
Airships: Lost Flotilla is a steampunk autoshooter where you fight your way through waves of enemies on your way to a safe harbour. Destroy your foes, harvest wreckage, and upgrade your ship.
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About
Your fleet was betrayed and your airship barely escaped destruction. Now fight your way past waves of pirates, cultists, and sky monsters. Destroy your foes, harvest wreckage, upgrade your ship, and find your way to safety.
Engage enemies with different attack patterns and abilities. Fight massive boss monsters that require cunning and firepower to defeat.
Pick the slow but powerful Battleship, the nimble Copter, or the Science Vessel with its railgun and energy shield. Build a strategy around their strengths and weaknesses. Don't feel the need to ever stop? The Megaplane will suit you. Want to build a mighty fleet? Start with the Flagship.
Choose where your fleet goes on its journey. Different destinations have pros and cons in terms of what enemies you fight, the rewards you get, the available upgrades, and your relationships with local factions. For example, you can befriend cultists, gaining their Worm Blessings and their aid in future battles.
Equip your ship with cannons, rockets, aerial torpedoes, mines, gatling guns, and more. Strengthen it with modules like ammo elevators, guard barracks, command posts. Host strange temples.
Improve your ship with training for your crew, more armor plating, or senior officers. Pick a doctrine to gain its advantages: terrify your enemies, dodge incoming attacks, make your money through trade. Find powerful combinations that lay waste to your enemies.
Unlock captains for your ship that give you powerful advantages and disadvantages and change the rules of your game.
Temples and monoliths as well as more familiar ports float in the skies, changing the game rules in parts of the map. Disadvantage your enemies and boost your abilities with careful positioning.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, German*, Russian*, Simplified Chinese*, Spanish - Spain*, Portuguese - Brazil*, Polish*, French*, Italian*, Japanese*, Korean**languages with full audio support
Engagement
Hours played at review time, across 41 reviews with recorded playtime.
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Airships: Lost Flotilla is a really fun game. I would describe it as an arena shooter roguelike. You play as a ship. (There is tons of variety in ships, from incredibly fast and maneuverable melee focused propeller blade ones, to tanky almost stationary bastions, and almost everything in between.) Each run goes through a series of about 20 arena encounters, ending with a boss encounter. Arena encounters are mostly one minute long. After playing a few runs, you quickly unlock more ships, weapons, captains, modules, and various other "equipables" that make up your build/stats each run. The game and artwork are 2d but vey charming to me. The setting is awesome, steampunk, post apocalyptic, with cthonic vibes (in the lovecraftian sense). Gameplay is very rewarding, for example if you find a way to stack long range weapons, weapon reload cooldown, and damage, you will barely even see enemies later in the run (on easy mode). I am partial to playing summoning builds in games, and this game lets you specialize in escorts, which are a variety of support ships that can attack for you with various weapons, heal you, buff you, debuff your enemies, etc. The gameplay and fun variety of ships and builds sets Airships: Lost Flotilla above much of the competition. Strongly recommend this game, especially for those like me where gameplay is king. Edit: "support ♥♥♥♥♥" to "support ships"
A wonderful gameplay loop comprised of if galaga and brotato had a baby, complete with an indulgent occulty steampunk paintjob. Also gives you a bunch of funny little puzzles to solve for its wide array of unlocks. The dynamic of maneuvering your slow-turning ship around to dodge enemies that have to maneuver the same way gives the game a unique feel for its genre. Try the demo!
"Its just kind of bland, and difficult in a way that does not feel rewarding." It pretty much sums this up.
Effin A this guy can make a freakin game yall. I was thinking i was just showing love for the dev by picking this up, as i am so incredibly burned out on survivor games, but ill be damned I love it. Hard to put your finger on what exactly this nails so hard, pacing i guess? but sure as hell its a bopper
It doesn't look like much and yet it's one of the most bizarrely addictive autofire roguelites I've ever played. Each of the many, many ships has different stats, gimmicks, and slots to put weapons, escorts, and modules in as well as different captains with even more passives. Making different builds is quite fun and being able to pick what enemies you fight in the node based roguelite path helps you avoid bringing specialized builds to fights you can never win. The upgrade system mid-run is fun, too as it's based on two resources, one of which can be recouped by selling back the stuff you already have to replace with other stuff and the other of which is mostly for buying passive upgrades. The weapons, escorts, and modules themselves can be upgraded to better versions with money and they often have different upgrade paths, too. Lastly, the metaprogression isn't strength based unlike other roguelites so you won't really feel like the difficulty is unbalanced due to its existence. It mostly consists of filling out a bestiary full of lore with some interesting secret codes to find and some of the bestiary entries unlock new ships and captains. The research progresses by you killing the enemy type that's being researched or by "researching in the background" which causes things to be researched in real time (the game gives you a date and time in real life for when the research will finish) so you don't have to fight rare enemies or enemies you simply hate fighting. You might be disappointed coming from Airships: Conquer the Skies but that's a given considering this spinoff is a game in a completely different genre. The lore, vibes, and charm of Airships: CtS are still here and even some of the game design and there's a surprising amount of variety in its gameplay.
Steampunk Airship Vampire Survivors. Buy upgrades between missions. Roguelite progression and a branching campaign map. Good enemy variety. Good ship build variety. Upgrades are hidden in the journal. Start playing on Easy, I'm not sure Hard is possible.
Airships lost Flotilla is a vey nice and creative game. It gives a ton of ships models and a variety of equipment so the player can build and design whatever he himself desires without any restructions. I highly suggest this game as I personally enjoyed every minute of it.
Good game & time killer. Deep enough to entertain yet simple enough to just play to de-stress. I wish it had an infinite mode though.
i like airships: conquer the skies quite a lot; im not an engineer (far froim it), but designing ships at airships is so much fun even for a rather inept one like me. so i simply had to buy airships: lost flotilla. i played it and was like, yeah not my genre but i guess sort of a good game or something. then i revisited the game yesterday, and i can say that is is more complex than i thought. lots of different approaches are possibvle, the ships are really different as well. i'm hooked. this game is really good, lots and lots to research and upgrades and equipment to buy. decisions to make. the upgrades are not just 2% here or 4% there. everything has real impact and decisions are meaningful. you can develop your ship in very different directions! do i need another gun, do i wanna upgrade or replace my existing onme, do i need automated escorts, a new doctrine or new skills? even which enemy to attack next, or which side you wanna join the fray on (in the later satages of a run) has an impact for your developing run. summary: if you like the genre and you like a game where your decisions really matter -- definitely get this game. i'm serious! 4 thumbs up! [right now i am pointing my feet-thumbs twords the ceiling ... never mind, not even funny, just get the ♥♥♥♥♥♥♥ game, dude]
A top tier rougelike
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Trends
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Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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