you need to figure out which tool to apply to each, in the exact order the game wants you to. There's no real freedom. Missions open up which you don't have the tools for (which you only realise after accepting), and couldn't possibly have earned the money to buy them before the mission expires. So that's frustrating. There is little in the way of help. I've not gotten far in the game, just chapter 3 I think. I completed all the missions from Tokyo's BBS. I've bought all the exploits from the BBS. I withdrew all remaining $$s. What next...? There's a mission instruction in the top-left, but I have no idea how to do the thing it's telling me to do (no spoilers here). I don't see that action anywhere in the UI, menus, or anywhere else. Then I remember the tutorial told me that if I was unsure what to do, "just wait." So I do that, thinking this is part of the story, and then I get a popup saying I've failed the game because I didn't do the thing that the game will not show me how to do. Then the ultimate frustration. There is no ability to save. So I have to go back and repeat all this again, and hope that I spot something in the UI that tells me what I'm supposed to do once I've completed all the real tasks (i.e. the real game). No thanks, uninstalled, I deal with frustrating CLIs and UIs for a living, I ain't going to play a game with one.
Трудно, но понятно
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