
Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
Modeled estimate, not a reported figure. How we estimate →
Media

About
A silver-haired lady wielding a transforming charge blade—mastering gun parries, timed parries, and shield counters!
The ultimate polished edition is here!
What are you waiting for? Dive in now!
----------------------------------------------------------------------------------------------------
Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
----------------------------------------------------------------------------------------------------
The realm of Fargodia, a time long from now.
The ancient ritual of Butterfly Summoning has awakened the once-dormant providence.
King Verlenbair, now fully transformed into a spectral figure, stands poised at the crossroads of fate.
Is the encounter between Velenbair and Butterfly a shackle of destiny? A cycle of sin? Or an exploration of the meaning of existence?
You will become Butterfly in this dream, and uncover the whole story.
"All appearances are illusory"
Go into strange dreams, explore dark medieval castles, and immerse yourself in the mysterious atmosphere.
Step into a dangerous world and crack the intricate map of the courtyards.
Find a variety of weapons and props to overcome the powerful monsters that hinder you.
"There was once a man who dreamed that he had become a butterfly"
Take the dialogue of characters and the collection of props as clues to piece together the truth of dreams in confusion.
Experience the amplification and distortion of desire, and feel the struggle of people to become monsters.
"Wash us with your precious blood and forgive us all our sins"
Confront the enemy of darkness and corrosion, and awaken the power of silence.
Unique weapons and equipment, a variety of fighting methods derived from "butterfly blade", choose the fighting style you are good at.
Combining the mechanism of traditional souls-like fighting, such as gun-parry, and changing coping strategies, it will bring you a hearty fighting experience.
For NVIDIA GTX1650/RTX2050 or equivalent: Low graphics is recommended.
For RTX3060/RTX3070(which we write as recommended) or equivalent: The Mid(Our default setting) graphics is recommended.
For 3080 or higher: High graphics is recommended.
Please notice:
1.Our Mid graphics is customized for the purpose that it will not lose much experience than the experience of high graphics, but ensure the FPS.
2. For higher GPUs, our own data shows that on 3090ti, it currently run average 50fps, at 2K Ultra graphics. Please take it as reference. We are still working hard to increase this to 60FPS in future.
If you encounter any of the following bugs in-game, simply save and reload to restore normal play. Because they’re extremely hard for us to reproduce, the team is still working to track them down and fix them:
The Valenbair Boss room lantern disappears.
Find Any bugs, issues? welcome to contact us by email:
We promise we spare no effort to solve it.
Some In-Game audio and 3D modeling are generated by AI.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This game is really good. You can actually combine your weapons at least the white and black butterfly swords which was really cool. The game has been updated and feels and looks much better then when I first played this. worth the 10 buck price tag all day.
从没见过这么狗屎的优化,4070 1024*768分辨率用高画质站着不动只能稳70帧,我得夸你?游戏内主菜单居然没有设置选项,想调整一个合适的画面都得退出到标题再修改,你逗我呢?标题更是重量级,对比度是完全没有的,完全是和背景融为一体的,要给人看瞎了知道不?看你那说修改了多少个bug,做出的多少进步,我呸!!!你特码纯粹是因为太垃圾了才能有这么多更新,不是精益求精!你的更新不是从70分到90分,而是30分到50分!
This is actually fun. This is a real game. Combat is fairly standard for a Souls-like. I do like the weapon variety, skills, and items to keep things interesting. Weapons can be switched quickly so you can adjust your approach more-or-less on the fly. Very early on you get two swords, so one-handed and dual-wielding obviously, but they can also fuse into a twinblade thing [i]while attacking[/i] which is a nice detail and cool as hell. There's also sneak attacks and back attacks which award patience and positioning. Don't go thinking it's buttery smooth - it's not. This game is a janky time capsule from another era. Some animations are absolutely wooden. Some attacks have weird hitboxes or short tells, so I'd find myself saying "Eh? That hit me?" or "Welp, was never gonna dodge that". It's nothing egregious though. Mostly I died because I played bad, not because the game was unfair. The game has some amusing quirks, like the volume defaulting to 0 on first launch, so the game is dead silent until you turn it up in the menu. It has the DNA of an amateur dev's first commercial project. But they are very responsive and still improving the game 6 months post-launch, so I respect the passion and the hustle. I'm still in early game, so maybe I shouldn't judge the story. But I wouldn't expect much there. It seems to be going more for the vibes with mysterious little lore nuggets and sparse exposition and dialogue. The English translation is also horrendous, which isn't any help. Just calibrate your expectations and don't expect it to touch the heart. It's more hardware-intensive than I would expect from its graphical fidelity. Which I guess you'd call "badly optimized", but is surmountable by turning down graphics quality. I could maintain 60 FPS at 1440p with graphics settings on High with a 5700X3D/7800XT system. Since it's kind of a crunchy, grungy game anyway turning the settings down for performance shouldn't diminish the experience, however. I snagged it on sale for less than $4, which despite its warts feels like an absolute steal. Had I paid the regular price of $10 then I would have made no complaints. Just one session under my belt, but I'll be picking this one up again for sure.
村里第一个大学生做的游戏。四五十块的游戏跟那些三a大作肯定是比不了的,甚至48的定价都有点贵,作者说这么定价是为了不背刺众筹者。他确实存在很多问题动作难看,建模粗糙,流程短,吝啬的引导以及各种bug。我玩魂游的时候一般也都是边骂边玩的,这款也不例外,我本来是打算在两个小时之内打个差不多然后退款的,但是在我玩了5个小时左右之后(我打的比较菜),体会到了曾经玩魂游的快乐,并且打算不退款继续玩下去。虽然做的很差,但它确确实实是一款类魂。不像某些游戏初版仿佛为了凸显自己是类魂然后在地图里堆叠大量无意义的恶意。赤《蝶梦》的时候它好歹也有能让我赤下去的欲望。推图方面,奖励确实有点少,但是对于我这种玩家来说能从一个篝火探索到到下一个篝火就很快乐了。游戏存在很多问题,但好在官方愿意听取意见进行修复。我还是比较推荐类魂玩家入坑蝶梦的,觉得流程短没有性价比可以等一手折扣,没玩过传统类魂的就不要入坑了。
甜品型类魂 受限于资金 把有限的资金都投入到了主要的战斗中 玩法包含了战技 枪反 盾反 弹反 等一众主流玩法 地图设计和美术也并不含糊 可以看出制作组的诚意和理想 同时也舍弃了传统魂游的加点升级和武器服装的面板 让游戏变得更简单 能够随意尝试各种流派 对于新手玩家也更友好 在和官方沟通后他们非常愿意听取玩家的意见 游戏已经经历了两次版本更新 存在过的很多问题都得到了修复 相信游戏会变得越来越好
神人游戏 先不说这游戏角色唐人一样的动作,为什么一砍怪屏幕就要抖一下?谁教你这样做打击感的?在有台阶的地方更是晃得不行,设置里还不能关,打了个十来分钟我就想去吐了
复古类魂游戏,小型团队制作,资金不足做到这种成品还OK,开局有小灯笼可互动引导新手教程,玩起来和魂游一样,小怪和建筑建模多数是虚幻素材,比如背刺,此路不通,翻滚和坐篝火等功能都做了出来,人物性能跟魂2差不多,翻滚要预判敌人的攻击和多重攻击,格挡有普通和精准格挡之分,格挡好可以反弹让敌人稳稳吃一刀,剧情碎片化叙事,武器削韧不是很强,小怪经常直接反打,地区还有多推怪,仇恨机制不是很完善,没法拉怪单打。
[h1]《蝶梦》简评[/h1] 要么破茧成蝶,要么作茧自缚。嗯,本作《蝶梦》这款典型类魂游戏,或许作者想要把这款游戏如同破茧成蝶一般,打造出一款拥有“庄周梦蝶”深刻寓意和内涵的类魂动作游戏,然而,实际上的体验其实就是作者步子迈的太大导致其导致其作茧自缚,导致真实的游戏体验和玩家反响确实不是那么的理想,太多的细节可以完善。虽说其作品并非完全没有缺点,至少比本科生的毕业设计要强上一些,但是也就堪堪达到研究生毕业设计水平吧。 本作的玩法基本上就是参考了魂系列游戏,不仅仅是玩家操作、角色动作、战斗机制、地图设计,就是游戏的页面UI都和魂游非常相似,只不过这部分的内容全部换成了一个符合本作主题的“说法”和“皮肤”而已。类魂游戏,但是作者的开发能力又不是特别强悍,所以带点玩家的体验其实很一般。当然,游戏也并非全是不足,至少箱庭式的地图设计,还是非常不错的,能够说明作者还是愿意下功夫,只是技术实力有所欠缺,需要再进修磨炼一番。 至于缺点嘛,看啥都有瑕疵。游戏的优化问题很大,明明建模没有那么精致,但就是转个视角都会卡顿;角色的动作也非常的僵硬,没有手感,打击反馈也不足;部分黑黝黝的场景配合黑黝黝的敌人,敌人自带隐身效果根本看不清;世界观的设定,明明寓意、内涵都是华夏文化思想,游戏的内容表现却是西幻的世界;AI配音也非常的出戏…… 最后,坐等更新优化以及更好的优惠力度吧。 [quote] 我的游戏真的有那么好玩吗? 关注[url=https://store.steampowered.com/curator/34823631/]“我的游戏不可能那么好玩!”鉴赏家[/url],这是你从未体验过的船新版本~ [/quote]
“凡所有相,皆为虚妄”,《蝶梦》是一款小型复古类魂游戏。在回归传统箱庭式关卡探索和战斗体验的基础上,在游戏中融入道家庄周梦蝶的典故,以及佛家《金刚经》的元素。在接触这款游戏之前,我以为这只是一款对古老魂类游戏的小众模仿,但到真正上手之后却发现,游戏内容竟做的意外不错。 [h1]能跳跃、开局满药的不死人[/h1] 游戏名为蝶梦,其中收集的众多元素自然与蝴蝶、梦境有关,和古典的魂类游戏一样,本作几乎没有剧情,只有散落在各地的碎片化叙事,主角自睡梦中醒来,就要开启一场场艰难的战斗。主角的性能和不死人差不多,能翻滚、奔跑,还能格挡弹反,唯一一个小区别就是本作主角可以跳,但是这点几乎可以忽略不计了,因为跳的高度非常低。 此外,值得一提的是,本作主角开局就有10瓶血药,容错率直接拉满,较为宽松的弹反判定 也是本作最大的助力,因为游戏中的怪物都有韧性条,平常攻击很难压制,但如果靠弹反将其削韧,韧性条清空就可以直接处决,处决伤害很高。令人遗憾的是,游戏的背刺判定做的不是很好,没有红点吸附,导致很容易被刺失败,有的时候明明一下就能解决,结果却被怪物回首掏死,希望能优化一下背刺判定。 [h1]难度适宜,不至于让人玩得红温[/h1] 虽然没有难度选择,但本作的难度恰好卡在了中等难度,能够满足大多数玩家的需求,小怪不会两刀砍死你,也不会出现跳跳乐之类的红温场景,有10瓶药保底更是容错率拉满。游戏中的怪物攻击都是有迹可循,不会出现零帧起手的动作。 [h1]结语[/h1] 本作算是魂类游戏中的一个小甜品,虽然做不到比肩前者的高度,但是有其出彩的地方,值得一试。 [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
[h2]前言[/h2] 关于魂游或者类魂,我玩的并不多,只有老头环、只狼,可能黑猴和空洞也勉强算。毕竟自己比较手残,所以对于这类较为“吃操作,折磨人”的不太感兴趣,但有时候又’又菜又爱玩“ [h2]游戏介绍[/h2] 《蝶梦》是一款国产的小型复古类魂游戏,游戏的地图采用的依旧是传统的箱庭式。看的游戏名字你不难联想到庄周梦蝶,没错,游戏中还融入道家庄周梦蝶的典故,以及佛家《金刚经》的元素。’故事发生在一个叫做法尔戈迪亚的国度,主角误入诡异的梦境,需要去探索一座中世纪古堡。 [h2]游戏玩法[/h2] 游戏玩法就是复古类魂游戏,玩家需要通过轻重攻击对敌人造成伤害的同时利用闪避、格挡以及弹反来规避伤害。说起来简单,但是玩起来挺折磨的,角色的耐力条消耗较快,且敌人那个霸体值高的有点离谱,还有就是游戏的引导,开局都不知道要干什么,其次就是开局的那个怪,tm的是隐身的,要不是不小心点到锁敌了,我都发现不了,最后就是战斗手感不行,而且建模什么的比较粗糙,容易卡模。当然游戏的优点也是有的,像地图设计,“此门无法从背后打开“还是非常经典的,游戏武器的差异性做的也比较不错等等。 [h2]总结[/h2] 整体体验下来中规中矩,玩着还行,但是各种这样那样的小缺点太多了,希望制作组能够好好打磨! [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Escape from Pleasure Planet | $14.2K | 50 | 66% | $14.99 |
| 幻想三国志3 | $14.2K | 174 | 48% | $3.99 |
| Sexy Serial Killer | $14.2K | 250 | 59% | $2.99 |
| Neon Hardcorps | $14.2K | 314 | 47% | $1.99 |
| Under Lock | $14.2K | 76 | 71% | $9.99 |
| Ashmedai: Queen of Lust | $14.2K | 76 | 75% | $9.99 |