
Brotato is a top-down arena shooter roguelite where you play a potato wielding up to 6 weapons at a time to fight off hordes of aliens. Choose from a variety of traits and items to create unique builds and survive until help arrives.
Modeled estimate, not a reported figure. How we estimate →
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About

A spaceship from Potato World crashes onto an alien planet. The sole survivor: Brotato, the only potato capable of handling 6 weapons at the same time. Waiting to be rescued by his mates, Brotato must survive in this hostile environment.
Auto-firing weapons by default with a manual aiming option
Fast runs (under 30 minutes)
Dozens of characters available to customize your runs (one-handed, crazy, lucky, mage and many more)
Hundreds of items and weapons to choose from (flamethrowers, SMGs, rocket launchers or sticks and stones)
Local Co-Op for up to 4 players
Survive waves lasting 20 to 90 seconds each and kill off as many aliens as you can during that time
Collect materials to gain experience and get items from the shop between waves of enemies
Accessibility options: tweak the health, damage and speed of enemies so the difficulty is right for you
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Polish, Portuguese - Brazil, Russian, Simplified Chinese, Traditional Chinese, Italian +1 more
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Hours played at review time, across 407 reviews with recorded playtime.
Reviews
Themes across 405 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
6
这伤害三下死,护甲有何意义呢,吃大粪去吧
이 가격에.... 이만한겜.......탑10 추천 하면 이겜임
brootaaatoooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo
peak
peak roguelite experience
I had my reservations about this game. I mean, A potato that's a bro? Who would imagine such a thing? Anyway I love this game and I applaud it's makers. I recommend it highly.
Офигенный реиграбельный Рогалик как в соло, так и в компании!) Зависнуть можно надолго) А потом ещё раз зависнуть)) Ещё и рисовка радует, как в Айзеке) Только картошка))
juegardo, juegardopolis, formidable, increible, maravilloso, divertido
Why a game about a weapon-wielding potato fighting off hordes of aliens became an absolute juggernaut in the roguelite genre is a question that answers itself the second you pick up the controller, as Brotato stands out as an absolute masterpiece by stripping away all genre bloat to deliver pure, unadulterated tactical dopamine. Beneath its quirky, flash-game-inspired exterior lies a masterclass in game design, boasting a flawless core loop of bite-sized, high-intensity 20-wave runs that completely eliminates downtime and fuels a relentless "just one more game" addiction. What elevates it above its peers is the astonishing depth of its build variety and item synergies; with dozens of unique characters ranging from a pacifist bull to a single-weapon specialist, and the ability to wield six weapons simultaneously across a complex web of offensive, defensive, and economic stats, every choice in the shop feels immensely impactful. Unlike more passive "survivors-like" titles where the game eventually plays itself, Brotato demands active engagement, forcing players to navigate tight arenas, dodge bullet-hell projectile patterns, and balance a brilliant risk-versus-reward economy where dropped materials double as both experience and currency. It proves that a game doesn't need a multi-million dollar photorealistic engine to be one of the best ever made—it just needs flawless mechanical execution, visual clarity amidst utter chaos, and a deeply rewarding loop that respects the player's time while constantly testing their strategic wit.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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