
Burned Land is a 4x game in which you will take control of a nascent human race and try to avoid its extinction. Build, explore, conquer until you are worthy of gods. Then confront their anger.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Spanish - Latin America, Portuguese - Portugal, Portuguese - Brazil, Russian*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Pretty decent survival game. Note that I said survival game instead of a 4X game because that's what the core of the game is. People raged after having their shin kicked in because they thought this was a pure 4X game, so they didn't expect an abrupt end or seemingly never-ending problems. It is true though that the game is too reliant on RNG. You either get blessed with nearby stone mines and discover iron there with random chance or find out that you only find a single stone mine that is way too far to defend, hence very susceptible to enemy raid. Out of almost 2 hours of playtime, I haven't encountered any critical bug, but the lack of settings/options and explanation really need to be addressed. I had to use sound mixer to turn the game sound down and alt+enter to make the game playable in windowed mode. I needed 1 hour to figure out how civilization expansion worked and I still haven't figured out how to send a hero to a site. A QOL on controls scheme will be really appreciated, since you know, a laptop doesn't have numpad 0 to find next idle unit. Review may subject to change after I play and discover more of this game. For $3 (on discount), I deem this game worth the price. Not worth the full price otherwise with the current flaws the dev left behind.
Une évaluation temporaire en attendant de voir les éventuels patchs et améliorations qui seront mis en place dans le futur. Burned Land peut être décrit comme un hybride entre un 4x et un roguelike. Vous devez bâtir une ville sur une carte générée aléatoirement et faire face à des défis de plus en plus grands (gestion des ressources et de la stabilité de la population, des ennemis qui viennent piller votre royaume, les dieux qui viennent vous mettre des bâtons dans les roues au fur et à mesure de votre développement...) Il y a tout un tas de systèmes qui ajoutent de la profondeur et qui semblent bien pensés bien que je n'ai pas encore pu tous les expérimenter; la faute à une difficulté très relevée (j'y reviendrai plus tard). Les graphismes sont certes secondaires pour ce genre de jeu mais on peut noter qu'ils sont assez soignés (un style assez proche des bandes dessinées de fantasy), même si on regrette la relative absence d'animation. La partie musicale et sonore est sympathique bien qu'assez répétitive. Toutefois, je pense qu'un certain nombre d'éléments cruciaux manquent pour rendre l'expérience vraiment agréable et accessible. A défaut d'avoir un tutoriel en jeu, il serait bon d'avoir une sorte de manuel accessible et qui expliquerait certains points trop obscurs : on ne sait pas comment fonctionne le système pour les mines de fer qui semblent apparâitre de manière arbitraire. L'interface donne un certain nombre d'informations mais on a souvent du mal à comprendre ce qui influe sur notre stabilité. Il faudrait qu'on puisse trouver les explications de certains systèmes quelque part car ils sont parfois bien trop opaques. De même, la difficulté me paraît un brin trop relevée ou déséquilibrée. On est trop vite submergé et cela peut mettre un coup de frein à l'envie de découvrir le reste du jeu, c'est dommage... Proposer plusieurs niveaux de difficultés ou au moins un scénario tutoriel pour se faire la main pourrait être une bonne idée. Il manque aussi un véritable menu de réglages. Il est impossible de changer la résolution, de couper la musique etc... Quelques options d'accessiblité (agrandir/réduire le texte par exemple) seraient bienvenues. Enfin, le prix me semble un peu élevé pour ce que le jeu propose en l'état. Il y a de nombreux concurrents au même prix qui proposent des expériences bien mieux ficelées et avec plus de contenu. Je recommande tout de même ce jeu pour le moment car il a été réalisé par une seule personne et qu'il regorge de bonnes idées et de mécaniques intéréssantes. J'attends désormais de voir les éventuelles améliorations qui lui seront apportées pour exprimer tout son potentiel.
It has 15 trading cards.
This action-adventure game features a post-apocalyptic world where players fight to survive. Explore ruined landscapes, battle enemies, and complete missions. Its intense gameplay, immersive story, and survival elements make it a thrilling experience.
I am 32 years old. My ex-wife and I have a daughter together, and we adopted our son together. Both are now 4 years old. When we were going through our separation, I felt lost and unhappy. I was self-destructive. One day, I was so angry with everything spiraling out of control that I punched a concrete wall in a moment of overwhelming emotion. This resulted in breaking my fifth metacarpal in my right hand—the hand I worked with, played games with, and used to carry my children to bed—the hand I desperately needed to ensure I could continue providing. Upon learning the severity of the self-inflicted damage, I became almost suicidal. Keep in mind that just a few months before this, I was the happiest man, with no history of depression or anxiety. I had never experienced anger outbursts, nor was I the type to break down and cry, but I was in a tough situation that truly prevented me from seeing the light on the other side. With nothing better to do, I looked for a game I could play WITH ONE HAND while recovering. Somehow, I stumbled upon this game and read some of the comments. I decided it was worth a try... I must admit I didn't beat the game, nor did I play as much as some of you. In fact, I may have played this game for only a day or two. That being said, after doing so, I had a new joy and hope for life. I managed to leave behind the pain and suffering that had been thrust upon me. I could experience the joy and happiness of other people. I relaxed for 5 ♥♥♥♥ minutes listening to this music, long enough to realize that I would be okay. After realizing this, I turned off the game and went back to work. My hand hurt a lot, but I was motivated. I stopped feeling so sorry for myself and became the father I needed to be at that moment, not the weak boy I was behaving like. Today, I am close friends with the mother of my children. We don't fight, argue, or say hurtful things to each other. We are parents and friends. Now I have 3 children. My third child is, wait, ALSO 4 YEARS OLD. The woman I am with was going through a very similar situation at the time of my separation, and we just unexpectedly stumbled into each other's lives. We have been dating for a year and are very happy together. Moral of the story: you never know what life has in store for you, and if I had given up when all odds were against me, I wouldn't be where I am today. This silly little game helped me realize that. Thank you.
Not what I expected, not sure what to make of it. I did not enjoy it much, but it looks pretty, seems like an honest attempt, is playable, I can't justify a negative review.
虽然点了不推荐,但很为游戏惋惜。这款魔幻世界观4X有它的独到之处,下面分别讲优缺点: 〇积极 }游戏目标并不是胜利,而是"撑尽可能久",因为最终玩家都是要被游戏内的"神罚"机制(刷新极强怪/去不掉且越来越猛的debuff)灭亡的。但反过来说,这是个没有垃圾时间的4X }游戏的建造基建/生产单位,都是瞬发(而且本回合即可使用/移动攻击),前提是积攒够资源(类似Civ6的买断)。这在节奏上与一般4X差异很大 }游戏的"大臣系统"应该是我最喜欢的部分。一般4X滚雪球后就高枕无忧了,这个游戏里,要获得常驻buff不可能绕开雇佣大臣,但大臣雇佣越多(≈越依赖贵族),"贵族权势"上升越快;权势到达100%时,几乎每回合都会刷新1个带着常驻debuff贵族(只有花大资源暗杀才能除掉)。因此,玩家在前中期从大臣系统享受常驻buff后,中后期就要处理大臣系统带来的反噬。这些反噬在无力压制情况下,会很快削弱玩家对怪物潮的防御。玩家要平衡来自大臣系统的利弊,才能有效延长对抗怪物潮的回合数 }伴随游戏进程,IoG(Interest of Gods)会不断积累,逐步释放压力(达到阈值后刷新怪物频率/强度提高,触发永久debuff)。这个值会自然增长,但主要来自所有的进阶基建/进阶升级/进阶单位的生产——不积累IoG就没有强力基建和单位,但IoG高了就会引来强力怪物潮。走钢丝也是游戏乐趣之一 }游戏存在人口池机制。人口池是基建资源也是(高阶单位)兵源,人口清零则本局失败。只有在住房充裕的情况下,人口才会快速增长,但是!如果不解锁进阶基建,降瘟疫概率,那么瘟疫就会很容易地按百分比毁灭人口,甚至导致本局失败。而在兵源方面,游戏中期基本只有消耗兵源的中高阶单位才能在合理交换比下地域怪物潮,因此及时获得兵源也极为关键。人口只有在后期才是充裕的,前中期处于持续匮乏中,但后期会因为IoG的增高导致粮食减产debuff,出现饥荒可能。总的来说,人口池机制是游戏全流程都处于紧绷压力下的乐趣来源之一 }游戏的军事补给(包括维护费/修路)极为重要。首先,几乎所有单位都需要消耗维护费(粮食+钱),没有粮,军事单位直接解散毫无回旋余地;其次,几乎所有单位移动力只有有限的1格,所以非常依赖斥候修路,相对地3格移动力的骑兵最好用;第三,没有EXP机制,单位击杀任何1个怪物即可获得攻击力成长,并且无上限,因此老兵极其宝贵。单位无法休息回HP(因为单位的"HP"就是"兵力"),合并单位是唯一撑高HP(撑高兵力)的手段;第四,各种地块有不同的风险,高风险地块进入时会随机掉HP,这也是斥候修路重要的原因之一 〇消极 }可能是因为收益不佳,作者在更新到1.0正式版后就弃更了,所以QoL问题非常严重,UI体验糟糕 }游戏只有铁人模式,单局灭亡即自动删档,在不了解游戏系统前挫败感很强 }游戏毫无引导,游戏概念在鼠标悬停下的文字说明基本帮助不大,我在游玩11h后还是弄不清楚一些数值影响关系
как это не печально игра не доделана и такой и останется. Пожалуй этого достаточно что бы не покупать эту игру. Но всё же она меня зацепила, в ней много разных интересных и уникальных механик которых я не видел в других стратежках. В общем, если вы ценитель жанра, возможно вам будет интересно потратить в ней пару вечеров. Если же нет. то press f по ушедшему и дальше в путь...
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Game's a technical mess. Barely manages to run at all on a dual monitor setup, no options menu to fix stuff. The game itself seems fun but it's FUBAR.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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