
When the king declares that all food is now his, whatcha' gonna' do? Raise a skeleton slave to steal it back for you, of course!
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
This is a metroidvania that at first looks simple and unassuming, but it's actually interesting and fun. It may not be long, but the world map is very well-made, there's not much backtracking and there's a ton of shortcuts, secret areas, hidden bonuses etc. that make it ideal for multiple plays, speedrunning, or just experimenting with various stuff, since several weapons have more than one purpose. The idea of food as currency is cute and tied to a series of unlockables in the secondary mode, thus raising the replayability even more. I also enjoyed the goofy humor, since it's a game that just can't take itself seriously, and the original rock soundtrack made by the developer himself, which is different from the usual "game-y" tracks you hear in these pixelated games. However, not everything is perfect and some things could be adjusted: -the in-game map is kind of useless since it only shows where the bosses are and nothing else; -the Necromancer boss could be a stumbling block to many since, if you don't use certain items, he is way more difficult than every other boss including King Fatass at the end; -the crude humour may not be everyone's cup of tea [I had no problems with it though!] All in all, Bone Appetit is a very nice game if you're a metroidvania fan and/or enjoy little indie games that don't need to last 100s of hours to be fun.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I can't play this game. it looks a bit better on the store page than what it is. It has some of the worst video game sounds I've ever heard even when comparing it to Atari games and there is no music transitions. The controls are sluggish and demand an unreasonable amount of precision to execute. When you're at low health the game even commits the cardinal sin of reminding you with an annoying beep. I have APD so these sounds if I played any longer than I did would cause anxiety. The fact I can't adjust volume is a major problem and having the option of it either being off or blasting in my ears with some of the most grating sounds imaginable is not idea. The location of the UI doesn't help either to understand what's going on. Honestly its very rare I play a game so awful to the sense that LOOKED better on the store page but this is one of them. This game is a pass and you should absolutely pass on it. It hurts my eyes and ears to play. And I have no interest in a game that causes me physical pain.
Great style and music, a ton of charm, and a smartly and tightly designed castle. My only complaint is that the controls are a little wonky, especially when close to ladders--thankfully it's not a fast-paced action game, it rather has a 90s PC platformer feel, so it's not that bad. The game also didn't recognise my controller (DualSense worked in neither native/Steam/DS4Windows mode), but Joy2Key fixed that, so I'll give it a pass. Those issues weren't so bad that they really soured the experience, I was having good fun nonetheless. Certainly a unique, memorable, fun experience and totally worth the low asking price.
highly recommended to any old school vania fan. im not quite sure why i like it so much. maybe its the puzzling combat, or risky runs to get passed new enemies, or maybe its the cool secrets that are actually worth something. funky music and solid controls accompany our hero on a journey unlike any other. honestly on sale this game is a steal. and i hope a future sequel with more of a budget gets pumped out. i could see this game and its ideas one upping even a tryhard game like cathedral ggs developer. ill most likely beat this game in the next few days for my youtube edit: after beating the game i consider it a nice little gem, the end game was a bit underwhelming. hope to see a sequel
It is a funny short Metroidvania. I would recommend it in general, with two big BUTs: 1) It is obviously very buggy. For example [spoiler]when an enemy is at the end of the screen and you move to the next screen in the same direction while the enemy moves in this direction also, the enemy will sometimes follow to the next screen. Good to see at the two lower rats above the castle entrace; sometimes killed enemies respawn immediate, sometimes only a second time, sometimes steadily until you leave the screen; one time, the plant boss didn't stop the first attack pattern and fired bees until it was dead[/spoiler]. 2) The most important, playtime vs. price, is very very low. That is always a problem with Metroidvania games, but this one is also lower than most of them. (Took me around 10 hours inclusive some short game pauses to get all achievement and items, aslong there is not something very hidden, so effectively around 1.6 €/hour to current full price.) So I would strong recommend to wait for a good offer. It makes fun, but not for long.
Jogo para passar uma tarde e já salvar, bem divertido e vale pelo preço que estava (nem 10 reais) e desafiador na medida certa, você morre muito fácil até pegar o jeito no jogo
ゲーム序盤で手に入る鞭の説明文に「シモンの」(悪魔城の彼ですね)と書くなどギャグ要素が多く見られますが、探索とアイテム入手の繰り返しで行動範囲の広がりと自キャラのパワーアップが楽しめる、至って正統派なメトロイドヴァニアです。 武器の種類が豊富で、敵によって効果に差が出る工夫もよくできています(例:昆虫や寒冷エリアの動物は、剣よりも松明の炎のほうがダメージを多く与えられる)。 日本語非対応のためとっつきにくいかもしれませんが、開発者や有志の方が作成されたアイテムの説明やマップがガイドにあるので、翻訳ツールに掛けながら遊んでみてはいかがでしょうか? (追記) プレイ時間はVanilla Mode(ノーマルモード)を3回、Old School Mode(ハードモード)を1回クリアした結果です。 マップを作りながら進めていたのでだいぶ時間が掛かっていますが、1回あたり3~4時間でクリアできる内容だと思います。
A fun and silly mini-MV held back by bad map and clunky gameplay.
Bone Appetit is part of my favorite play style. I had fun for hours on end. A beautiful work of pixel art and level design. I liked the soundtrack that matched a lot with the art in general. I recommend this game to everyone who has never played metroidvania as it is a great game for beginners. Reminded me of "Eternal Daughter". A downside to the gameplay. The controls setup is horrible and there is no way to customize the buttons. Also, some hitbox issues on stairs. In certain places the character curls up and neither jumps nor climbs the stairs. Something to think about when choosing gameplay in your next game. Congratulations on the work!
[b]First things first[/b] This game's main campaign is rather short and it's more likely than not ([i]I suppose[/i]) that you'll reach the final boss (hell, even the probable pre-final boss) relatively underpowered in terms of equipment and powerups. You can definitely power through and both have weaknesses you can use to your advantage, but there's a relatively feeling of "Was that it?" to it all. [b]But that's only half (or less) of it.[/b] As you make your way towards that final confrontation you'll probably come across many powerups, chests, and assorted passageways that you can't get to. While the game is [i]slightly[/i] janky and thus some of them can be obtained by lucky accidents of the physics engine giving you unplanned boosts, most of those you'll need to get to legitimately, either through the right abilities or by finding alternate routes for them. Getting 100% (something I haven't done yet) is a process which does require quite a bit of exploration, and will likely involve a few instances of going in circles as you figure out where to go. The map is relatively small (and dense with content, for better and for worse), especially as more abilities/items grant you more routing options, so thankfully exploration doesn't get too tedious. There's two important aspects that I do consider must be said. The game does have an in-game map (which you can find rather early without much trouble), but it's a rather rudimentary one so don't expect it to hold your hand. Also, the castle is full of fake walls (thankfully you just walk through them, no need for perpertual wall stabbing), so a seemingly well explored area might be hiding the next step in a rather unexpected place. Alright, miscellaneous positives time: [list] [*]Bosses are all semi-puzzley, with the solution either gotten through easy deductions or by the game telling you in nearby notes what you could use. You can tank through with the right amount of HP and the right equipment, but the "intended" solutions make it so you don't have to have the best reflexes to achieve victory. [*]There's fair share of weapon variety for multiple preferences in playstyle, many of them with secondary uses. It's not an RPG, but you aren't locked into a single dominant strategy. [*]Apart from the usual armor pieces, there's plenty of passive items which you get throughout which make moment to moment gameplay more interesting as you go along. [*] The humour is a nice touch. Nothing groundbreaking, but adds to the memorability of the world, even when the characters are (mostly) static. [/list] [h3]So anyways, is this a must play Metroidvania? No.[/h3] But it's cheap and gets cheaper during sales, so why not treat yourself if exploration is your thing?
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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