
When the king declares that all food is now his, whatcha' gonna' do? Raise a skeleton slave to steal it back for you, of course!
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Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a metroidvania that at first looks simple and unassuming, but it's actually interesting and fun. It may not be long, but the world map is very well-made, there's not much backtracking and there's a ton of shortcuts, secret areas, hidden bonuses etc. that make it ideal for multiple plays, speedrunning, or just experimenting with various stuff, since several weapons have more than one purpose. The idea of food as currency is cute and tied to a series of unlockables in the secondary mode, thus raising the replayability even more. I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual "game-y" tracks you hear in these pixelated games. However, not everything is perfect and some things could be adjusted: -the in-game map is kind of useless since it only shows where the bosses are and nothing else; -the Necromancer boss could be a stumbling block to many since, if you don't use certain items, he is way more difficult than every other boss including King Fatass at the end; -the crude humour may not be everyone's cup of tea [I had no problems with it though!] All in all, Bone Appetit is a very nice game if you're a metroidvania fan and/or enjoy little indie games that don't need to last 100s of hours to be fun.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great style and music, a ton of charm, and a smartly and tightly designed castle. My only complaint is that the controls are a little wonky, especially when close to ladders--thankfully it's not a fast-paced action game, it rather has a 90s PC platformer feel, so it's not that bad. The game also didn't recognise my controller (DualSense worked in neither native/Steam/DS4Windows mode), but Joy2Key fixed that, so I'll give it a pass. Those issues weren't so bad that they really soured the experience, I was having good fun nonetheless. Certainly a unique, memorable, fun experience and totally worth the low asking price.
I can't play this game. it looks a bit better on the store page than what it is. It has some of the worst video game sounds I've ever heard even when comparing it to Atari games and there is no music transitions. The controls are sluggish and demand an unreasonable amount of precision to execute. When you're at low health the game even commits the cardinal sin of reminding you with an annoying beep. I have APD so these sounds if I played any longer than I did would cause anxiety. The fact I can't adjust volume is a major problem and having the option of it either being off or blasting in my ears with some of the most grating sounds imaginable is not idea. The location of the UI doesn't help either to understand what's going on. Honestly its very rare I play a game so awful to the sense that LOOKED better on the store page but this is one of them. This game is a pass and you should absolutely pass on it. It hurts my eyes and ears to play. And I have no interest in a game that causes me physical pain.
highly recommended to any old school vania fan. im not quite sure why i like it so much. maybe its the puzzling combat, or risky runs to get passed new enemies, or maybe its the cool secrets that are actually worth something. funky music and solid controls accompany our hero on a journey unlike any other. honestly on sale this game is a steal. and i hope a future sequel with more of a budget gets pumped out. i could see this game and its ideas one upping even a tryhard game like cathedral ggs developer. ill most likely beat this game in the next few days for my youtube edit: after beating the game i consider it a nice little gem, the end game was a bit underwhelming. hope to see a sequel
A fun and silly mini-MV held back by bad map and clunky gameplay.
It came as a surprise to me how much I enjoyed this metroidvania. The game is amazingly well-made. You start off super powered down, the cultists who bring you back from the dead sending you into the world with only your bare-boned fists to fight with. The game is rather challenging at first, but as you start to level up things start to pick up. There are lots of secrets to find in the game, lots of exploration. One minor gripe is that the map is almost completely useless, it gives you a very vague sense of where you are and does not have a lot of detail to it. I found this more frustrating toward the end of the game when I was trying to plot out where I could find more secret areas. But it ultimately does not take away from the fun of the game otherwise. I recommend for enthusiasts of metroidvania or platfoming games for sure!
Jogo para passar uma tarde e já salvar, bem divertido e vale pelo preço que estava (nem 10 reais) e desafiador na medida certa, você morre muito fácil até pegar o jeito no jogo
[b]First things first[/b] This game's main campaign is rather short and it's more likely than not ([i]I suppose[/i]) that you'll reach the final boss (hell, even the probable pre-final boss) relatively underpowered in terms of equipment and powerups. You can definitely power through and both have weaknesses you can use to your advantage, but there's a relatively feeling of "Was that it?" to it all. [b]But that's only half (or less) of it.[/b] As you make your way towards that final confrontation you'll probably come across many powerups, chests, and assorted passageways that you can't get to. While the game is [i]slightly[/i] janky and thus some of them can be obtained by lucky accidents of the physics engine giving you unplanned boosts, most of those you'll need to get to legitimately, either through the right abilities or by finding alternate routes for them. Getting 100% (something I haven't done yet) is a process which does require quite a bit of exploration, and will likely involve a few instances of going in circles as you figure out where to go. The map is relatively small (and dense with content, for better and for worse), especially as more abilities/items grant you more routing options, so thankfully exploration doesn't get too tedious. There's two important aspects that I do consider must be said. The game does have an in-game map (which you can find rather early without much trouble), but it's a rather rudimentary one so don't expect it to hold your hand. Also, the castle is full of fake walls (thankfully you just walk through them, no need for perpertual wall stabbing), so a seemingly well explored area might be hiding the next step in a rather unexpected place. Alright, miscellaneous positives time: [list] [*]Bosses are all semi-puzzley, with the solution either gotten through easy deductions or by the game telling you in nearby notes what you could use. You can tank through with the right amount of HP and the right equipment, but the "intended" solutions make it so you don't have to have the best reflexes to achieve victory. [*]There's fair share of weapon variety for multiple preferences in playstyle, many of them with secondary uses. It's not an RPG, but you aren't locked into a single dominant strategy. [*]Apart from the usual armor pieces, there's plenty of passive items which you get throughout which make moment to moment gameplay more interesting as you go along. [*] The humour is a nice touch. Nothing groundbreaking, but adds to the memorability of the world, even when the characters are (mostly) static. [/list] [h3]So anyways, is this a must play Metroidvania? No.[/h3] But it's cheap and gets cheaper during sales, so why not treat yourself if exploration is your thing?
It's a relatively short metroidvania for those who prefer to memorize the game world and who appreciate replaying a game and taking new paths through it. It has a crude comedic tone, which didn't sit well with me overall but wasn't particularly intrusive either, and not much of a story or ending; it's more of a gameplay first experience. In terms of exploration there are various progression options and decent navigation challenges but also many false walls with no clue to their existence, and you'll need to be patient early on as movement starts off slow and you might run into several difficulty spikes. I would recommend looking up how to get the dash move early to be honest. + Dash ability which lets you run across spike beds and jump after falling/running off of a ledge (see DKC or ball jumping in Metroid 2). With the right gear you can also dash into some smaller enemies to kill them instantly Comedic tone Play as an undead skeleton Enemies tend to be weak to specific weapons Some teleporters, Some shortcuts are opened up over the course of the game Some good bosses (the templars - use the environment (also used vs the final boss), necro (vampire), ) Decent variety Blocking (press down after getting the shield - Monster World IV) - can't move while using it though Some decent spatial awareness puzzles Unlockable new game+/old school mode (draining HP outside of the homebase, save points don't heal, 2x food found+you start with accumulated food from the previous playthrough, cultist shop - buy anything found in the normal mode+some other items, no fountain upgrades) Fairly large arsenal of weapons (15 although some are very similar) - three of them can be upgraded at hidden fountains +/- Partially non-linear structure (can beat the first three bosses in any order - giant bat is tough though, beating the giant bat lets you explore the underground including the hidden area within the cultist homebase, blue rod (dark underwater part) lets you get to the secret shop early) More open-ended old school mode since you can buy the fire protection amulet (which opens up the path through the oven), the helmet and/or the master key before beginning Only one save slot (and you delete it before starting old school mode) Frequent save points (which are also healing points) early on. A bit less frequent after the first few Very crude humour Pretty steep difficulty curve (grinding a bit for food (which is your currency) and finding the whip helps as you can then upgrade your DEF) No dodge move Shows enemy names and HP Odd high jump in that horizontal length isn't increased Beating bosses early on doesn't lead to getting a progression item or a crucial path opening up Stat upgrades Health and food drops from enemies are pretty rare Kinda slow movement before getting the dash although if you know where it is you can get it pretty early Can't carry healing items for later use Flip screen/multi screen (no scrolling) Borrows the using frozen enemies as platforms from Metroid Pretty easy final boss if you get the best gear+the frog (faster MP regen) and flood the room (requires a bit of food grinding unless you skip some mid-game gear amd you'll probably have to use a guide to find all the false walls unless you want to push against every wall in the game). Kind of easy late game overall Old school mode seems harder (depending on what you bought at the cultist shop in the beginning) however you can easily grind for health on the first few screen next to the homebase using the red armor+dash (lets you dash into rats and bats to kill them instantly)+necklace that lets you regain health when killing enemies quickly. So if you got the mace from the shop you can take your time to get all the other upgrades and just get a somewhat harder final boss (or not harder if you grind until you have 350+ HP) - Some control/interface issues (overly basic map - only shows the basic room layout+castle exits and where you are (also can't place markers or notes on it), high default jump height, can't crouch, can't examine items before buying them in shops, no button config - using a controller means having to use the stick to move rather than the d-pad, can't light up your surroundings with the torch while wielding a weapon - see Zelda 3 for example (however if you get to the secret shop early you can buy the helmet there and it has the same function), pressing down while standing next to a ladder at the bottom of it makes you grab it, ) Enemies not being hit stunned+randomized damage means it's easy to get hit by mistake even by early enemies - also can't jump cancel your attacks so for fast enemies you might have to soak the hits Not very good humour overall Some trial & error (you should not deposit food early on - use it to buy useful items, use a guide to determine which are useful, some false walls without clues) Can't grab the museum area ladder in mid-air after gaining the high jump - EDIT: This is by design as mentioned below, however it looks unfinished when you can clearly see your avatar reaching it Difficulty spikes in the hidden underwater area once you reach the jellyfish and at the giant bat boss Easy and slow creeper boss (just get above him and use the whip and shield) - also no health refill or save point nearby after it so you need to backtrack if you want to save Some tedious aspects (various temporary dead ends in the early-mid game, some boring backtracking (long fall after the creeper boss that the game goads you into - leads to the beginning of the game (you should instead go right and down here to get the dash), old shops never restock so you need to memorize which ones have what you want+backtrack to them, some other similar falls), some spongy enemies like the mages and red knights, can't ash while underwater - overly slow horizontal movement) A few annoying sfx The yellow magic rod kinda sucks (by design it shoots in a completely different direction from time to time and it's also pretty slow to use) - EDIT: It can be upgraded and I did find the upgrade, sorry I forgot to mention this! A bit short (less than 4h, about 1,5h if you know where to go) Not much of an ending Bugs: -Some minor hit detection bugs around walls - can make you slowly climb walls when jumping into them -Occasional control bug where you won't jump if you're holding dash and standing on a single tile wide platform
A decently small but complex metroidvania. It has a good retro feel that doesn't hold your hand, so it's up to you to figure out the next step or find a walkthrough. Much like other retro inspired games it suffers from unfortunate sound design, but it's not so bad that I wouldn't recommend picking up this indie gem.
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