
Bud Spencer and Terence Hill in their first virtual adventure. Slaps And Beans is a co-operative or single player scrolling beat’ em up game with the addition of platform elements and mini-games in which you'll interpret the characters of Bud Spencer and Terence Hill
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About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Czech, Danish, Portuguese - Brazil, Hungarian, Russian, Simplified Chinese, Japanese
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
A cool, funny game. Good music. Some of the minigames are very irritating (I couldn't get through them on higher difficulty levels), and some have controller detection issues (I had to use the keyboard). I recommend it, but be warned: if you're a nervous person, you might break your controller ^^. P.S. It's a shame the characters in this part of the game are silent.
ABSOLUTE CINEMA!
Bud Spencer & Terence Hill - Slaps And Beans é um jogo muito bom , estilo nostalgia, nota 10
Es un juego muy divertido con ecenas,musica,golpes y chistes como los que ellos hacian en sus peliculas
Okay so, I had no idea who Bud and Terence even were before I got this game. And before you call me an idiot for that, [i]no I didn't buy the game on its own for no reason, I'm not that stupid.[/i] I actually got this game included in a beat 'em up bundle I got a while back! It just so happened to include this and the sequel among a bunch of other games I was more interested in so I figured I'd take them. Anyway! Playing this without much exposure to the actors was a bit odd, to say the least. Played through it with a friend and it actually got us to end up watching [i]They Call Me Trinity[/i] together almost immediately after we finished it, for context. And it was a pretty fun time, even if it's not like... the best western I've ever watched or whatever. Anyway! The game itself kinda gives off a [i]"passionate but unpolished"[/i] vibe overall. The pixel art [b]visuals[/b] are INCREDIBLY good, and even mix in some very well blended-in 3D elements for extra detail, fltered to fit almost seamlessly with all the 2D stuff around them. Detailed environments, smooth animation for the characters, it looks super nice! The [b]audio[/b] is fun, too. Almost all of the music is taken directly from the movies these two have starred in, with a couple original tracks mixed in, and although a couple of the tracks can be a bit annoying [i](looking at you, Whistle & Bells)[/i] they're mostly really good music! The sound design itself is solid also. There's plenty of decent ambience audio for each environment, and the sound effects for combat are punchy and cartoony which fits the sense of humor of the game. Really, I think the main problem here is, uh. The [b]gameplay[/b] is a bit all over the place? Like don't get me wrong, the game isn't buggy, it works fine, it functions, but it's... odd. Everything feels like it plays at lightspeed, there's no real combos, the minigames kinda come out of nowhere and a lot of the time don't explain themselves very well, and-- actually that's a good way of putting it, a lot of things in this game don't really explain themselves very well. So lemme sum up this gameplay real quick. You have a [i]light attack[/i] button (which doesn't combo, it just does a random regular punch out of your character's arsenal which knocks the enemy back a little bit, and if you wanna keep hitting them you have to walk up to them inbetween hits), then a [i]strong attack[/i] button which does one special move depending on your character and consumes your recharging special meter. Bud has an overhead big punch, and Terrence has a multihit turboslap that you have to mash for (this isn't explained by the way). Then you have a sprint which is done by double tapping or... clicking in the stick as you move? But also you can just use R2 which is much more comfortable but, again, not explained. Anyway you have a sprint attack that's very good for hitting crowds but also consumes meter. You also have a [i]block[/i] button which is... weird? With Bud, you can tap for a sort of deflection that lasts for like a fraction of a second and lets you counter attacks, or hold to keep blocking. But also depending on how many enemies are around you you can grab and knock two enemies into each other, or do a mashing thingy where you get 4+ enemies off of you all at once. Terrence, on the other hand, just uses that as a dodge button, letting him do a "dodge dash" of sorts if you hold a direction while you tap the button. Again, NONE OF IT IS EXPLAINED! You can also [i]grab[/i] weapons off the ground with a dedicated button, or if you're Bud also grab downed enemies to use as weapons. But all it really does is boost the damage of your normal punches, as the animation while holding the weapon is the same and it doesn't really seem to affect your range much at all. Again, kind of weird and scatterbrained. Also grabbing downed enemies seems to deal little to no damage, so you can't defeat them that way, you just gotta let them get up on their own and attack them normally. There's a couple more contextual things you can do but it depends on the stage and where they want you doing them. There's some breakable props that can drop items sometimes, and Terrence can climb on things and occasionally swing on scripted ceiling poles to hit enemies. Also not explained. That's it. That's your entire repertoire. It like, functions? But there's no real comboing, no real complex mechanics or anything. Not that a game like this really needed to be deep, but again, it feels kind of scatterbrained overall. There's minigames that show up every once in a while, also barely explained or not explained at all. Like the western shootouts where you have limited shots to hit every enemy on a randomly moving cursor you don't control, or the driving sections where all you're told is how to accelerate and nothing else, or that fun but kinda weird "sausage and beer" game. Which I imagine is probably a reference to one of the movies me and my friend haven't watched yet. Oh, one more thing. The [b]writing[/b]. It's fine! The story is basically like a comedic plot these two very much would've found themselves in, and the humor is alright. Not every joke lands, but there's a good few of them along with physical comedy befitting of the duo. But also the translations seem, uh. Not very good? I'm not sure where the team is from. Italy, I take it. But I played both in spanish and in english, and both of those had a lot of very AWKWARDLY-written lines and deliveries. It's weird, it feels like either the team didn't fully know these languages 100% or they just didn't give the translation teams a second writing pass at all. Not sure what happened there, spanish even straight up had a missing string of text in the airport stage. I will say, the game IS fun overall! The visuals are super pretty, the music is fun, and the writing (even if poorly translated) is funny occasionally. That said, I'd imagine this whole package is probably best suited for people who are already fans of the duo, especially for $15 a pop. Kind of expensive for a game you can beat in 2-3 hours with little issues. I do still recommend it! Just, proabably on sale, and probably if you already know and like the Spencer/Hill duo. If you don't, you should go watch [i]They Call Me Trinity[/i] and then get back on if you'd be interested or not.
[h1]Cinque ore per innamorarsi di Bud e Terence[/h1] Prima di Slap and Beans, Bud Spencer e Terence Hill per me erano poco più che due nomi iconici, figure culturali sentite nominare mille volte ma mai davvero esplorate. Non avevo visto i loro film, non conoscevo le loro dinamiche, né il perché fossero così amati. Questo gioco, nel giro di poche ore, è riuscito a farmi colmare quel vuoto… e a farmi venire voglia di recuperare tutto il resto. Ho completato Slap and Beans in circa cinque ore, e mi sono divertito dall’inizio alla fine. È un’esperienza breve, sì, ma compatta, sincera e sorprendentemente efficace, soprattutto considerando che si tratta della prima opera di Trinity Team, nata da una campagna Kickstarter. [h2]Un omaggio che nasce dall’amore[/h2] Slap and Beans non prova a reinventare nulla: prende l’immaginario dei film di Bud Spencer e Terence Hill degli anni ’70 e ’80 e lo traduce in forma videoludica con un rispetto e una cura evidenti. Le ambientazioni richiamano direttamente i loro film più celebri, passando dal Far West a Miami, fino alle isole tropicali, e ogni scenario sembra pensato per strappare un sorriso a chi quei film li conosce già… o per incuriosire chi, come me, li scopre proprio da qui. La pixel art è semplicemente splendida. Fondali, animazioni e personaggi dimostrano quanto una “vecchia” tecnologia possa essere ancora oggi espressiva e affascinante se usata con gusto. È uno stile che non vive solo di nostalgia, ma di personalità. [h2]Gameplay semplice, ma genuinamente divertente[/h2] Non sono un veterano dei beat ’em up, anzi: Slap and Beans è stata per me un’esperienza quasi completamente nuova sotto questo punto di vista. Il gameplay è diretto, immediato, senza fronzoli: poche combo, controlli semplici, tanta enfasi sul tempismo e sul posizionamento. È vero, il sistema di combattimento non è profondissimo e il genere porta con sé un’impronta volutamente “arcaica”, ma qui questa scelta funziona. Il gioco punta sull’effetto nostalgia e sul divertimento puro, senza pretendere di essere qualcosa che non è. I minigiochi sparsi lungo l’avventura sono un’aggiunta intelligente, richiamano i videogiochi del passato e spezzano bene il ritmo. La difficoltà, è ben calibrata: mai frustrante, ma nemmeno banale. Ti tiene attento, coinvolto, con quella sana voglia di “ancora un livello”. [h2]In compagnia è ancora meglio[/h2] Una delle sorprese più piacevoli è la componente cooperativa. Il gioco è interamente affrontabile in due giocatori. Ho sfruttato poco questa modalità, ma le sezioni giocate in coop sono state tra le più divertenti in assoluto. È uno di quei titoli che nascono chiaramente per essere condivisi, pad alla mano, tra risate e schiaffi virtuali. [h2]Colonna sonora che resta in testa[/h2] Menzione obbligatoria per la colonna sonora: i brani degli Oliver Onions e degli altri compositori sono parte integrante dell’esperienza. Non accompagnano soltanto il gioco, lo definiscono. A distanza di giorni mi ritrovo ancora con il coro dei pompieri e Bulldozer in testa, e credo sia il miglior complimento possibile. [h2]Conclusione[/h2] Slap and Beans è un gioco onesto, appassionato e sorprendentemente efficace. È breve, sì, ma non si perde mai, e per essere un’opera prima del 2017 riesce a dire molto più di quanto ci si aspetterebbe. Mi ha divertito, mi ha fatto scoprire due icone che non conoscevo davvero e mi ha lasciato addosso una sensazione di leggerezza rara. [i]Un enorme grazie a Trinity Team per questo progetto: ora non vedo l’ora di mettere le mani sul secondo capitolo… e nel frattempo, credo proprio che mi guarderò qualche film di Bud Spencer e Terence Hill.[/i]
Very unfortunately its content is as sexist and racist as the films where back then... Other than that the graphics are goregeous and the gameplay and the idea of putting the movies into athis game includes some nice ideas but get pretty boring after a while.
If you touch my beans you will die
falhas graves de lag e hitbox... Impossível jogar...
This game is simply fantastic. The level design, the graphics, the sound, and especially the story with the interaction between the characters makes you feel like you're in a movie with Bud Spencer and Terence Hill. 1000 out of 10!
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Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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