
Thea: The Awakening is a turn-based strategic survival game inspired by the Slavic mythology and set in a procedural dark fantasy world infused with non-linear story and unique combat system.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Polish, Russian, Spanish - Spain, Japanese, Korean, Simplified Chinese*languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Its hard to gauge how good the game is. Id recommend it overall, it does posses many BUTs tho. Do not play if you are perfectionist, or ADHD cursed. Good: - inovative systems, something new, - good story, elements, - variability - replayability (its ment for you to die) - unbalanced skills, which incetivizes you in decision making Bad: - owerwhelming, timeconsuming crafting. - too random. the game heavily relies on your knowledge of the enemies, encounters, when to do what. the skull system (showing how difficult encounter is) is incredibly unreliable. and you can never pull out after iniciating encounter. - its incredibly complex. if you want to minmax, its a nigtmare. between items, skills, characters, events, resources management.. multiply by number of characters, and you will never make satysfying outcome. - once you win, you play essentialy the same game. so id recomend starting on hard diffictulty, die often, because once you win there is no reason to play again. - other challenges are often not worth the hassle. there is too many of them to keep track of, or effectively dealing with all of them. on top of that, if you lose them, your characters might get killed anyway. - numbers win chalenges easily What id like to see moded/changed: - crafting should follow artifact crafting: only first row gives a stat, second amplifies it. - automated cooking - challenges as a means of avoiding conflict (why my dwarf died from talking to orcs?), make some punishment for failing, yes, like all characters lose 20% of HP, but whats the point of avoiding battle, when someone can die anyway. - ability to "auto battle" but redo it yourself if the computer kills some of your chars. - see more info, like what percentage of death prevention each medic stat give, how much second medic in party participates in healing, etc.
Поддерживает Украину. Определенно не рекомендуем и осуждаем.
Этот отзыв должен быть нейтральным, но такой опции в Стиме нет. Я действительно не пожалел, что потратил какое-то время на знакомство с игрой. Что не понравилось: 1. Это не пошаговая стратегия и не 4X. Это песочница. Вся игра про бесконечный фарм ресурсов ради фарма ресурсов. 2. Метапрогрессия. По мне так игра на 1-2 прохождения. Что там в ней делать так долго, открывая дополнительные стартовые штуки, не понятно. 3. При стычках показываются черепки сложности, но было бы лучше, если бы была возможность посмотреть, какие карты будут в руке перед выбором соответствующей опции в диалоге. А то так выбираешь опцию на 1 черепок, а в руке у половины карт атака 0. Что понравилось: 1. Боевка. 2. Довольно необычная RPG-система. Что можно было бы сделать лучше: Мне кажется, было бы интересно, если бы игра игралась как компания из нескольких маленьких карт, как в Эадоре с постепенной разблокировкой технологий в дереве исследований или типа того. Да, игра бы мне и в таком виде наскучила, но скорее всего это бы наступило сильно позже.
На улучшение геймплея у разработчика времени и средств нет, а на политику - всегда
재미있다! 2도 한글화 해주세요.
童年回忆了属于是,汉化的第一款游戏,终于在Steam上补票了。看到一如既往的烂的汉化反而非常欣慰,只有像我这样的“天才”才能把线(string)翻译成字符串,兽皮(hide)翻译成藏匿处
The card battler minigame isnt the best but overall a great game.
не рекомендую. хрень
Такое себе!
한국어 번역 되고 다시 해보는데 스토리를 더 잘 알수있게 되어서 좋네요.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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