
Thea: The Awakening is a turn-based strategic survival game inspired by the Slavic mythology and set in a procedural dark fantasy world infused with non-linear story and unique combat system.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Sums Steam only; PlayStation, GOG, Xbox, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $19.99 | 3.8Kreviews | 88% | — | $2.1M |
| $17.99 | 357ratings | 88% | — | not modelled | |
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Its hard to gauge how good the game is. Id recommend it overall, it does posses many BUTs tho. Do not play if you are perfectionist, or ADHD cursed. Good: - inovative systems, something new, - good story, elements, - variability - replayability (its ment for you to die) - unbalanced skills, which incetivizes you in decision making Bad: - owerwhelming, timeconsuming crafting. - too random. the game heavily relies on your knowledge of the enemies, encounters, when to do what. the skull system (showing how difficult encounter is) is incredibly unreliable. and you can never pull out after iniciating encounter. - its incredibly complex. if you want to minmax, its a nigtmare. between items, skills, characters, events, resources management.. multiply by number of characters, and you will never make satysfying outcome. - once you win, you play essentialy the same game. so id recomend starting on hard diffictulty, die often, because once you win there is no reason to play again. - other challenges are often not worth the hassle. there is too many of them to keep track of, or effectively dealing with all of them. on top of that, if you lose them, your characters might get killed anyway. - numbers win chalenges easily What id like to see moded/changed: - crafting should follow artifact crafting: only first row gives a stat, second amplifies it. - automated cooking - challenges as a means of avoiding conflict (why my dwarf died from talking to orcs?), make some punishment for failing, yes, like all characters lose 20% of HP, but whats the point of avoiding battle, when someone can die anyway. - ability to "auto battle" but redo it yourself if the computer kills some of your chars. - see more info, like what percentage of death prevention each medic stat give, how much second medic in party participates in healing, etc.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
| $6.99−65% |
| 291ratings |
| 86% |
| — |
| not modelled |
| $17.99 | 211ratings | 90% | — | not modelled |
| $5.39−70% | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
На улучшение геймплея у разработчика времени и средств нет, а на политику - всегда
Поддерживает Украину. Определенно не рекомендуем и осуждаем.
Этот отзыв должен быть нейтральным, но такой опции в Стиме нет. Я действительно не пожалел, что потратил какое-то время на знакомство с игрой. Что не понравилось: 1. Это не пошаговая стратегия и не 4X. Это песочница. Вся игра про бесконечный фарм ресурсов ради фарма ресурсов. 2. Метапрогрессия. По мне так игра на 1-2 прохождения. Что там в ней делать так долго, открывая дополнительные стартовые штуки, не понятно. 3. При стычках показываются черепки сложности, но было бы лучше, если бы была возможность посмотреть, какие карты будут в руке перед выбором соответствующей опции в диалоге. А то так выбираешь опцию на 1 черепок, а в руке у половины карт атака 0. Что понравилось: 1. Боевка. 2. Довольно необычная RPG-система. Что можно было бы сделать лучше: Мне кажется, было бы интересно, если бы игра игралась как компания из нескольких маленьких карт, как в Эадоре с постепенной разблокировкой технологий в дереве исследований или типа того. Да, игра бы мне и в таком виде наскучила, но скорее всего это бы наступило сильно позже.
재미있다! 2도 한글화 해주세요.
не рекомендую. хрень
This game is not fun. It's irritating, tedious and old or something. And I'm a huge fan of RPG elements with the whole 4x4 mechanics. I've played Civilization, Frostpunk, Endless Legend and others before this. And this is just not fun. Curious but not fun. 1. Stats are everywhere. The battling is awful. I usually just auto resolve and win. Never won any divine or cosmic tree stories because they'd be way too crazy and I'd lose people for no reason. Better safe than sorry. 2. The starting points are awful. In other games, you're given the basics to start; food, wood, science and such. In Thea, all you get usually is food and wood. Science is gained by crafting. Ridiculous. So you have to tediously go in and out with gathering to bring back materials for crafting. TEDIOUS. The amount of times I restarted a game to have crafting material - science - from the get go is crazy. And only 90% of the time did I even get the lowest crafting stuff from resources nearby; string, hay, leather and whatever. ONCE I got spider silk and vines, which proved to be my lonest running game BECAUSE I had science on my side for a change. Just extremely TEDIOUS for no reason. (Spawn a town/game with food, wood and science/crafting next time.) 3. Characters are boring. In Frostpunk, I'm actually made to believe that it's the end of the world. In Civilization, I watch the landscape literally change with construction and such. Nothing happens in Thea. You build a watchtower? Nothing happens. You build walls around your town? It already had walls. You build pastures? No signs of them. Very boring. Anyway, that's it. Boring, tedious and complicated. Also, warriors looting and all get you items that you can craft later game. WHY DO I NEED SCIENCE OR CRAFTING WHEN LOOTING JUST GIVES ME BETTER STUFF EARLY GAME? What was/am I playing?
童年回忆了属于是,汉化的第一款游戏,终于在Steam上补票了。看到一如既往的烂的汉化反而非常欣慰,只有像我这样的“天才”才能把线(string)翻译成字符串,兽皮(hide)翻译成藏匿处
The card battler minigame isnt the best but overall a great game.
Прекрасная игра. Море диалогов, контента. Встретил давно и случайно, но влюбился на век!
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Players by region
Where this game's players are, estimated from review languages.
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