
A cozy 2D Point & Click adventure featuring multiple playable characters and plenty of silliness. Oh, and there's time travel and relationship stuff going down too. And robots – lots of robots...
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About





Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German, French, Spanish - Spain, Polish*languages with full audio support
Engagement
Hours played at review time, across 43 reviews with recorded playtime.
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Очаровательный юмористический квестик, которому до самого финала удаётся сохранить своё искромётное настроение. В центре внимания находятся внезапно обменявшиеся своими временными линиями чудики – айтишник Джастин и первобытный человек Клют. И девушка между ними, куда уж без неё. Выкидывание персонажей из зоны комфорта даёт авторам огромный простор для юмористических ситуаций, а потому мы то пытаемся освоиться Джастином среди разумной цивилизации динозавров или пройти медкомиссию в утопичном робо-мире, а Клютом – остаться человеком после посещения модного барбершопа. Игра за Джулию менее изобретательна, всё же она находится в своём времени, но и у неё хватает весёлых ситуаций, с этим всё в порядке. Первый акт игры, когда мы управляем Джастином и Клютом в их временном местоположении – чистая вкуснятина. Всё настолько плавно, настолько интуитивно доступно, что игра просто льётся как Волга по святой России-матушке. А вот потом начинается второй акт и начинаются проблемы, ведь авторы вдруг решили объять необъятное и теперь мы должны меняться предметами между двумя одновременно доступными героями. А в третьем акте мы меняемся предметами, ища им применение в разных временных нишах, между ТРЕМЯ доступными героями. И это становится проблемой. Внедрение подобного обмена – это очень тонкая процедура, ведь ты буквально увеличиваешь геймплейную площадь в разы, а твой инструментарий остается тем же. И стоит авторам даже маленько оплошать в логичности, то целостность действия начинает рушиться, и игрок уже не показывает носа из руководства по прохождению. И плошают здесь не раз и не два. Я не скажу, что это наглухо убивает удовольствие от игры, но определенную долю раздражения приносит. Простой и наглядный пример этого ненужного усложнения – головоломка с цветными картриджами для принтера. У Клюта еще в первом акте появляется 4 картриджа, два из них ты спокойно наполняешь красками двух цветов уже к середине второго акта. В следующем акте появляется третий доступный персонаж – Джулия, вот у неё появляются две оставшиеся краски. И ты думаешь:» Хмммм, отдам краски Клюту, он наконец заполнит картридж, вуаля». А вот нет, краски Клюту не передаются. Почему??!! Начинается глупая нервотрепка, попытка разбавить эти краски, сделать с ними что-то еще, ничего не получается. Ааааа, картриджи нужно передать Джулии и она наполнит их двумя красками, а потом вернуть Клюту. Почему он сам не может наполнить, ведь он уже это делал это ранее, почему краски не передаются, в чём смысл. И на бумаге кажется, ну ты что дурак, Фенол, простое же действие, передавай все предметы зеркально туда-сюда и всё. Да, только у каждого персонажа одновременно по несколько десятков предметов, у нас тут десятки локаций и сотни активных точек. Перефразируя известную фразу из Параграфа 78 – «Подустанешь…» Несмотря даже на эту моментную перегруженность, игра мне оооочень понравилась. Она задорная, локации яркие и интересные, юмор непошлый, персонажи просто лапулечки. Потому, если вы скучаете по Депонии и золотой эре юмористических квестов, то вам однозначно сюда.
Justin Wack and the Big Time Hack is a fantastic point-and-click adventure that hits all the right notes for fans of the genre. The story is both humorous and engaging, with plenty of twists to keep you invested. The puzzles strike a great balance—challenging enough to be rewarding but never frustrating. What really stands out is the production quality: the visuals are polished, the animations smooth, and the voice acting top-notch, making the characters and world feel alive. The game pays homage to classic adventures while bringing in fresh ideas, making it a standout title in the modern point-and-click scene. If you enjoy clever writing, creative puzzles, and a bit of time-travel chaos, this game is absolutely worth your time.
Very nice adventure game with some clever and unusual mechanics. Excellent voice acting, interesting plot, and quite well-written. Took around 20 hours to complete. Anyone who likes adventure games will love this game. Recommended, 9/10.
Solid P&C/Adventure, maybe slightly on the easy side.... but a few puzzles did have me stumped. Reminded me of a cross between Maniac Mansion (visually) with the gameplay/puzzles being similar to the 2 x latest Leisure Suit Larry games (but the content in Justin Wack is of course more "PG"!) A good time, makes you think without ever getting too frustrating. One word of warning for achievement chasers - one of the trophies "BOX MODE" is locked behind a code that you need to purchase paid DLC for. Although the DLC is cheap, and includes a roadmap graph/walkthrough, I found this to be a bit in bad taste. For anyone playing and achievement hunting - the code is "ZAP", all 3 keys just need to be pressed together simultaneously.
Wow, that was a long and pretty entertaining ride. This is a very modern, very nostalgic, very well put-together, point & click time-travelling adventure game. It has many features that alleviate any of the old-school point & click games annoyances, and many cool (yet not unheard of) gameplay mechanics (like how events in the past change future events, playing with multiple characters and exchanging items between them, asking for in-game hints, etc) that also elevate it from most generic games of this kind. Voice-acting is phenomenal; soundtrack is catchy; graphics are really good; characters are likable and fun; every scene looks great and is also very well put-together gameplay-wise; puzzles are relatively easy, with a few a-ha! moments in the harder ones, and the occasional getting-stuck moments when you know you've missed a hotspot or are failing to grasp which item to use where (I didn't use hints, which would have saved me the trouble, but I wanted a more "hardcore" experience xD; there's also a "show all hotspots" key). Practically all puzzles were reasonable, hardly any moon logic here. There are autosaves (3) and also manual saves (3); one of my only nitpicks is that I wished there were more manual ones. My playtime is a bit exaggerated (since I started the game more than a year ago but couldn't continue due to life, and so I restarted recently), closer to 17 hours, no hints, trying a lot of weird things to see if there was any comment from characters (sometimes it paid off), and 100% achievements (I'll leave some tips for anyone interested at the bottom). Overall, this is a great point & click adventure game, with many callbacks to classics of the genre (both old and modern), which provides many hours of fun with minimal bothers. For achievement hunters: - Most achievements are obtained through normal progression of the game (unmissable). - There are very few missable ones, most of them easy to figure out if you are already versed in point & click games like this one. There's one that I missed (and luckily I realized before I deleted the manual save which allowed me to get it), hint: [spoiler] don't fill the hole until you absolutely have to; act 2 [/spoiler]) - There is one achievement that is linked to a paid DLC (originally tied to buying a physical copy). This DLC is just a code which unlocks very little gameplay (I didn't try everything but I also didn't find much), and said achievement. The code can potentially be found by searching for it online, although the developer explicitly asked not to do that. I think this is not a major issue and shouldn't prevent anyone from enjoying this awesome game.
Absolutely amazing game! Storyline perfect. Time to play perfect. Creative, beautiful, works smoothly. Highly recommend. Worth every penny.
Justin Wack and the Big Time Hack is a cheerful, quirky throwback to the classic age of point-and-click adventures, but it succeeds because it captures the spirit of the genre without feeling like a relic. Developed and published by Warm Kitten, the game opens with a wonderfully absurd premise: an awkward office worker accidentally triggers a time-warping disaster and finds himself stranded in the prehistoric past, while a bewildered caveman is flung into the modern day. This chaotic swap quickly spirals into a larger time-travel puzzle, as the game hands you control of multiple characters across multiple eras and asks you to stitch their stories together in a way that restores order to the timeline. It’s a setup rooted firmly in humor and lighthearted nonsense, and the game embraces that tone at every turn. The visual presentation immediately stands out. Everything is hand-drawn, expressive, and overflowing with personality. Character animations have a lively, cartoonish bounce, and each time period has a distinct identity that helps make every new scene feel fresh. The prehistoric era is filled with chunky rocks, leafy trees, and exaggerated wildlife, while the present-day environments mix familiar modern settings with subtle gags tucked into the background art. The future introduces sleek, sterile surfaces, robots, and sci-fi machinery, all depicted with the same whimsical style. Even small interactions, like clicking on an odd object or examining an irrelevant detail, reward curiosity through animations, jokes, or throwaway lines. At its core, the game relies on a classic formula: explore, gather items, talk to characters, and solve puzzles by combining objects or triggering the right sequence of actions. What elevates the experience is how Justin Wack uses time travel as more than a gimmick. Many puzzles involve manipulating the past to change the future, sending items across eras, or coordinating events between characters who exist in different timelines. The result is a satisfying tangle of interlinked objectives that frequently requires a bit of lateral thinking. The game respects the player’s intelligence but also understands that point-and-click logic can get obtuse, which is why it includes a built-in hint system that guides without spoiling. This addition helps maintain the flow without undermining the genre’s essential challenge. The writing is another highlight, packed with self-aware humor, playful meta commentary, and charming character interactions. Justin’s anxious overthinking, Julia’s more composed personality, and Kloot’s clueless-but-endearing caveman antics form a comedic trio whose dialogue consistently lands with warmth and wit. Many lines poke fun at adventure game conventions — from inventory absurdities to contrived puzzle logic — and yet the humor never feels mean-spirited toward the genre. Instead, it reads like affectionate ribbing by a developer who clearly loves the traditions they’re building upon. The voice acting brings each character to life with enthusiasm, helping jokes land and giving emotional beats more weight than expected from such a lighthearted premise. The game isn’t without rough patches. A few puzzles rely on mechanics that feel less intuitive, particularly when transferring items between characters or coordinating actions across time periods. The interface occasionally requires experimentation to understand how certain interactions work, and one or two puzzle sequences introduce time pressure in a way that clashes with the generally relaxed pace. These moments can cause brief frustration, especially for players expecting a purely slow-burn, contemplative experience. However, they are the exception rather than the rule, and the overall puzzle design remains fair, creative, and thoughtfully structured. In terms of scope, Justin Wack offers a surprisingly substantial adventure. It isn’t a short afternoon diversion — the interconnected puzzle structure and abundance of interactive detail encourage exploration, experimentation, and revisiting earlier areas as new solutions arise. The story also maintains momentum across its multiple time periods, weaving character arcs, comedic beats, and plot twists into a cohesive narrative that avoids feeling like a collection of disconnected scenes. The consistent charm of its writing and art style helps ensure that even extended puzzle-solving sessions remain enjoyable. Justin Wack and the Big Time Hack succeeds by striking a balance that many modern point-and-click games struggle to maintain. It honors the classics without copying them, injects the genre with fresh energy through its time-travel mechanics, and treats humor as a natural extension of its characters rather than a superficial gimmick. It is evident throughout the experience that Warm Kitten crafted the game with care, affection, and a genuine understanding of what makes adventure games memorable. For longtime fans of the genre, it offers a nostalgic, witty journey with modern conveniences; for newcomers, it provides an accessible and enchanting introduction to a style of game rooted in discovery and imagination. Rating: 9/10
I am a huge point and click adventure player, as I grew up on the classics. I am always looking for new ones, but I have played pretty much everything. I randomly found this on sale and wasn't expecting much, but it was actually really fun. It is very reminiscent of Day of The Tentacle as far as the concept and the humor, which I love. Puzzles are fair for the most part, with only a few being questionable of how one was supposed to think of the solution. Much longer than I expected as well. Worth the purchase at full price and z must get on sale if you like these types of games
Terrible pacing.
This game comes with a lot of humorous characters, maybe it's just my kind of humor but I found myself laughing out loud many times. This was my first ever full playthrough of a point and click, and I probably got stuck more than I should have. But the struggles had some great payoffs in the end. Ps. Beware of your choices, they might stick with you!
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