
Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
Modeled estimate, not a reported figure. How we estimate →
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A silver-haired lady wielding a transforming charge blade—mastering gun parries, timed parries, and shield counters!
The ultimate polished edition is here!
What are you waiting for? Dive in now!
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Butterfly Dream is a compact retro-style Souls-like game. While returning to classic boxed-level exploration and combat, it weaves in the Daoist parable of Zhuang Zhou’s butterfly dream and elements from the Buddhist Diamond Sūtra.
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The realm of Fargodia, a time long from now.
The ancient ritual of Butterfly Summoning has awakened the once-dormant providence.
King Verlenbair, now fully transformed into a spectral figure, stands poised at the crossroads of fate.
Is the encounter between Velenbair and Butterfly a shackle of destiny? A cycle of sin? Or an exploration of the meaning of existence?
You will become Butterfly in this dream, and uncover the whole story.
"All appearances are illusory"
Go into strange dreams, explore dark medieval castles, and immerse yourself in the mysterious atmosphere.
Step into a dangerous world and crack the intricate map of the courtyards.
Find a variety of weapons and props to overcome the powerful monsters that hinder you.
"There was once a man who dreamed that he had become a butterfly"
Take the dialogue of characters and the collection of props as clues to piece together the truth of dreams in confusion.
Experience the amplification and distortion of desire, and feel the struggle of people to become monsters.
"Wash us with your precious blood and forgive us all our sins"
Confront the enemy of darkness and corrosion, and awaken the power of silence.
Unique weapons and equipment, a variety of fighting methods derived from "butterfly blade", choose the fighting style you are good at.
Combining the mechanism of traditional souls-like fighting, such as gun-parry, and changing coping strategies, it will bring you a hearty fighting experience.
For NVIDIA GTX1650/RTX2050 or equivalent: Low graphics is recommended.
For RTX3060/RTX3070(which we write as recommended) or equivalent: The Mid(Our default setting) graphics is recommended.
For 3080 or higher: High graphics is recommended.
Please notice:
1.Our Mid graphics is customized for the purpose that it will not lose much experience than the experience of high graphics, but ensure the FPS.
2. For higher GPUs, our own data shows that on 3090ti, it currently run average 50fps, at 2K Ultra graphics. Please take it as reference. We are still working hard to increase this to 60FPS in future.
If you encounter any of the following bugs in-game, simply save and reload to restore normal play. Because they’re extremely hard for us to reproduce, the team is still working to track them down and fix them:
The Valenbair Boss room lantern disappears.
Find Any bugs, issues? welcome to contact us by email:
We promise we spare no effort to solve it.
Some In-Game audio and 3D modeling are generated by AI.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Simplified Chinese*, French, Italian, German, Spanish - Spain, Russian, Japanese, Polish, Thai, Traditional Chinese, Portuguese - Brazil +2 more
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
This is actually fun. This is a real game. Combat is fairly standard for a Souls-like. I do like the weapon variety, skills, and items to keep things interesting. Weapons can be switched quickly so you can adjust your approach more-or-less on the fly. Very early on you get two swords, so one-handed and dual-wielding obviously, but they can also fuse into a twinblade thing [i]while attacking[/i] which is a nice detail and cool as hell. There's also sneak attacks and back attacks which award patience and positioning. Don't go thinking it's buttery smooth - it's not. This game is a janky time capsule from another era. Some animations are absolutely wooden. Some attacks have weird hitboxes or short tells, so I'd find myself saying "Eh? That hit me?" or "Welp, was never gonna dodge that". It's nothing egregious though. Mostly I died because I played bad, not because the game was unfair. The game has some amusing quirks, like the volume defaulting to 0 on first launch, so the game is dead silent until you turn it up in the menu. It has the DNA of an amateur dev's first commercial project. But they are very responsive and still improving the game 6 months post-launch, so I respect the passion and the hustle. I'm still in early game, so maybe I shouldn't judge the story. But I wouldn't expect much there. It seems to be going more for the vibes with mysterious little lore nuggets and sparse exposition and dialogue. The English translation is also horrendous, which isn't any help. Just calibrate your expectations and don't expect it to touch the heart. It's more hardware-intensive than I would expect from its graphical fidelity. Which I guess you'd call "badly optimized", but is surmountable by turning down graphics quality. I could maintain 60 FPS at 1440p with graphics settings on High with a 5700X3D/7800XT system. Since it's kind of a crunchy, grungy game anyway turning the settings down for performance shouldn't diminish the experience, however. I snagged it on sale for less than $4, which despite its warts feels like an absolute steal. Had I paid the regular price of $10 then I would have made no complaints. Just one session under my belt, but I'll be picking this one up again for sure.
村里第一个大学生做的游戏。四五十块的游戏跟那些三a大作肯定是比不了的,甚至48的定价都有点贵,作者说这么定价是为了不背刺众筹者。他确实存在很多问题动作难看,建模粗糙,流程短,吝啬的引导以及各种bug。我玩魂游的时候一般也都是边骂边玩的,这款也不例外,我本来是打算在两个小时之内打个差不多然后退款的,但是在我玩了5个小时左右之后(我打的比较菜),体会到了曾经玩魂游的快乐,并且打算不退款继续玩下去。虽然做的很差,但它确确实实是一款类魂。不像某些游戏初版仿佛为了凸显自己是类魂然后在地图里堆叠大量无意义的恶意。赤《蝶梦》的时候它好歹也有能让我赤下去的欲望。推图方面,奖励确实有点少,但是对于我这种玩家来说能从一个篝火探索到到下一个篝火就很快乐了。游戏存在很多问题,但好在官方愿意听取意见进行修复。我还是比较推荐类魂玩家入坑蝶梦的,觉得流程短没有性价比可以等一手折扣,没玩过传统类魂的就不要入坑了。
[h2]前言[/h2] 关于魂游或者类魂,我玩的并不多,只有老头环、只狼,可能黑猴和空洞也勉强算。毕竟自己比较手残,所以对于这类较为“吃操作,折磨人”的不太感兴趣,但有时候又’又菜又爱玩“ [h2]游戏介绍[/h2] 《蝶梦》是一款国产的小型复古类魂游戏,游戏的地图采用的依旧是传统的箱庭式。看的游戏名字你不难联想到庄周梦蝶,没错,游戏中还融入道家庄周梦蝶的典故,以及佛家《金刚经》的元素。’故事发生在一个叫做法尔戈迪亚的国度,主角误入诡异的梦境,需要去探索一座中世纪古堡。 [h2]游戏玩法[/h2] 游戏玩法就是复古类魂游戏,玩家需要通过轻重攻击对敌人造成伤害的同时利用闪避、格挡以及弹反来规避伤害。说起来简单,但是玩起来挺折磨的,角色的耐力条消耗较快,且敌人那个霸体值高的有点离谱,还有就是游戏的引导,开局都不知道要干什么,其次就是开局的那个怪,tm的是隐身的,要不是不小心点到锁敌了,我都发现不了,最后就是战斗手感不行,而且建模什么的比较粗糙,容易卡模。当然游戏的优点也是有的,像地图设计,“此门无法从背后打开“还是非常经典的,游戏武器的差异性做的也比较不错等等。 [h2]总结[/h2] 整体体验下来中规中矩,玩着还行,但是各种这样那样的小缺点太多了,希望制作组能够好好打磨! [quote] 专业评测 | 独立视角 | 帮你发现好游戏 欢迎关注 [url= https://store.steampowered.com/curator/45363287/]“🎮丨游戏高手鉴赏组丨🎮”[/url] [/quote]
甜品型类魂 受限于资金 把有限的资金都投入到了主要的战斗中 玩法包含了战技 枪反 盾反 弹反 等一众主流玩法 地图设计和美术也并不含糊 可以看出制作组的诚意和理想 同时也舍弃了传统魂游的加点升级和武器服装的面板 让游戏变得更简单 能够随意尝试各种流派 对于新手玩家也更友好 在和官方沟通后他们非常愿意听取玩家的意见 游戏已经经历了两次版本更新 存在过的很多问题都得到了修复 相信游戏会变得越来越好
很粗糙的游戏,很多地方感觉不流畅,不过作者一直在更新并且加一些东西感觉还是想做好的,不过感觉底子太差了,修了很多bug但是我在玩的时候很多时候还是有小bug。推荐给一直努力的作者吧
Terminei ele com 4 horinhas, é um jogo divertido e a ambientação achei muito boa. É feito por uma equipe extremamente pequena, tem sim seus problemas, mas da pra ver a galera ta se esforçando em melhorar o jogo cada vez mais. O que mais me incomodou no jogo foi a esquiva, a personagem parece que fica meio "grudada" no chão na hora de esquivar, não ta muito bom não. O game ta em português do Brasil, o que é muito bom, mesmo sendo uma equipe pequena eles se deram o trabalho de traduzir o jogo. Enfim, se a pessoa estiver a fim de um soulslike com uma ambientação vitoriana, misturada com horror gótico, vale a pena testar. Baixem a demo qualquer coisa, eu baixei ela e comprei o jogo alguns dias depois (E como falei, apesar das limitações, o jogo me divertiu)
Though it looks like a cheap Dark Souls copy, it was actually pretty fun BECAUSE it looks like a cheap Dark Souls copy. 10/10 would recommend. Play it for the experience!
This game pretty good... It`s really janky at some moments, but fun as hell. Only at the "King`s shield" boss fight i was not having fun... That was one of the worst boss fights I ever played.
除非对这类游戏非常感兴趣,并且喜欢弹反(枪反)的玩法,否则不推荐随意尝试。
槽点太多,战斗手感更是一踏糊涂,流程也不长,3小时就通关了。异食癖和赤石大王可以尝试一下
Related
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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